Prodigy Tree Viewer

View gameobject trees within Prodigy.

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Autor
Hipposgrumm
Installationen heute
0
Installationen gesamt
2
Bewertungen
0 0 0
Version
1.0.0
Erstellt am
19.04.2026
Letzte Aktualisierung
19.04.2026
Größe
46,2 KB
Lizenz
GPL-3.0
Wird angewandt auf

This script creates a way to view the gameobject tree in Prodigy Math Game.
Support is "present" for Prodigy English but mileage may vary; it didn't load for me on Firefox but last I checked seems to work fine on Chrome.
The Pet Race and Game Island modes are not supported as those are built in Unity, a completely different game engine.

Upon pressing the button in the top-left corner, you will be greeted with a pop-up window displaying the tree.
If you're using Firefox and the window pops up as a new tab, go to your settings and disable "Open links in tabs instead of new windows".

The tree can be navigated with the arrow keys. Toggling the selected object can be done quickly with the space bar.
Selecting an element provides access to the following data:

  • Class ID - A reference to the class, not very useful except for telling if two elements are (probably) of the same type.
  • Name - Name of the object; doesn't exist if the object doesn't have a name.
  • Is Active - Toggles the active/visible state of the object.
  • Transform
    • Position
    • Rotation - Can be displayed in degrees or radians (degrees by default).
    • Scale
    • Skew - Can be displayed in degrees or radians (degrees by default).
    • Pivot
  • Opacity - Defines how visible the object is; doesn't exist for some types of objects.

Any objects highlighted in yellow indicates that it has GameObject-like data attached. This is likely of little to no significance to user experience.

Note: Support for data for specific types (e.g. Sprite, Spine, etc) will be added in the future.