Sploop.io Tracers

Draws tracers on enemies, teammates and animals

Skript installieren?
Vom Ersteller vorgeschlagenes Skript

Ihnen könnte auch Dsync Client [Sploop.io] gefallen.

Skript installieren

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name Sploop.io Tracers
// @author Murka
// @description Draws tracers on enemies, teammates and animals
// @icon https://sploop.io/img/ui/favicon.png
// @version 0.2
// @match *://sploop.io/*
// @run-at document-start
// @grant none
// @license MIT
// @namespace https://greasyfork.org/users/919633
// ==/UserScript==
/* jshint esversion:6 */

/*
    Author: Murka
    Github: https://github.com/Murka007
    Discord: https://discord.gg/sG9cyfGPj5
    Greasyfork: https://greasyfork.org/en/users/919633

    Description:
    - Draws tracers at enemies, teammates and animals
    - You can choose your tracers mode, `ARROWS` or `LINES`
    - If you will have any issues with this script, report about it in my discord
*/

(function() {
    "use strict";

    // Customize tracers by changing values
    window.tracers = {
        mode: "ARROWS", // ARROWS, LINES
        color: {
            teammate: "#a4cc4f",
            enemy: "#cc5151"
        }
    };
    
    

    const log = console.log;
    function createHook(target, prop, setter) {
        if (!window.hooks) {
            window.hooks = {
                setter: [],
                getter: []
            };
        }
        window.hooks.setter.push(setter);

        const symbol = Symbol(prop);
        Object.defineProperty(target, prop, {
            get() {
                return this[symbol];
            },
            set(value) {
                for (const setter of window.hooks.setter) {
                    setter(this, symbol, value);
                }
            },
            configurable: true
        })
    }

    const myPlayer = {
        id: null,
        data: null
    };

    // Get player id
    window.WebSocket = new Proxy(WebSocket, {
        construct(target, args) {
            const socket = new target(...args);
            socket.addEventListener("message", function(event) {
                try {
                    const data = JSON.parse(event.data);
                    if (data[0] === 35) {
                        myPlayer.id = data[1];
                    }
                } catch(err) {}
            })
            return socket;
        }
    })

    createHook(Object.prototype, "i", function(that, symbol, value) {
        that[symbol] = value;
        if (myPlayer.id === value) myPlayer.data = that;
    });

    function formatPosition(args) {
        const [ img, x, y ] = args;
        return {
            x: x + 0.5 * img.width / 2,
            y: y - 67.5
        };
    }

    function triangle(ctx, x, y, width, height, angle, color) {
        ctx.save();
        ctx.translate(x, y);
        ctx.rotate(angle);
        ctx.fillStyle = color;
        ctx.beginPath();
        ctx.moveTo(width, 0);
        ctx.lineTo(0, -height);
        ctx.lineTo(-width, 0);
        ctx.closePath();
        ctx.fill();
        ctx.restore();
    }

    function lines(ctx, x1, y1, x2, y2, color) {
        ctx.save();
        ctx.strokeStyle = color;
        ctx.lineCap = "round";
        ctx.lineWidth = 5;
        ctx.beginPath();
        ctx.moveTo(x1, y1);
        ctx.lineTo(x2, y2);
        ctx.stroke();
        ctx.restore();
    }

    const COLOR = {
        TEAMMATE: "#a4cc4f",
        ENEMY: "#cc5151"
    };

    // drawImage is called when the game draws a health gauge
    CanvasRenderingContext2D.prototype.drawImage = new Proxy(CanvasRenderingContext2D.prototype.drawImage, {
        apply(target, _this, args) {
            const data = target.apply(_this, args);
            const [ img, x, y, w, h ] = args;
            if (
                img instanceof HTMLCanvasElement &&
                [COLOR.TEAMMATE, COLOR.ENEMY].includes(_this.fillStyle) &&
                myPlayer.data !== null &&
                w === img.width * 0.5 &&
                h === img.height * 0.5
            ) {
                const { gU: x1, gV: y1 } = myPlayer.data;
                const { x: x2, y: y2 } = formatPosition(args);

                const angle = Math.atan2(y2 - y1, x2 - x1);
                const isMyPlayer = angle === -Math.PI/2 && _this.fillStyle === COLOR.TEAMMATE;
                const { teammate, enemy } = window.tracers.color;
                const color = _this.fillStyle === COLOR.TEAMMATE ? teammate : enemy;

                if (!isMyPlayer) {
                    const x = x1 + 80 * Math.cos(angle);
                    const y = y1 + 80 * Math.sin(angle);
                    switch (window.tracers.mode) {
                        case "ARROWS":
                            triangle(_this, x, y, 15, 40, angle + Math.PI / 2, color);
                            break;
                        case "LINES":
                            lines(_this, x1, y1, x2, y2, color);
                            break;
                    }
                }
            }
            return data;
        }
    })

})();