DC - Bullets_alert_fixed

Play song while gun charger is low on fight

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name	DC - Bullets_alert_fixed
// @author	Ladoria, Lorkah(fix)
// @version	1
// @grant       none
// @description	Play song while gun charger is low on fight
// @match	https://www.dreadcast.net/Main
// @copyright	2015+, Ladoria
// @namespace	InGame
// ==/UserScript==

var bullet_chargers = new Array();

var lowBullets = 1;

$('body').append('<audio id="DC_bullets_low_charger" src="https://bacon-network.net/dreadcast/bip.mp3" type="audio/waw"></audio><audio id="DC_bullets_empty_charger" src="https://bacon-network.net/dreadcast/low_bullet.mp3" type="audio/waw"></audio>');
$("#DC_bullets_low_charger").prop('volume', '1');
$("#DC_bullets_empty_charger").prop('volume', '1');

$(document).ready( function() {
	function alert_user() {
		//if no fight, skip
		if(0 == $('#combat_barre_out').length)
			return;

		//console.log('fight detected');

		var gun_chargers = $('#equipement_inventaire [class*=balles_munitions_]');

		$('#equipement_inventaire [class*=balles_munitions_]').eq(0).parent().parent().parent().parent().parent().parent();

		if(0 == gun_chargers.length)
			return;

		for(var i = 0; i <= gun_chargers.length - 1; i++) {
			var gun_charger = gun_chargers.eq(i);
			var bullets = parseInt(gun_charger.html());
			var bullets_alert;

			//console.log('Bullets : ' + bullets);

			//charger empty, low or ok + colouration
			if(0 >= bullets) {
				bullets_alert = 'empty';
				animate_gun(i, 'red');
			}
			else if(lowBullets >= bullets) {
				bullets_alert = 'low'
				animate_gun(i, 'yellow');
			}
			else
				animate_gun(i, 'none');

			var charger = gun_charger.attr('class');

			//if unhandled
			if(-1 == $.inArray(charger, Object.keys(bullet_chargers)))
				bullet_chargers[charger] = {previous_bullets : -1, alert : bullets_alert};

			//bullets in charger changed? Yes : need to alert
			if(bullets != bullet_chargers[charger].previous_bullets)
				bullet_chargers[charger].alert = bullets_alert;

			bullet_chargers[charger].previous_bullets = bullets;
		}

		//console.log(bullet_chargers);

		//what sound to play?
		var alert = 'none'
		for(var key in bullet_chargers) {
			//console.log(key);
			if('empty' != alert) {
				if('empty' == bullet_chargers[key].alert)
					alert = 'empty';
				if ('low' == bullet_chargers[key].alert)
					alert = 'low';
			}

			//alert noted, neutralise
			bullet_chargers[key].alert = 'none';
		}

		//console.log(alert);

		//no need to alert, skip
		if('none' == alert)
			return;

		//console.log('play alert');

		var song = ('empty' == alert)	? song = $('#DC_bullets_empty_charger')[0]
										: song = $('#DC_bullets_low_charger')[0];

		song.load();
		song.play();
	}

	function animate_gun(case_number,color) {
		var rgba = 'rgba(0,0,0,0)';
		if('red' == color)
			rgba = 'rgba(255,0,0,0.5)';
		if('yellow' == color)
			rgba = 'rgba(255,125,0,0.5)';

		$('#equipement_inventaire .zone_case' + (case_number + 3)).find('img.activable').css({'backgroundColor' : rgba});
	}

	$(document).ajaxComplete( function(a,b,c) {
		if(/Check/.test(c.url)) {
			alert_user();
		}
	});
});
console.log('DC - Bullets Alert started');