FPS counter

Toggleable FPS counter using Ctrl+Alt+F, to move the counter hover over it and drag using Ctrl+Middle-click

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         FPS counter
// @namespace    https://fps-bookmarkletuserscript.gabrielzv1233.repl.co
// @version      1.0
// @description  Toggleable FPS counter using Ctrl+Alt+F, to move the counter hover over it and drag using Ctrl+Middle-click
// @match        *://*/*
// @grant        none
// @license      gpl-3.0
// @language     en-US
// ==/UserScript==

(function() {
    let fpsElement = document.createElement('div');
    fpsElement.style.position = 'fixed';
    fpsElement.style.top = '0';
    fpsElement.style.padding = '4px';
    fpsElement.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
    fpsElement.style.color = '#fff';
    fpsElement.style.fontFamily = 'Arial, sans-serif';
    fpsElement.style.fontSize = '12px';
    fpsElement.style.zIndex = '9999';

    let isShowingFPS = false;
    let frameCount = 0;
    let lastTime = performance.now();
    let isDraggingFPS = false;
    let offsetX = 0;
    let offsetY = 0;
    let previousCursorStyle = '';

    document.addEventListener('keydown', function(event) {
        if (event.ctrlKey && event.altKey && event.key === 'f' && !isDraggingFPS) {
            toggleFPS();
        }
    });

    fpsElement.addEventListener('mousedown', function(event) {
        if (event.ctrlKey && event.button === 1) {
            startDragFPS(event);
        }
    });

    document.addEventListener('mouseup', function(event) {
        if (event.button === 1) {
            stopDragFPS();
        }
    });

    function toggleFPS() {
        if (isShowingFPS) {
            document.body.removeChild(fpsElement);
            isShowingFPS = false;
        } else {
            document.body.appendChild(fpsElement);
            isShowingFPS = true;
            requestAnimationFrame(updateFPS);
        }
    }

    function startDragFPS(event) {
        isDraggingFPS = true;
        offsetX = event.clientX - fpsElement.getBoundingClientRect().left;
        offsetY = event.clientY - fpsElement.getBoundingClientRect().top;
        fpsElement.style.pointerEvents = 'none';
        previousCursorStyle = document.body.style.cursor;
        document.body.style.cursor = 'move';
        document.addEventListener('mousemove', dragFPS);
    }

    function stopDragFPS() {
        isDraggingFPS = false;
        fpsElement.style.pointerEvents = 'auto';
        document.body.style.cursor = previousCursorStyle;
        document.removeEventListener('mousemove', dragFPS);
    }

    function dragFPS(event) {
        let left = event.clientX - offsetX;
        let maxLeft = window.innerWidth - fpsElement.offsetWidth;
        fpsElement.style.left = Math.max(0, Math.min(left, maxLeft)) + 'px';

        let top = event.clientY - offsetY;
        let maxTop = window.innerHeight - fpsElement.offsetHeight;
        fpsElement.style.top = Math.max(0, Math.min(top, maxTop)) + 'px';
    }

    function updateFPS() {
        frameCount++;
        let currentTime = performance.now();
        let deltaTime = currentTime - lastTime;

        if (deltaTime >= 1000) {
            let fps = Math.round((frameCount * 1000) / deltaTime);
            fpsElement.textContent = 'FPS: ' + fps;

            frameCount = 0;
            lastTime = currentTime;
        }

        if (isShowingFPS) {
            requestAnimationFrame(updateFPS);
        }
    }
})();