Bang Identifier

identifieds DoD potions. KOL

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name           Bang Identifier
// @namespace      KoLCtH
// @include        *kingdomofloathing.com/game.php*
// @include        *kingdomofloathing.com/charsheet.php*
// @include        *kingdomofloathing.com/fight.php*
// @include        *kingdomofloathing.com/inventory.php*
// @include        *kingdomofloathing.com/afterlife.php*
// @include        *127.0.0.1:*/game.php*
// @include        *127.0.0.1:*/charsheet.php*
// @include        *127.0.0.1:*/fight.php*
// @include        *127.0.0.1:*/inventory.php*
// @include        *127.0.0.1:*/afterlife.php*
// @version 0.0.1.20140812160538
// @description identifieds DoD potions. KOL
// ==/UserScript==

switch(window.location.pathname)
{
	case '/game.php':
		GM_deleteValue("CurrentCharName");
	break
	case '/inventory.php':
		if (!$('table#potions'))
			return
		document.addEventListener('click', function (e)
		{
			//place event listener to break the link and get the results page directly so we can parse it
			if (e.target.tagName.toLowerCase() != 'a')
				return
			var itemNum = e.target.href.match(/\d+$/)
			if (!itemNum || itemNum < 818 || itemNum > 828)
				return
			e.preventDefault();
			e.stopPropagation();
			unsafeWindow.loadingDiv();
			var URL = e.target.href.replace('which=3', 'ajax=1')
			GM_xmlhttpRequest({
				method: 'GET',
				url: URL,
				onload: function (res)
				{
					stealThisBang(res.responseText, e.target, true)
				}
			});
		}, true);
		$('td[id]', true).forEach(function (td)
		{
			var itemNum = parseInt(td.id.substr(1))
			if (itemNum > 818 && itemNum < 828)
			{
				td.appendChild(CE("br"))
				//get bang effects from scriptval or place listener to catch them
				var effect = identifyBang(itemNum)
				var newNode = td.appendChild(CE("strong", 'style|color:blue', 'text|' + effect))
			}
		})
	break
	case '/fight.php':
		var bangUsed = $('img[src *= "exclam.gif"]')
		if (bangUsed)
			stealThisBang(null, bangUsed)
	break
	case "/charsheet.php":
		var charName = $('center>b>a').textContent
		GM_setValue('CurrentCharName', charName)
		var bangNames = ["milky", "swirly", "bubbly", "smoky", "cloudy", "effervescent", "fizzy", "dark", "murky"];
		var knownBangs = GM_getValue(charName + '.bangs', '0|0|0|0|0|0|0|0|0').split('|')
		var insertPoint = $('p:contains("Current Familiar:")').parentNode
		var p = insertPoint.appendChild(CE('p'))
		p.appendChild(CE('b', 'text|Bang Potions:'))
		p.appendChild(CE('br'))
		var table = p.appendChild(CE('table', 'width|60%'))
		table.appendChild(CE('td', 'height|1', 'colspan|2', 'bgcolor|black'))
		for (var n=0;n<9;n++)
		{
			var tr = table.appendChild(CE('tr'))
			if (n & 1)
				tr.style.backgroundColor = '#ddd'
			var td1 = tr.appendChild(CE('td', 'align|left', 'text|' + bangNames[n] + ' potion:'))
			var bangEff = (knownBangs[n] == '0') ? 'unknown' : knownBangs[n]
			var td2 = tr.appendChild(CE('td', 'align|right', 'text|' + bangEff))
		}
		table.appendChild(CE('td', 'height|1', 'colspan|2', 'bgcolor|black'))
	break
	case '/afterlife.php':
		GM_deleteValue(getCharName() + '.bangs')
	break
}

function identifyBang(itemNum)
{
	var charName = getCharName()
  	var whichBang = itemNum - 819;
  	var knownBangs = GM_getValue(charName + '.bangs', "0|0|0|0|0|0|0|0|0").split("|");
	if (knownBangs[whichBang] != 0)
		return knownBangs[whichBang];
	else
		return 'unknown';
}	

function stealThisBang(txt, tgt, fromInv)
{
	var charName = getCharName()
	txt = txt || tgt.parentNode.nextSibling.textContent
	var bangEffects = {
	0:['Confused', 'looks confused', '-30% Mys (20 Adv)'], 
	1:['liquid fire', 'like a wino', 'Gain 1-3 Drunk'], 
	2:['hit points', 'feels better', 'Gain 14-16 HP/MP'], 
	3:["Izchak's Blessing", 'more stylish', '+25% Mox (10 Adv)'], 
	4:['Strength of Ten Ettins', 'much stronger', '+25% Mus (10 Adv)'], 
	5:['Strange Mental Acuity', 'much smarter', '+25% Mys (10 Adv)'], 
	6:['Object Detection', 'blink', '+12.5% Item Drops (10 Adv)'], 
	7:['Sleepy', 'yawns', '-30% Mus (20 Adv)'], 
	8:['Teleportitis', 'starts disappearing', 'Teleportitis (10 Adv)']
	}
	var knownBangs = GM_getValue(charName + '.bangs', '0|0|0|0|0|0|0|0|0').split('|');
	if (fromInv)
	//intercepts bang use from inventory
	{
		for (var n=0;n<9;n++)
		{
			if (txt.indexOf(bangEffects[n][0]) != -1)
			{
				var thisBangEffect = bangEffects[n][2]
				break
			}
		}
		var thisBangNum = tgt.href.match(/(\d+)$/)[1] - 819
		//replace 'unknown' with correct effect
		tgt.parentNode.nextSibling.nextSibling.textContent = knownBangs[thisBangNum] = thisBangEffect;
		var frag = CE('div')
		frag.innerHTML = txt
		$('#effdiv').replaceChild($('center', false, frag), $('#effdiv').firstChild)
		unsafeWindow.top.charpane.location.href = "charpane.php"
		unsafeWindow.updateInv({itemNum:-1})
	}
	else
	//detects bang use in combat
	{
		var bangNames = ["milky", "swirly", "bubbly", "smoky", "cloudy", "effervescent", "fizzy", "dark", "murky"];
		for (var n=0;n<9;n++)
		{
			if (!thisBangNum)
			{
				if (txt.indexOf(bangNames[n]+' potion') != -1)
					var thisBangNum = n
			}
			if (!thisBangEffect)
			{
				if (txt.indexOf(bangEffects[n][1]) != -1)
					var thisBangEffect = bangEffects[n][2]
			}
		}
		knownBangs[thisBangNum] = thisBangEffect
	}
	GM_setValue(charName + '.bangs', knownBangs.join('|'));
}

function getCharName()
{
	//can get charName from any other frame and save it to GM val for next time
	if (GM_getValue('CurrentCharName', null))
		return GM_getValue('CurrentCharName')
	if (!window.top || !window.top.frames[1])
		return false
	var charName = window.top.frames[1].document.querySelector('b')
	if (charName)
		charName = charName.textContent
	else 
		return false
	GM_setValue('CurrentCharName', charName)
	return charName
}

function CE(tag/*,attributes*/)
{
	var node = document.createElement(tag)
	for (i=1,len=arguments.length;i<len;i++)
	{
		var attr = arguments[i].split('|')
		if (attr[0] == 'text')
			node.textContent = attr[1]
		else
			node.setAttribute(attr[0], attr[1])
	}
	return node
}

function $(selector, all, scope)
{
	scope = scope || document
	if (selector.indexOf(':contains') != -1)
	{
		var test = selector.match(/([^:]+):contains\(["'](.+)["']\)/)
		var res = scope.querySelectorAll(test[1])
		for (a in res) {
			if (res[a].textContent && res[a].textContent.indexOf(test[2]) != -1)
				return res[a]
		}
	}
	else if (all)
		return Array.slice.call(scope.querySelectorAll(selector))
	else
		return scope.querySelector(selector)
}