Fortnite Aimbot

Automatically aim at enemies in Fortnite.

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Fortnite Aimbot
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Automatically aim at enemies in Fortnite.
// @author       VUX
// @match        https://www.epicgames.com/fortnite
// @grant        none
// ==/UserScript==
 
(function() {
    'use strict';
 
    // Function to calculate the angle between two points
    function calculateAngle(targetX, targetY, playerX, playerY) {
        return Math.atan2(targetY - playerY, targetX - playerX) * (180 / Math.PI);
    }
 
    // Function to aim at enemies
    function aimAtEnemies() {
        // Get coordinates of enemies and player
        const enemyX = document.getElementById('enemy').getBoundingClientRect().x;
        const enemyY = document.getElementById('enemy').getBoundingClientRect().y;
        const playerX = document.getElementById('player').getBoundingClientRect().x;
        const playerY = document.getElementById('player').getBoundingClientRect().y;
 
        // Calculate angle between player and enemy
        const angle = calculateAngle(enemyX, enemyY, playerX, playerY);
 
        // Rotate player towards enemy
        document.getElementById('player').style.transform = `rotate(${angle}deg)`;
    }
 
    // Call aimAtEnemies function every 100 milliseconds
    setInterval(aimAtEnemies, 100);
})();