OloCube Player

2/10/2025, 7:09:14 PM

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        OloCube Player
// @namespace   Violentmonkey Scripts
// @match       https://johnbutlergames.com/games/opposite-day/1-1-0/index.html*
// @grant       none
// @version     1.0
// @author      George_in_Gorge, ppougj
// @description 2/10/2025, 7:09:14 PM
// ==/UserScript==

(function() {
    'use strict';

    function modifyPlayerDraw() {
        if (typeof player !== "undefined" && typeof player.draw === "function") {
            console.log("Modifying player draw function...");

            player.draw = function() {
                let ctx = document.getElementById('canvas').getContext('2d');

                var centerX = this.x + this.w / 2;
                var centerY = this.y + this.h / 2;
                var eyeSpacing = 11;
                var eyeSize = 5;
                var pupilSize = 2;
                var pupilMovement = 1;
                var strokeWidth = 2;
                var noseWidth = 7;
                var noseHeight = 10;
                var nosePosition = {x:-2, y:5};

                ctx.lineWidth = strokeWidth;

                var gradient = ctx.createLinearGradient(this.x, this.y, this.x + this.w, this.y + this.h);
                gradient.addColorStop(0, 'orange');
                gradient.addColorStop(1, 'red');

                ctx.fillStyle = gradient;
                ctx.fillRect(this.x, this.y, this.w, this.h);

                ctx.strokeStyle = 'black';
                ctx.strokeRect(this.x, this.y, this.w, this.h);

                ctx.save();
                ctx.translate(centerX, centerY);
                ctx.fillStyle = 'black';
                ctx.strokeStyle = 'black';

                ctx.beginPath();
                ctx.arc(-eyeSpacing, 0, eyeSize, 0, 2 * Math.PI);
                ctx.stroke();
                ctx.beginPath();
                ctx.arc(eyeSpacing, 0, eyeSize, 0, 2 * Math.PI);
                ctx.stroke();

                ctx.save();
                ctx.translate(nosePosition.x, nosePosition.y);
                ctx.beginPath();
                ctx.moveTo(0, -noseHeight);
                ctx.lineTo(0, 0);
                ctx.lineTo(noseWidth, 0);
                ctx.stroke();
                ctx.restore();

                var dir = dirTo(0, 0, this.xmove, this.ymove);
                var speed = distTo(0, 0, this.xmove, this.ymove);
                speed = Math.min(speed, 5) * (eyeSize - strokeWidth) / 5 * pupilMovement;
                var move = distToMove(speed, dir);

                // Draw pupils
                ctx.beginPath();
                ctx.arc(-eyeSpacing + move.x, move.y, pupilSize, 0, 2 * Math.PI);
                ctx.fill();
                ctx.beginPath();
                ctx.arc(eyeSpacing + move.x, move.y, pupilSize, 0, 2 * Math.PI);
                ctx.fill();

                ctx.restore();
            };
        } else {
            setTimeout(modifyPlayerDraw, 500);
        }
    }

    modifyPlayerDraw();
})();