Jstris Parity Script

calculates difference between white and black blocks

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Jstris Parity Script
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  calculates difference between white and black blocks
// @author       frey and truebulge (mostly frey)
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

/**************************
   Parity Script
**************************/
(function() {
    window.addEventListener('load', function(){

        var rect = holdCanvas.getBoundingClientRect();
        var p = document.createElement("div");
        p.id = "pace"
        p.style = ("color:#999;width:150px;position:absolute;top:"+(rect.top+100)+"px;left:"+(rect.left-50)+"px")
        p.innerHTML = `
	<table style='width:100%;height:100%;table-layout:fixed;'>
	  <tr>
	    <th style='text-align:center' colspan="2">Parity:</th>
	  </tr>
	  <tr>
	    <td id='parity'>0</td>
	  </tr>
	</table>
	`
        document.body.appendChild(p);
        let repActive = true

        if(typeof Replayer != "undefined"){
            const styleTag = document.createElement("style");
            styleTag.innerText = "#BG_only{background-color:#000000;background-size:auto;}";
            let head = document.querySelector("head");
            head.appendChild(styleTag);

            Replayer.prototype.checkParity = function(){
                if(!repActive)return
                var parity = document.getElementById('parity');
                let board = this.matrix
                let whites = 0
                let blacks = 0
                for(let col in board[0]){
                    for(let row =-1; row< board.length; row++){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(col%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let vert = whites-blacks
                whites = 0
                blacks = 0
                for(let row =-1; row< board.length; row++){
                    for(let col in board[0]){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(row%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let horiz = whites - blacks
                blacks = 0
                whites = 0
                for(let row in board){
                    for(let col in board){
                        if(row%2==col%2){
                            whites += board[row][col]!=0
                        }
                        else{
                            blacks +=board[row][col]!=0
                        }
                    }
                }
                for(let col = 0; col < this.deadline.length; col++){
                    if(col%2==0)blacks+= this.deadline[col]!=0
                    else whites+= this.deadline[col]!=0
                }
                let check = whites - blacks
                parity.innerHTML= "vert " + vert + " horiz " + horiz + " check " + check
            }
            let replayer_next_block = Replayer.prototype.getNextBlock;
            Replayer.prototype.getNextBlock = function() {
                let val = replayer_next_block.apply(this, arguments);
                this.checkParity();
                return val
            };

            let replayer_add_garbage = Replayer.prototype.addGarbage;
            Replayer.prototype.addGarbage = function() {
                let val = replayer_add_garbage.apply(this, arguments);
                this.checkParity();
                return val
            };
        }



        if(typeof Game != "undefined"){
            repActive = false
            const styleTag = document.createElement("style");
            styleTag.innerText = "#BG_only{background-color:#000000;background-size:auto;}";
            let head = document.querySelector("head");
            head.appendChild(styleTag);


            Game.prototype.checkParity = function(){
                var parity = document.getElementById('parity');
                let board = this.matrix
                let whites = 0
                let blacks = 0
                for(let col in board[0]){
                    for(let row =-1; row< board.length; row++){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(col%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let vert = whites-blacks
                whites = 0
                blacks = 0
                for(let row =-1; row< board.length; row++){
                    for(let col in board[0]){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(row%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let horiz = whites - blacks
                blacks = 0
                whites = 0
                for(let row in board){
                    for(let col in board){
                        if(row%2==col%2){
                            whites += board[row][col]!=0
                        }
                        else{
                            blacks +=board[row][col]!=0
                        }
                    }
                }
                for(let col = 0; col < this.deadline.length; col++){
                    if(col%2==0)blacks+= this.deadline[col]!=0
                    else whites+= this.deadline[col]!=0
                }
                let check = whites - blacks
                parity.innerHTML= "vert " + vert + " horiz " + horiz + " check " + check
            }
            let game_next_block = Game.prototype.getNextBlock;
            Game.prototype.getNextBlock = function() {
                let val = game_next_block.apply(this, arguments);
                this.checkParity();
                return val
            };

            let game_add_garbage = Game.prototype.addGarbage;
            Game.prototype.addGarbage = function() {
                let val = game_add_garbage.apply(this, arguments);
                this.checkParity();
                return val
            };
        }



    }

                           );
})();