C&C:TA Count Forgotten Bases in Range

Display the number of forgotten bases in range of selected world object and paste it to chat message

Από την 17/07/2014. Δείτε την τελευταία έκδοση.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name        C&C:TA Count Forgotten Bases in Range
// @namespace   CountBasesButton
// @description Display the number of forgotten bases in range of selected world object and paste it to chat message
// @include https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @version     1.0.1
// @author      
// ==/UserScript==
(function () {
    var CNCTACountBases_main = function () {
        try {
            function createCountButton() {
                console.log('C&C: Tiberium Alliances Count Forgotten Bases in Range: Loaded.');
                var countButton = {
                    selectedBase: null,
                    countBases: function (x, y) {
                        var levelCount = [
                        ];
                        var count = 0;
                        var maxAttack = ClientLib.Data.MainData.GetInstance() .get_Server() .get_MaxAttackDistance();
                        var world = ClientLib.Data.MainData.GetInstance() .get_World();
                        for (var scanY = y - 10; scanY <= y + 10; scanY++)
                        {
                            for (var scanX = x - 10; scanX <= x + 10; scanX++)
                            {
                                var distX = Math.abs(x - scanX);
                                var distY = Math.abs(y - scanY);
                                var distance = Math.sqrt((distX * distX) + (distY * distY));
                                // too far away to scan
                                if (distance >= maxAttack)
                                {
                                    continue;
                                }
                                var object = world.GetObjectFromPosition(scanX, scanY);
                                // Nothing to scan
                                if (object === null)
                                {
                                    continue;
                                }
                                // Object isnt a NPC Base / Camp / Outpost
                                
                                if (object.Type !== ClientLib.Data.WorldSector.ObjectType.NPCBase)
                                {
                                    continue;
                                }
                                if (typeof object.getCampType === 'function' && object.getCampType() === ClientLib.Data.Reports.ENPCCampType.Destroyed)
                                {
                                    continue;
                                }
                                if (typeof object.getLevel !== 'function')
                                {
                                    countButton._patchClientLib();
                                }
                                var level = object.getLevel();
                                levelCount[level] = (levelCount[level] || 0) + 1;
                                count++;
                            }
                        }
                        var output = [
                        ];
                        for (var i = 0; i < levelCount.length; i++)
                        {
                            var lvl = levelCount[i];
                            if (lvl !== undefined)
                            {
                                output.push(lvl + ' x ' + i);
                            }
                        }
                        console.log(x + ':' + y + ' - ' + count + ' bases in range: ' + output.join(', '));
                        countButton.pasteCoords(x, y, count, output.join(', '));
                    },
                    countSoloBases: function (x, y) {
                        var count = 0;
                        var maxAttack = ClientLib.Data.MainData.GetInstance() .get_Server() .get_MaxAttackDistance();
                        var world = ClientLib.Data.MainData.GetInstance() .get_World();
                        for (var scanY = y - 10; scanY <= y + 10; scanY++)
                        {
                            for (var scanX = x - 10; scanX <= x + 10; scanX++)
                            {
                                var distX = Math.abs(x - scanX);
                                var distY = Math.abs(y - scanY);
                                var distance = Math.sqrt((distX * distX) + (distY * distY));
                                // too far away to scan
                                if (distance >= maxAttack)
                                {
                                    continue;
                                }
                                var object = world.GetObjectFromPosition(scanX, scanY);
                                // Nothing to scan
                                if (object === null)
                                {
                                    continue;
                                }
                                // Object isnt a NPC Base / Camp / Outpost
                                
                                if (object.Type !== ClientLib.Data.WorldSector.ObjectType.NPCBase)
                                {
                                    continue;
                                }
                                if (typeof object.getCampType === 'function' && object.getCampType() === ClientLib.Data.Reports.ENPCCampType.Destroyed)
                                {
                                    continue;
                                }
                                count++;
                            }
                        }
                        return count;
                    },
                    count: function () {
                        if (countButton.selectedBase === null || countButton.selectedBase === undefined) {
                            return;
                        }
                        return countButton.countBases(countButton.selectedBase.get_RawX(), countButton.selectedBase.get_RawY());
                    },
                    pasteCoords: function (x, y, baseCount, baseData) {
                        var input = qx.core.Init.getApplication() .getChat() .getChatWidget() .getEditable();
                        // Input
                        var dom = input.getContentElement() .getDomElement();
                        // Input DOM Element
                        var result = new Array();
                        result.push(dom.value.substring(0, dom.selectionStart));
                        // start
                        result.push('[coords]' + x + ':' + y + '[/coords] - ' + baseCount + ' Bases (' + baseData + ')');
                        result.push(dom.value.substring(dom.selectionEnd, dom.value.length));
                        // end
                        input.setValue(result.join(' '));
                    },
                    _g: function (k, r, q, m) {
                        var p = [
                        ];
                        var o = k.toString();
                        var n = o.replace(/\s/gim, '');
                        p = n.match(r);
                        var l;
                        for (l = 1; l < (m + 1); l++) {
                            if (p !== null && p[l].length === 6) {
                                console.debug(q, l, p[l]);
                            } else {
                                if (p !== null && p[l].length > 0) {
                                    console.warn(q, l, p[l]);
                                } else {
                                    console.error('Error - ', q, l, 'not found');
                                    console.warn(q, n);
                                }
                            }
                        }
                        return p;
                    },
                    _patchClientLib: function () {
                        var proto = ClientLib.Data.WorldSector.WorldObjectNPCBase.prototype;
                        var re = /100\){0,1};this\.(.{6})=Math.floor.*d\+=f;this\.(.{6})=\(/;
                        var x = countButton._g(proto.$ctor, re, 'ClientLib.Data.WorldSector.WorldObjectNPCBase', 2);
                        if (x !== null && x[1].length === 6) {
                            proto.getLevel = function () {
                                return this[x[1]];
                            };
                        } else {
                            console.error('Error - ClientLib.Data.WorldSector.WorldObjectNPCBase.Level undefined');
                        }
                    }
                };
                if (!webfrontend.gui.region.RegionCityMenu.prototype.__countButton_showMenu) {
                    webfrontend.gui.region.RegionCityMenu.prototype.__countButton_showMenu = webfrontend.gui.region.RegionCityMenu.prototype.showMenu;
                    webfrontend.gui.region.RegionCityMenu.prototype.showMenu = function (selectedVisObject) {
                        countButton.selectedBase = selectedVisObject;
                        
                        if (this.__countButton_initialized != 1) {
                            this.__countButton_initialized = 1;
                            
                            this.__countButton = new qx.ui.form.Button('count');
                            this.__countButton.addListener('execute', function () {
                                countButton.count();
                            });
                        }
                        
                        this.__countButton.setLabel('Paste Count (' + countButton.countSoloBases(countButton.selectedBase.get_RawX(), countButton.selectedBase.get_RawY()) + ')');
                        this.add(this.__countButton);
                        
                        this.__countButton_showMenu(selectedVisObject);
                    };
                }
            }
        } catch (e) {
            console.log('createCountButton: ', e);
        }
        function CNCTACountBases_checkIfLoaded() {
            try {
                if (typeof qx !== 'undefined') {
                    createCountButton();
                } else {
                    window.setTimeout(CNCTACountBases_checkIfLoaded, 1000);
                }
            } catch (e) {
                console.log('CNCTACountBases_checkIfLoaded: ', e);
            }
        }
        window.setTimeout(CNCTACountBases_checkIfLoaded, 1000);
    };
    try {
        var CNCTACountBases = document.createElement('script');
        CNCTACountBases.innerHTML = '(' + CNCTACountBases_main.toString() + ')();';
        CNCTACountBases.type = 'text/javascript';
        document.getElementsByTagName('head') [0].appendChild(CNCTACountBases);
    } catch (e) {
        console.log('C&C: Tiberium Alliances Count Forgotten Bases in Range: init error: ', e);
    }
}) ();