checkReady

draw a ring around planets and ships that are not marked ready

Από την 20/05/2016. Δείτε την τελευταία έκδοση.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;
  var showBldg = false;
  var showChunnel = false;
  var showHull = false;
  var selectedShip = null;
  var showShips = false;
  var showNatives = false;
  var displayLine = 0;
  
  function checkReady() {
  }
  checkReady.prototype = {

    loadControls : function() {

      this.clearData();

      if (vgapMap.prototype.spMenuItem != undefined) {
	vgapMap.prototype.spMenuItem("Check Ready", "checkReady", function() {
	  showReady = !showReady;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Buildings", "checkReady", function() {
	  showBldg = !showBldg;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Natives", "checkReady", function() {
	  showNatives = !showNatives;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Ships", "checkReady", function() {
	  if (vgap.shipScreen.ship != undefined) {
	    showHull = !showHull;
	    selectedShip = vgap.shipScreen.ship;
	    vgap.map.draw();
	  }
	});

	vgapMap.prototype.spMenuItem("All Ships", "checkReady", function() {
	    showShips = !showShips;
	    vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Chunnel", "checkReady", function() {
	  showChunnel = !showChunnel;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
	  checkReady.prototype.clearData();
	});
      }
    },

    clearData : function() {
      showReady = false;
      showBldg = false;
      showHull = false;
      showChunnel = false;
      showShips = false;
      selectedShip = null;
      showNatives = false;
      displayLine = 0;
    },

    // 1054 B41b Explorer - chunnel target
    // 1055 B222b Destroyer - chunnel to B200 or other target
    // 56   Firecloud - chunnel between 2 Fireclouds
    // 51   B200 Probe
    
    isChunnelling: function(a) {
      if ( a.ownerid == vgap.player.id && vgap.canInitiateChunnel(a)) {
	var b = vgap.getChunnelTarget(a);
	if (b != null  && vgap.isValidChunnelTarget(a, b)) {
	  return b
	}
      }
      return null;
    },
    
    nativeTaxAmount : function(c, ntr) {
      var nt = 0;
      if (c.nativeclans > 0) {
	if (c.race == 6 && ntr > 20) { // borg == 6
	  ntr = 20;
	}

	var nt = (c.nativeclans / 100) * (ntr / 10) * (c.nativegovernment / 5);

	nt = c.nativetype == 5 ? 0 : nt; // amorphous == 5
	nt = c.nativetype == 6 ? 2 * nt : nt; // insect == 6
	nt = c.race == 1 ? 2 * nt : nt; // feds == 1

	nt = Math.round(nt);
      }
      return nt;
    },
    
    nativetaxsupport : function(c) {
      ns = c.clans;
      ns *= c.race == 1 ? 2 : 1; // feds == 1
      ns *= c.nativetype == 6 ? 2 : 1; // insect == 6
      return ns;
    },
};
  

  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);

    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    getSurfaceMin = -1;
    
    for (var k = 0; k < vgap.ships.length; ++k) {
      var ship = vgap.ships[k];
      this.drawShip(ship, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);
	x2 = this.screenX(planet.x + 7.5 * 1.5);
	y2 = this.screenY(planet.y - (-1) * 6 * 1.5);
	    

    // draw planets not ready
    if (planet.infoturn > 0) {
      if (showBldg && vgap.player.id == planet.ownerid) {
	ctx.fillStyle = "lightgreen";
	ctx.fillText("m:"+planet.mines + " f:"+ planet.factories + " d:"+ planet.defense, x2, y2);
      }
      if (showNatives && planet.nativeclans > 0) {
	if (planet.nativehappypoints < 70)
	  ctx.fillStyle = "red";
	else
	  ctx.fillStyle = "lightgreen";
	
	nt = checkReady.prototype.nativeTaxAmount(planet, planet.nativetaxrate);
	ns = checkReady.prototype.nativetaxsupport(planet);
	t = Math.min(nt , ns);
	  
	ctx.fillText(planet.nativeracename+" $"+t, x2, y2);
     }
      
     if (showReady && vgap.player.id == planet.ownerid) {
	if (planet.readystatus == 0) {
	  this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
	}
	if (planet.isbase) {
	  for (var i = 0; i < vgap.mystarbases.length; ++i) {
	    if (vgap.mystarbases[i].planetid == planet.id && vgap.mystarbases[i].readystatus == 0) {
	      this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
	      break;
	    }
	  }
	}
      }
//    if (ship.hullid == 104) {
//      
//    }
    
    }
 };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }
    
//    if(showSelected) {
//      var use = vgap.shipScreen.ship;
//      if (use.ownerid != vgap.player.id) {
//      }
	

    if (showHull && selectedShip != null && selectedShip.hullid == ship.hullid) 
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 13 * this.zoom, "lightgreen", 2);
    
    if (showChunnel) {
      if ((d = checkReady.prototype.isChunnelling(ship)) != null) {
      	ctx.strokeStyle="cyan";
	ctx.beginPath(this.screenX(ship.x), this.screenY(ship.y));
	ctx.lineto(this.screenX(d.x), this.screenY(d.y));
	ctx.stroke();
      }
    }
    	
    if (showShips) {
      if (vgap.player.id == ship.ownerid) 
	ctx.fillStyle = "lightgreen";
      else
	ctx.fillStyle = "red";
      x2 = this.screenX(ship.x + 8 * 1.5);
      y2 = this.screenY(ship.y - displayLine++ * 6 * 1.5);
      ctx.fillText(ship.id+":"+vgap.getHull(ship.hullid).name, x2, y2);
    }
  
   // if (warnings && ship.ownerid) {
    // if (ship.dist > Math.pow(ship.warp, 2)) {
    // this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 14 *
    // this.zoom, "red", 2);
    // }
    // // < required neutronium
    // }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);