Player Value On Skill Point Page

Calculates the player value from the skill point page.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name           Player Value On Skill Point Page
// @namespace      pbr/pvsp
// @include        http://goallineblitz.com/game/skill_points.pl?player_id=*
// @include        http://glb.warriorgeneral.com/game/skill_points.pl?player_id=*
// @copyright      2011, pabst
// @license        (CC) Attribution Share Alike; http://creativecommons.org/licenses/by-sa/3.0/
// @version        14.02.25
// @description Calculates the player value from the skill point page.
// ==/UserScript==

window.setTimeout( 
    function() {
	var att = document.getElementById("attribute_list");
	    att.getElementsByClassName("medium_head")[0].addEventListener("click",main,true);

        main();
    }
, 100);

function getAbilitiesCost(level,min) {
    var cost = 0;
    for (var i=0; i<level; i++) {
    	cost += min + (Math.round((i-1)/2.0));
    }
	//console.log(level+" : "+min+" = "+cost);
    return cost;
}

function getSkillsCost(score) {
	var caps = [0,48.06,60.51,67.97,73.24,77.28,80.53,83.25,85.58,87.60,89.40,
				91.01,92.46,93.79,95.00,96.13,97.18,98.15,99.06,99.92,100.73,
				101.50,102.23,102.92,103.58,104.21,104.81,105.39,105.94,106.47,106.98];

	var cost = 0;
	var cap = 1;
	for (var cap=1; cap<caps.length; cap++) {
		if (score < caps[cap]) {
			cost += (score - caps[cap-1]) * cap;
//console.log(score+"-----> "+cost);
			break;
		}
		else {
			cost += (caps[cap] - caps[cap-1]) * cap;
//console.log(score+"=====> "+cost);
		}
	}

	var cost2 = 0;
	var cap = 1;
	for (var s=0; s<score; s++) {
//	console.log(score+": bycaps="+cost+" ? bypoints="+cost2);
		if (s > caps[cap]) cap++;
		if ((score - s) >= 1) {
			cost2 += cap;
		}
		else {
			cost2 += (score-s)*cap;
			break;
		}
	}
	console.log(score+": bycaps="+cost+" ? bypoints="+cost2);
    return cost2;
}

function main() {
	var costA = 0;
	var stats = document.getElementsByClassName("attribute_value");
	for (var i=0; i<stats.length; i++) {
		costA +=getSkillsCost(stats[i].innerHTML);
	}

	var costS = 0;
	var skills = document.getElementsByClassName("skill_level");
	for (var i=0; i<skills.length; i++) {
		var v = 1;
		if ((i+1)%5 == 0) v++;
		costS += getAbilitiesCost(skills[i].innerHTML, v);
	}

	var costSP = parseFloat(document.getElementById("skill_points").innerHTML);

	var att = document.getElementById("attribute_list");
	var cost = costA.toFixed(2) + " + " + costS.toFixed(2) + " + " + costSP.toFixed(2) + " = " + (costA+costS+costSP).toFixed(2);
	att.getElementsByClassName("medium_head")[0].innerHTML = "Attributes : "+cost;
	console.log(cost);
}