JOL+

Various JOL improvements for noobs like myself

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         JOL+
// @namespace    https://github.com/shmup
// @version      1.0.7
// @description  Various JOL improvements for noobs like myself
// @author       shmug
// @include	 https://deckserver.net/jol/*
// @include	 https://www.deckserver.net/jol/*
// @run-at       document-idle
// @grant        GM_addStyle
// ==/UserScript==

/* jshint esversion: 6 */

/* Written for https://tampermonkey.net */
/* https://greasyfork.org/en/scripts/378099-jol */

GM_addStyle("details {font-size: .875rem;margin-left: 5px;}");
GM_addStyle("pre {font-family: monospace;}");
GM_addStyle("#preview {height: 375px}");
GM_addStyle("#preview img {height: 100%}");
GM_addStyle("#popup { position: fixed; top: 0; right: 0;}");
GM_addStyle("#popup img { width: 250px; }");

(function(window) {
  "use strict";

  document.body.innerHTML += "<div id='popup' />";

  /*
   * Example command tech
   */
  unsafeWindow.populateCommand = el => {
    const command = document.getElementById("command");
    command.value = el.selectedOptions[0].innerText;
    command.focus();
  };

  const drawOptions = () => {
    return `
      <div class="form-group form-row mb-1">
<details>
<summary tabindex="-1">Help</summary>
<pre>
pool     [PLAYER] [+|-]AMOUNT
blood    [PLAYER] [REGION CARD] [+|-]AMOUNT
capacity [PLAYER] [REGION] CARD [+|-]amount
discard  CARD|random [ draw]
draw     [crypt] [NUM]
edge     [PLAYER] [burn]
label    [PLAYER] [REGION] CARD [text here]
move     [SRCPLAYER] [SRCREGION] CARD [→ PLAYER] [→ REGION] [→ CARD]
order    index1 index2 index3 index4 index5
play     [vamp] CARD [PLAYER] [REGION] [CARD] [draw]
random   [NUMBER]
show     [REGION] amount [[PLAYER]|all]
shuffle  [PLAYER] [REGION] [num]
transfer [REGION] VAMP [+|-]AMOUNT
lock     [PLAYER] [REGION] CARD
unlock   [PLAYER] [REGION] [CARD]
votes    [PLAYER] [REGION CARD] [+|-]AMOUNT</pre>
</details>
      </div>`;
  };

  /*
   * Card preview tech
   */
  document.getElementById("loaded").innerHTML += "<div id='preview' />";
  const preview = document.getElementById("preview");

  const commands = document.querySelector(
    "#playerCommands .form-group:nth-child(2)"
  );

  commands.insertAdjacentHTML("afterend", drawOptions());

  const drawCards = () => {
    document
      .getElementById("playerHand")
      .querySelectorAll(".card-name")
      .forEach(card => {
        appendCard(cleanCard(card.innerText));
      });
  };

  const clearPreview = () => {
    preview.innerHTML = "";
  };

  const cleanCard = name => {
    return name.toLowerCase().replace(/\W/g, "");
  };

  const appendCard = name => {
    const img = document.createElement("img");
    img.src = `https://smell.flowers/rubbish/vtes/scans/${name}.jpg`;
    preview.appendChild(img);
  };

  // Select the node that will be observed for mutations
  const playerHand = document.getElementById("playerHand");

  new MutationObserver((mutationsList, observer) => {
    let cards;

    for (const mutation of mutationsList) {
      if (mutation.type === "childList") {
        clearPreview();
        drawCards();
      }
    }
  }).observe(playerHand, {
    attributes: true,
    childList: true,
    subtree: true
  });
})(window);