twisted

Twisted - op kranker dot eye oh h4x dll firefox api

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         twisted
// @version      1.0.6
// @author       Twisted
// @description  Twisted - op kranker dot eye oh h4x dll firefox api
// @match        *://krunker.io/*
// @grant        GM.registerMenuCommand
// @grant        unsafeWindow
// @run-at       document-start
// @namespace https://greasyfork.org/users/717607
// ==/UserScript==

window = unsafeWindow;

window.hackToggle = true;

let game, input, me, recon, lock;

const key = {
    frame: 0,
    delta: 1,
    xdir: 2,
    ydir: 3,
    moveDir: 4,
    shoot: 5,
    scope: 6,
    jump: 7,
    reload: 8,
    crouch: 9,
    weaponScroll: 10,
    weaponSwap: 11,
    moveLock: 12
};

const varsRe = {
    cnBSeen: { regex: /(&&!\w\['\w+']&&\w\['\w+'\]&&)\w\['(\w+)'](\){)/, pos: 2 },
    recoilAnimY: { regex: /this\['(\w+)']\+=this\['\w+']\*\(/, pos: 1 },
    aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, pos: 1 },
    pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, pos: 1 },
    didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, pos: 1 },
    nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, pos: 1 }
}

const vars = {}

const getDistance = function(x1, y1, z1, x2, y2, z2) {
    var dx = x1 - x2;
    var dy = y1 - y2;
    var dz = z1 - z2;
    return Math.hypot(dx, dy, dz);
}

const getDirection = function(a, b, c, d) {
    return Math.atan2(b - d, a - c);
}

const getXDir = function(e, n, r, i, a, s) {
    const o = Math.abs(n - a);
    const dis = getDistance(e, n, r, i, a, s);
    return Math.asin(o / dis) * (n > a ? -1 : 1);
}

const getTarget = function() {
    let fil = game.players.list.filter(function(player) {
        return (player[vars.cnBSeen] && player.active && player !== me) && (!me.team || me.team !== player.team)
    });
    return fil[0];
}

const shoot = function() {
    input[key.scope] = 1;
    let weapon = me.weapon;
    if (weapon[vars.nAuto] && me[vars.didShoot]) {
        input[key.shoot] = 0;
    } else if (!me[vars.aimVal]) {
        input[key.shoot] = 1;
    }
}

const toggleHack = function() {
    window.hackToggle = !window.hackToggle;
}

window.useHack = function(i, g, m, r, l) {
    game = g; input = i; me = m; recon = r; lock = l;

    let target = getTarget();
    if (target && window.hackToggle) {
        const yDire = (getDirection(me.z, me.x, target.z, target.x) || 0) * 1000;
        const xDire = ((getXDir(me.x, me.y, me.z, target.x, target.y, target.z) || 0) - (0.3 * me[vars.recoilAnimY])) * 1000;

        input[key.ydir] = yDire;
        input[key.xdir] = xDire;

        shoot();
    }
}

const patchCode = function(code) {
    for (let i in varsRe) {
        const key = varsRe[i];
        vars[i] = key.regex.exec(code)[key.pos];
    }
    code = code.replace(varsRe.cnBSeen.regex, "$1true$3").replace(/!(\w+)\['transparent']/, `$&& (!window.hackToggle || !$1.penetrable )`).replace(/(this\['\w+']=function\(\w+,\w+,\w+,\w+\){)(this\['recon'])/, "$1{\nconst [input, game, recon, lock] = arguments, me = this;\nwindow.useHack(input, game, me, recon, lock);};$2") // patches code
    GM.registerMenuCommand("Toggle Hack", toggleHack);
    return code;
}

const _Function = Function;
window.Function = new Proxy(Function, {
    construct(target, args) {
        if ((args[2] || "").startsWith("var vrtInit")) {
            args[2] = patchCode(args[2]);
            window.Function = _Function;
        }
        return new target(...args);
    }
})