A script framework for Grepolis
Από την
// ==UserScript==
// @name QT Framework for Grepolis
// @namespace Quack
// @description A script framework for Grepolis
// @include http://*.grepolis.*/game*
// @icon http://s1.directupload.net/images/140711/eshmcqzu.png
// @version 1.01.00
// @grant GM_listValues
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_deleteValue
// @grant GM_info
// @grant GM_xmlhttpRequest
// ==/UserScript==
/************************************************************************
* Main Script
***********************************************************************/
function main_script (DATA){
/************************************************************************
* Global variables
***********************************************************************/
var QT = {};
var wID = Game.world_id;
var mID = Game.market_id;
var aID = Game.alliance_id;
var sID = Game.player_id;
var pName = Game.player_name;
/************************************************************************
* Languages
***********************************************************************/
QT.Lang = {
get : function (a, b) {
if (QT.Lang[mID] != undefined && QT.Lang[mID][a] != undefined && QT.Lang[mID][a][b] != undefined) {
return QT.Lang[mID][a][b]
} else {
return QT.Lang.en[a][b]
}
},
de : {
test : {
teststring : 'Sprache wurde erkannt'
}
},
en : {
test : {
teststring : 'Language detected'
}
}
};
/************************************************************************
* Images
***********************************************************************/
QT.Images = {};
/************************************************************************
* Links
***********************************************************************/
QT.Links = {};
/************************************************************************
* Settings
***********************************************************************/
QT.Settings = {
values : {
"messageOpenAlert" : true,
"startFunction" : true,
},
save : function (name, value) {
QT_saveValue(name, value);
},
delete : function (name) {
QT_deleteValue(name);
},
setValues : function () {
for(var opt in DATA){
QT.Settings.values[opt] = DATA[opt];
}
}
};
/************************************************************************
* Ajax Call functions
***********************************************************************/
QT.CallAjaxFunction = {
message : {
default : function (event, xhr, settings) {
if (QT.Settings.values.messageOpenAlert)
QT.Functions.messageOpenAlert();
}
}
};
/************************************************************************
* Functions
***********************************************************************/
QT.Functions = {
messageOpenAlert : function () {
alert("Die Nachrichten wurden geöffnet");
},
testButtons : function () {
$('#ui_box').append('<div id="qt_buttons" style="position: relative;top: 54px;z-index: 100"><button id="qt_save">Save</button><button id="qt_delete">Delete</button></div>');
$("#qt_save").click(function () {
QT.Settings.save("messageOpenAlert", false);
});
$("#qt_delete").click(function () {
QT.Settings.delete("messageOpenAlert");
});
}
};
/************************************************************************
* Observer
***********************************************************************/
$.Observer(GameEvents.game.load).subscribe('DIO_START', function(e,data){
QT.Settings.setValues();
QT.Functions.testButtons();
$(document).ajaxComplete(function (event, xhr, settings) {
var a = settings.url.split("?");
var b = a[0].substr(6);
var c = a[1].split("&")[1].substr(7);
if (b in QT.CallAjaxFunction && c in QT.CallAjaxFunction[b]) {
QT.CallAjaxFunction[b][c](event, xhr, settings);
}
});
});
}
/************************************************************************
* Startup Method
***********************************************************************/
var DATA = {
script_version : GM_info.script.version
};
var keys = GM_listValues();
for (var i = 0, key = null; key = keys[i]; i++) {
DATA[key] = GM_getValue(key);
}
unsafeWindow.QT_saveValue = function (name, val){
setTimeout(function(){
GM_setValue(name, val);
window.location.reload();
}, 0);
};
unsafeWindow.QT_deleteValue = function (name){
setTimeout(function(){
GM_deleteValue(name);
window.location.reload();
},0, name);
};
if(typeof exportFunction == 'function'){
exportFunction(unsafeWindow.QT_saveValue, unsafeWindow, {defineAs: "QT_saveValue"});
exportFunction(unsafeWindow.QT_deleteValue, unsafeWindow, {defineAs: "QT_deleteValue"});
}
function appendScript () {
if (unsafeWindow.Game) {
var QT_script = document.createElement('script');
QT_script.type ='text/javascript';
QT_script.textContent = main_script.toString() + "\n main_script("+ JSON.stringify(DATA) +");";
document.body.appendChild(QT_script);
} else {
setTimeout(function(){
appendScript();
}, 100);
}
}
appendScript();