Kittens Game - Progress Bars

Adds progress bars to Kittens Game to see how close you are to an upgrade

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Kittens Game - Progress Bars
// @namespace    https://greasyfork.org/en/scripts/526715-kittens-game-progress-bars
// @version      1.3
// @description  Adds progress bars to Kittens Game to see how close you are to an upgrade
// @author       Mashiro-chan
// @match        https://kittensgame.com/web/
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    const init = () => {
        if (!game.resPool) {
            setTimeout(init, 100);
            return;
        }

        document.addEventListener("click", function(event) {
            const button = event.target.closest(".tab");
            if (button && !button.classList.contains("activeTab")) {
                updateButtons();
            }
        });

        var getButtons = () => {
            var buttons = [game.tabs.find(t => t.tabId == game.ui.activeTabId)]
                .flatMap(t => [...new Set(Object.keys(t).filter(k => /btn|button|panel|children/i.test(k)).flatMap(k => t[k]))])
                .filter(Boolean);
            while (buttons.some(x => !x.model)) {
                buttons = buttons.flatMap(x =>
                                          x.model
                                          ? x
                                          : [x.tradeBtn, x.race, x.embassyButton, x.children].flat().filter(Boolean)
                                         );
            }
            return buttons;
        };

        const extendPrices = prices => prices.map(p => ({
            'name': p.name,
            'have': game.resPool.get(p.name).value,
            'need': p.val
        })).map(p => ({
            ...p,
            'delta': p.need - p.have,
            'percent': p.have / p.need
        }));

        let progressBarColor = '#FF0000';

        const bodyClass = document.body.className.match(/scheme_([\w-]+)/);
        const themeName = bodyClass[1];
        const themeStylesheet = `theme_${themeName}.css`;
        const selector = `.scheme_${themeName} .btn.modern.disabled.limited span.btnTitle`;
        const sheet = [...document.styleSheets].find(s => s.href && s.href.includes(themeStylesheet));
        const rule = [...sheet.cssRules].find(r => r.selectorText === selector);

        progressBarColor = rule.style.color;

        const initButtonExtension = button => {
            const buttonContent = button.buttonContent;
            if (!buttonContent) return;

            const statusBar = document.createElement('div');
            statusBar.className = 'statusBar';
            Object.assign(statusBar.style, {
                display: 'none',
                position: 'absolute',
                bottom: '0px',
                left: '4%',
                height: '1px',
                width: '92%',
                pointerEvents: 'none'
            });
            buttonContent.appendChild(statusBar);
            button.statusBar = statusBar;

            const progressBar = document.createElement('div');
            progressBar.className = 'progressBar';
            Object.assign(progressBar.style, {
                display: 'inline-block',
                float: 'left',
                height: '100%',
                width: '0%',
                backgroundColor: progressBarColor,
                borderRadius: '2px 2px 2px 2px'
            });
            statusBar.appendChild(progressBar);
            statusBar.progressBar = progressBar;
        };

        const updateButtons = () => {
            document.querySelectorAll('.tabInner .btn.nosel .statusBar').forEach(el => {
                el.style.display = 'none';
            });

            getButtons()
                .filter(b => b.model.visible && !b.model.enabled && b.buttonContent.offsetParent)
                .filter(b => !/\((?:complete|in progress)\)/i.test(b.model.name))
                .forEach(button => {
                    if (!button.buttonContent.querySelector('.statusBar')) {
                        initButtonExtension(button);
                    }

                    const prices = extendPrices(button.model.prices);
                    const minPercent = Math.max(Math.min(1, ...prices.map(p => p.percent)), 0.01);
                    if (minPercent >= 1) return;

                    button.statusBar.style.display = 'inline-block';
                    button.statusBar.progressBar.style.width = (minPercent * 100) + '%';
                });
        };

        setInterval(() => {
            updateButtons();
        }, 100);
    };

    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', init);
    } else {
        init();
    }
})();