ContinueLeveling

Continue leveling past lvl 100

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         ContinueLeveling
// @namespace    com.nightcorex.dh3
// @version      1.1.2
// @description  Continue leveling past lvl 100
// @author       Nightcorex
// @match        dh3.diamondhunt.co
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    /**
     * Contains the xp values for the levels 101-228. This should satisfy all needs considering the highest someone has
     * after nearly 200 days of playtime is 100M points in one particular skill.
     *
     * Values are precalculated by the formula {@code (long) Math.ceil(Math.pow(level, 3 + level / 200d))}
     *
     * Keep in mind that because double only offers limited precision these values may be off by as much as 4 xp 
     * (in reality the values where the xp may be off by 4 xp are the very last in this list thus the actual offset 
     * players have to worry about is at most 2 xp which should be okay considering it's only around 0,000002%)
     */
    const levelArray = [10596109, 11225007, 11888385, 12588018, 13325769, 14103591, 14923534, 15787745, 16698480,
        17658103, 18669092, 19734048, 20855695, 22036891, 23280633, 24590061, 25968468, 27419303, 28946185, 30552904,
        32243432, 34021934, 35892771, 37860514, 39929953, 42106106, 44394230, 46799832, 49328680, 51986818, 54780575,
        57716580, 60801776, 64043434, 67449169, 71026953, 74785137, 78732462, 82878082, 87231579, 91802988, 96602810,
        101642042, 106932193, 112485310, 118314005, 124431474, 130851534, 137588640, 144657922, 152075215, 159857086,
        168020874, 176584719, 185567605, 194989391, 204870858, 215233744, 226100794, 237495801, 249443654, 261970390,
        275103244, 288870704, 303302568, 318430001, 334285599, 350903453, 368319218, 386570179, 405695328, 425735441,
        446733159, 468733066, 491781785, 515928063, 541222870, 567719497, 595473660, 624543611, 654990250, 686877242,
        720271145, 755241535, 791861146, 830206006, 870355588, 912392962, 956404955, 1002482324, 1050719924, 1101216895,
        1154076853, 1209408086, 1267323769, 1327942175, 1391386904, 1457787122, 1527277805, 1600000000, 1676101096,
        1755735101, 1839062938, 1926252756, 2017480245, 2112928972, 2212790733, 2317265914, 2426563873, 2540903338,
        2660512822, 2785631055, 2916507436, 3053402505, 3196588438, 3346349555, 3502982864, 3666798617, 3838120896,
        4017288221, 4204654193, 4400588151, 4605475873, 4819720297, 5043742279, 5277981380, 5522896691, 5778967694];

    function init() {
        if (!window.var_username) {
            setTimeout(init, 1000);
            return;
        }

        const skills = ["combat", "magic", "mining", "crafting", "woodcutting", "farming", "brewing", "fishing", "cooking"];

        //JQUERY LINKS

        const progressBar = {
            combat: $("#xp-bar-combat-inner"),
            magic: $("#xp-bar-magic-inner"),
            mining: $("#xp-bar-mining-inner"),
            crafting: $("#xp-bar-crafting-inner"),
            woodcutting: $("#xp-bar-woodcutting-inner"),
            farming: $("#xp-bar-farming-inner"),
            brewing: $("#xp-bar-brewing-inner"),
            fishing: $("#xp-bar-fishing-inner"),
            cooking: $("#xp-bar-cooking-inner")
        }

        const level = {
            combat: $("#span-topBar-combatLevel"),
            magic: $("#span-topBar-magicLevel"),
            mining: $("#span-topBar-miningLevel"),
            crafting: $("#span-topBar-craftingLevel"),
            woodcutting: $("#span-topBar-woodcuttingLevel"),
            farming: $("#span-topBar-farmingLevel"),
            brewing: $("#span-topBar-brewingLevel"),
            fishing: $("#span-topBar-fishingLevel"),
            cooking: $("#span-topBar-cookingLevel")
        }

        const globalLevel = $("#span-topBar-globalLevel");
        const customGlobalLevel = createElement('span', "span-tobBar-customGlobalLevel");
        customGlobalLevel.style.color = "orange";
        customGlobalLevel.style.fontSize = "16pt";
        globalLevel.after(customGlobalLevel);


        //DYNAMICAL SETUP


        const origGetLevel = window.getLevel;
        window.getLevel = function (xp) {
            //Returns the level for a given xp value. Can handle levels up to 200.

            //We do not necessarily want to call the old function here
            if (xp < levelArray[0])
                return origGetLevel.apply(this, arguments);

            //binary search
            let low = 0, high = levelArray.length - 1;
            while (low <= high) {
                let mid = (low + high) >> 1;
                if (xp < levelArray[mid])
                    high = mid - 1;
                else if (xp > levelArray[mid])
                    low = mid + 1;
                else {
                    return mid + 100;
                }
            }
            return low + 100;
        }

        const origGetGlobalLevel = window.getGlobalLevel;
        window.getGlobalLevel = function () {
            //save all skill level values - for readability
            const skillsLevel = skills.map(v => getSkillLevel(v));

            //update the global level
            const max100GlobalLevel = skillsLevel.map(v => v < 100 ? v : 100).reduce((a, b) => a + b);
            customGlobalLevel.innerText = ' (' + max100GlobalLevel + ')';

            //return the old value at the end to have a displayable value for the main field
            return origGetGlobalLevel.apply(this, arguments);
        }


        const origRefreshTopSkillBar = window.refreshTopSkillBar;
        window.refreshTopSkillBar = function () {
            origRefreshTopSkillBar.apply(this, arguments);

            skills.forEach(key => {
                refreshXpBarAnimation(key);

                progressBar[key].width(window.percentageDecimalXpBarWidth * 100 + '%');
            });
        }
    }

    /**
     *
     * @returns {HTMLSpanElement} With the given parameters. If no parameters (or undefined) are given then an empty <span> element is returned.
     */
    function createElement(tagName, id, className, src, onClick, style) {
        const notification = document.createElement(tagName || 'span');
        if (id !== undefined)
            notification.id = id;
        if (className !== undefined)
            notification.className = className;
        if (src !== undefined)
            notification.src = src;
        if (onClick !== undefined)
            notification.onclick = onClick;

        return notification;
    }

    $(init);
})
();