Lichess ChessComPack

Sound Replace

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Lichess ChessComPack
// @namespace   http://example.com
// @description Sound Replace
// @include     http://*.lichess.org/*
// @version     2.2
// @grant       none
// ==/UserScript==
 
 
 
 
 
 
 
 
 
 $.sound = (function() {
     
  
     var Move = new Audio();
   Move.src = 'http://images.chesscomfiles.com/chess-themes/sounds/_MP3_/default/move-self.mp3';
    Move.volume = 0.5;
     
      
        var Take = new Audio();
    Take.src = 'http://images.chesscomfiles.com/chess-themes/sounds/_MP3_/default/capture.mp3';
    Take.volume = 0.5;
     
      
        var Dong = new Audio();
    Dong.src = 'http://images.chesscomfiles.com/chess-themes/sounds/_MP3_/default/notify.mp3';
    Dong.volume = 0.5;
     
      
        var Lowtime = new Audio();
    Lowtime.src = 'http://ralphschuler.ch/ChessCubeSoundPack/Chesscube_gamestart.wav';
    Lowtime.volume = 0.5;
     
      
        
     
      
 
      
     var baseUrl = $('body').data('sound-dir') + '/';
    Howler.volume(lichess.storage.get('sound-volume') || 0.1);
    var audio = {
      dong: 'dong',
      moveW: 'move',
      moveB: 'move',
      take: 'take',
      lowtime: 'lowtime'
    };
    var volumes = {
      lowtime: 0.05
    };
    var get = new $.lazy(function(k) {
      return new Howl({
        src: ['ogg', 'mp3'].map(function(ext) {
          return baseUrl + audio[k] + '.' + ext;
        }),
        volume: volumes[k] || 0.1
      });
    });
    var $control = $('#sound_control');
    var $toggle = $('#sound_state');
    var enabled = function() {
      return !!lichess.storage.get('sound');
    };
    $control.add($toggle).toggleClass('sound_state_on', enabled());
    var play = {
      move: function(white) {
        if (enabled()) {
          if (white) Move.play();
          else Move.play();
        }
      },
      take: function() {
        if (enabled()) Take.play();
      },
      dong: function() {
        if (enabled()) Dong.play();
      },
      lowtime: function() {
        if (enabled()) Lowtime.play();
      }
    };
    var setVolume = function(v) {
      lichess.storage.set('sound-volume', v);
      Howler.volume(v);
    };
    var manuallySetVolume = $.fp.debounce(function(v) {
      setVolume(v);
      play.move(true);
    }, 50);
    $toggle.click(function() {
      var enab = !enabled();
      if (enab) lichess.storage.set('sound', 1);
      else lichess.storage.remove('sound');
      $control.add($toggle).toggleClass('sound_state_on', enab);
      play.dong();
      return false;
    });
    $toggle.one('mouseover', function() {
      $toggle.parent().find('.slider').slider({
        orientation: "vertical",
        min: 0,
        max: 1,
        range: 'min',
        step: 0.01,
        value: Howler.volume(),
        slide: function(e, ui) {
          manuallySetVolume(ui.value);
        }
      });
    });
 
    return play;
  })();