Browser cat

A small cat that follows your cursor

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Browser cat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @license      MIT
// @description  A small  cat that follows your cursor
// @author       Boofdev
// @match        *://*/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=githubusercontent.com
// @grant        none
// ==/UserScript==

(function oneko() {
    const nekoEl = document.createElement("div");
    let nekoPosX = 32;
    let nekoPosY = 32;
    let mousePosX = 0;
    let mousePosY = 0;
    let frameCount = 0;
    let idleTime = 0;
    let idleAnimation = null;
    let idleAnimationFrame = 0;
    const nekoSpeed = 10;
    const spriteSets = {
        idle: [[-3, -3]],
        alert: [[-7, -3]],
        scratch: [
            [-5, 0],
            [-6, 0],
            [-7, 0],
        ],
        tired: [[-3, -2]],
        sleeping: [
            [-2, 0],
            [-2, -1],
        ],
        N: [
            [-1, -2],
            [-1, -3],
        ],
        NE: [
            [0, -2],
            [0, -3],
        ],
        E: [
            [-3, 0],
            [-3, -1],
        ],
        SE: [
            [-5, -1],
            [-5, -2],
        ],
        S: [
            [-6, -3],
            [-7, -2],
        ],
        SW: [
            [-5, -3],
            [-6, -1],
        ],
        W: [
            [-4, -2],
            [-4, -3],
        ],
        NW: [
            [-1, 0],
            [-1, -1],
        ],
    };
    function create() {
        nekoEl.id = "oneko";
        nekoEl.style.width = "32px";
        nekoEl.style.height = "32px";
        nekoEl.style.position = "fixed";
        nekoEl.style.pointerEvents = "none";
        nekoEl.style.backgroundImage = "url('https://raw.githubusercontent.com/adryd325/oneko.js/14bab15a755d0e35cd4ae19c931d96d306f99f42/oneko.gif')";
        nekoEl.style.imageRendering = "pixelated";
        nekoEl.style.left = "16px";
        nekoEl.style.top = "16px";

        document.body.appendChild(nekoEl);

        document.onmousemove = (event) => {
            mousePosX = event.clientX;
            mousePosY = event.clientY;
        };

        window.onekoInterval = setInterval(frame, 100);
    }

    function setSprite(name, frame) {
        const sprite = spriteSets[name][frame % spriteSets[name].length];
        nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${
            sprite[1] * 32
        }px`;
    }

    function resetIdleAnimation() {
        idleAnimation = null;
        idleAnimationFrame = 0;
    }

    function idle() {
        idleTime += 1;

        // every ~ 20 seconds
        if (
            idleTime > 10 &&
            Math.floor(Math.random() * 200) == 0 &&
            idleAnimation == null
        ) {
            idleAnimation = ["sleeping", "scratch"][
                Math.floor(Math.random() * 2)
            ];
        }

        switch (idleAnimation) {
            case "sleeping":
                if (idleAnimationFrame < 8) {
                    setSprite("tired", 0);
                    break;
                }
                setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
                if (idleAnimationFrame > 192) {
                    resetIdleAnimation();
                }
                break;
            case "scratch":
                setSprite("scratch", idleAnimationFrame);
                if (idleAnimationFrame > 9) {
                    resetIdleAnimation();
                }
                break;
            default:
                setSprite("idle", 0);
                return;
        }
        idleAnimationFrame += 1;
    }

    function frame() {
        frameCount += 1;
        const diffX = nekoPosX - mousePosX;
        const diffY = nekoPosY - mousePosY;
        const distance = Math.sqrt(diffX ** 2 + diffY ** 2);

        if (distance < nekoSpeed || distance < 48) {
            idle();
            return;
        }

        idleAnimation = null;
        idleAnimationFrame = 0;

        if (idleTime > 1) {
            setSprite("alert", 0);
            // count down after being alerted before moving
            idleTime = Math.min(idleTime, 7);
            idleTime -= 1;
            return;
        }

        direction = diffY / distance > 0.5 ? "N" : "";
        direction += diffY / distance < -0.5 ? "S" : "";
        direction += diffX / distance > 0.5 ? "W" : "";
        direction += diffX / distance < -0.5 ? "E" : "";
        setSprite(direction, frameCount);

        nekoPosX -= (diffX / distance) * nekoSpeed;
        nekoPosY -= (diffY / distance) * nekoSpeed;

        nekoEl.style.left = `${nekoPosX - 16}px`;
        nekoEl.style.top = `${nekoPosY - 16}px`;
    }

    create();
})();