RPGBot

rpgmo bot... click [Bot] in top right to turn on/off. type "/enemy <name>" to add enemies to the list

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

Δημιουργός
unregistered
Ημερήσιες εγκαταστάσεις
0
Σύνολο εγκαταστάσεων
234
Βαθμολογίες
0 0 0
Έκδοση
1.337
Δημιουργήθηκε την
10/12/2018
Ενημερώθηκε την
10/12/2018
Μέγεθος
10 KB
Άδεια
Μη διαθέσιμη
Εφαρμόζεται σε

// ==UserScript==
// @name RPGBot
// @namespace http://whatever.com/
// @version 1.337
// @description rpgmo bot... click [Bot] in top right to turn on/off. type "/enemy " to add enemies to the list
// @author Frank Wolf
// @match http://rpg.mo.ee/
// @grant none
// @run-at document-end
// ==/UserScript==


var btn = document.createElement("span");
btn.id = 'bot';
btn.innerText = '[ Bot ] ';
btn.style.color = 'red';
btn.onclick = function(){ toggle(); }
document.getElementById('toolbar_padding_holder').appendChild(btn);

//document.getElementById('toolbar_padding_holder').innerHTML += " [Bot]  ";
//document.getElementById('bot').setAttribute('onclick', "if (this.style.color == 'lime') {this.style.color = 'red';} else {this.style.color = 'lime';} startingPos.x = players[0].i; startingPos.y = players[0].j;");
Chat.client_commands['/en'] = function(a){ window.newEnemy = a.join(' '); };
Chat.client_commands['/scan'] = function(){
for (var x=0; x<100; x++) {
for (var y=0; y<100; y++) {
if (!obj_g(on_map[current_map][x][y]).name) continue;
if (obj_g(on_map[current_map][x][y]).name.toLowerCase().includes('[rare]')) {
alert(x +' '+ y);
}
}
}
};


function scan() { // can every so often for a rare
for (var x=0; x<100; x++) {
for (var y=0; y<100; y++) {
if (!obj_g(on_map[current_map][x][y]).name) continue;
if (obj_g(on_map[current_map][x][y]).name.toLowerCase().includes('[rare]')) alert(x +' '+ y);
else console.log('nothing found');
}
}
}

function toggle() { // change color of [Bot], save position
if (document.getElementById('bot').style.color == 'lime') {document.getElementById('bot').style.color = 'red';}
else {document.getElementById('bot').style.color = 'lime';}
startingPos.x = players[0].i;
startingPos.y = players[0].j;
}

function target(enemy) {
Socket.send("set_target", { target: enemy.id });
players[0].path = enemy.path;
}

var startingPos = {}; // no starting position before starting the bot
var delay = 0; // dynamic delay
var enemies = ['nothing',
'sapphire dragon']; // 69 27

setInterval(scan, 120000); // scan for rares every so often
setTimeout(erobot, 10000); // first run

function erobot() {
setTimeout(erobot, 2000 + delay); // put this below any events that would cause extra delay
var offset = 6; // 6; // max spots in any direction
var maxView = 13; // 13; // width height of board. 17 should be good in fullscreen mode
var coordX, coordY;
var tempPath; // placeholder for shortest plath
var enemy = {};

enemy.path = new Array(100); // primed with long path. trying to find the smallest path
delay = 0; // reset any additional delay for this loop
updateEnemies(); // what even is this?

if (document.getElementById('bot').style.color == 'red') {return;} // bots off
if (inAFight) {return;} // exit if were in a fight
if (players[0].path.length > 0) {return;} // exit if already walking somewhere
if (skills[0].health.current*1.4 < players[0].params.health) {fatso(); return;} // eat if were low on health
if (document.getElementById("captcha_menu").style.display == "block") {Music.sound_effect("notification"); return;} // exit if captchas up
if (document.getElementById('penalty_points_bonus').innerText < 0) {return;} // exit if he have -1 captcha points
if (document.getElementById("captcha_bonus_assign_form").style.display == "block") {return;} // exit if captchas up
for (var z=0; z 6) range.x = 6;
if (range.y > 6) range.y = 6;

for (var x=0; x 0) {
players[0].path = path;
return;
}
}
}
}
}
// the effort of life would be worth it if there was an ultimate goal
function updateEnemies() { // what is this even?
if (!window.newEnemy) return;
else if (enemies.indexOf(window.newEnemy) == -1) {
enemies.push(window.newEnemy);
window.newEnemy = ''; console.log(enemies);
}
else {
enemies.splice(enemies.indexOf(window.newEnemy), 1);
window.newEnemy = ''; console.log(enemies);
}
}

function fatso() { // this part works, but greasyfork wont let me post with it. assholes
if (inAFight) {return;} // exit if were in a fight
var tempItem;
var lowestHeal;
var lowestHealIndex;
var count = 0;
for (var i=0; i highestDmg) { // havent set first heal item, or found lower one
highestDmg = tempItem.params.power;
highestDmgIndex = i;
}
}
if (!highestDmgIndex) return; // nothing to eat was found
console.log(highestDmgIndex);
inventoryClick(highestDmgIndex);
}






//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////// Proper Fishing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////

var drops = [
{"id":127,"name":"cage"},
{"id":78,"name":"lionfish"},
{"id":14,"name":"salmon"},
{"id":16,"name":"bass"},
{"id":1370,"name":"eel"},
{"id":86,"name":"angel"},
{"id":100,"name":"shark"},
{"id":98,"name":"manta"},
{"id":1368,"name":"frog"},
{"id":72,"name":"sardine"},
{"id":10,"name":"trout"},
{"id":8,"name":"perch"},
{id:33, name:'tin'},
//{id:185, name:'silver'},
{id:186, name:'coal'},
//{id:184, name:'gold'},
{id:4, name:'sword'},
{id:272, name:'bones'},
//{id:484, name:'Wgold'}
];

var action = {i:30, j:90};

function toggleDrop(id, name) {
for(var i=0; i";
break
}
}
}


// make transaction item clicky
Market.client_transaction_offers= function(a) {
for (var b = 0, d = a.length; b < d; b++)
a[b].available = parseInt(a[b].available),
a[b].classes = b % 2 ? "row even" : "row";
market_transaction_offers = a;
document.getElementById("market_transaction_offers").innerHTML = Market.client_transaction_offers_template()({
results: a
});
var listings = document.getElementById("market_transaction_offers").getElementsByClassName('row');
for (var i=0; i