Insta Kill

Insta Kill Nice Bro

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Insta Kill
// @namespace    http://tampermonkey.net/
// @version      1.2.3
// @description  Insta Kill Nice Bro
// @author       You
// @match        http://*/*
// @icon         https://th.bing.com/th/id/R.b57dc29da163e0cf186e61c23a3c10cb?rik=GYLZXJC0N72lJg&pid=ImgRaw&r=0
// @grant        none
// @license      me 
// ==/UserScript==

// Instakill:

var autoinsta = true;
var instaType = 1

function Equip(id, type) {
    MooMoo.sendPacket("13c" , 0, id, type)
}
var isReloaded = true

function instaMusket1() {
    let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
    MooMoo.sendPacket("c", 0, null)
    isReloaded = false
    let primary = MooMoo.myPlayer.inventory.primary;
    MooMoo.sendPacket("13c" , 0, 7, 0)
    MooMoo.sendPacket("13c", 0, 0, 1)
    MooMoo.sendPacket("13c", 0, 21, 1)
    MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
    MooMoo.myPlayer.hit(nearestEnemyAngle);
}

function instaMusket2() {
    let secondary = MooMoo.myPlayer.inventory.secondary;
    setTimeout(() => {
        MooMoo.sendPacket("13c", 0, 53, 0)
        MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.secondary, true);
        let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
        MooMoo.myPlayer.hit(nearestEnemyAngle);
    }, 75);
    setTimeout(() => {
        MooMoo.sendPacket("13c", 0, 6, 0)
    }, 150)
}

function instaMusketReload() {
    let primary = MooMoo.myPlayer.inventory.primary;
    let secondary = MooMoo.myPlayer.inventory.secondary;
    setTimeout(() => {
        MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.secondary, true);
    }, 300);
    setTimeout(() => {
        MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
    }, 2500);
    setTimeout(() => {
        MooMoo.sendPacket("13c", 0, 12, 0)
        MooMoo.sendPacket("13c", 0, 0, 1)
        MooMoo.sendPacket("13c", 0, 11, 1)
    }, 3500);
    setTimeout(() => {
        isReloaded = true
    }, 4000)
}

function instaSpike1() {
    MooMoo.sendPacket("c", 0, null)
    isReloaded = false
    let primary = MooMoo.myPlayer.inventory.primary;
    MooMoo.sendPacket("13c" , 0, 7, 0)
    MooMoo.sendPacket("13c", 0, 0, 1)
    MooMoo.sendPacket("13c", 0, 21, 1)
    MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
    let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
    MooMoo.myPlayer.hit(nearestEnemyAngle);
}

function instaSpike2() {
    setTimeout(() => {
        MooMoo.sendPacket("13c", 0, 53, 0)
        let spike = MooMoo.myPlayer.inventory.spike;
        let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
        MooMoo.myPlayer.place(spike, nearestEnemyAngle + anglechange(35));
        MooMoo.myPlayer.place(spike, nearestEnemyAngle + anglechange(315));
    }, 100);
    setTimeout(() => {
        MooMoo.sendPacket("13c", 0, 6, 0)
    }, 150)
}

function instaSpikeReload() {
    let primary = MooMoo.myPlayer.inventory.primary;
    setTimeout(() => {
        MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
    }, 200);
    setTimeout(() => {
        MooMoo.sendPacket("13c" , 0, 7, 0)
        MooMoo.sendPacket("13c", 0, 0, 1)
        MooMoo.sendPacket("13c", 0, 21, 1)
    }, 500);
    setTimeout(() => {
        isReloaded = true
    }, 1000)
}