Sploop.io Zoom hack

Allows to change zoom of the game using mouse wheels

Skript installieren?
Vom Ersteller vorgeschlagenes Skript

Ihnen könnte auch Dsync Client [Sploop.io] gefallen.

Skript installieren

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name Sploop.io Zoom hack
// @author Murka
// @description Allows to change zoom of the game using mouse wheels
// @icon https://sploop.io/img/ui/favicon.png
// @version 1.1
// @match *://sploop.io/*
// @run-at document-start
// @grant none
// @license MIT
// @namespace https://greasyfork.org/users/919633
// ==/UserScript==
/* jshint esversion:6 */

/*
    Author: Murka
    Github: https://github.com/Murka007
    Discord: https://discord.gg/cPRFdcZkeD
    Greasyfork: https://greasyfork.org/en/users/919633
*/

(function() {
    "use strict";

    const log = console.log;
    function createHook(target, prop, callback) {
        const symbol = Symbol(prop);
        Object.defineProperty(target, prop, {
            get() {
                return this[symbol];
            },
            set(value) {
                callback(this, symbol, value);
            },
            configurable: true
        })
    }

    function findKey(target, value) {
        for (const key in target) {
            if (target[key] === value) return key;
        }
        return null;
    }

    const CONFIG = {
        maxWidth: {
            key: null,
            value: 1824 + 100 * 5,
            actual: 1824 + 100 * 5,
        },
        maxHeight: {
            key: null,
            value: 1026 + 100 * 5,
            actual: 1026 + 100 * 5,
        }
    };

    const dW = CONFIG.maxWidth.value;
    const dH = CONFIG.maxHeight.value;
    createHook(Object.prototype, "_a", function(that, symbol, value) {
        delete Object.prototype._a;
        that._a = value;

        const { maxWidth, maxHeight } = CONFIG;
        maxWidth.key = findKey(that, 1824);
        maxHeight.key = findKey(that, 1026);

        Object.defineProperty(that, maxWidth.key, { get: () => maxWidth.value })
        Object.defineProperty(that, maxHeight.key, { get: () => maxHeight.value })
    });

    const lerp = (start, end, factor) => {
        return (1 - factor) * start + factor * end;
    }

    const event = new Event("resize");
    const loop = () => {
        window.requestAnimationFrame(loop);

        const { maxWidth, maxHeight } = CONFIG;
        const blend = 0.09;
        maxWidth.value = lerp(maxWidth.value, maxWidth.actual, blend);
        maxHeight.value = lerp(maxHeight.value, maxHeight.actual, blend);
        window.dispatchEvent(event);
    }
    window.requestAnimationFrame(loop);

    let scale = 1;
    window.addEventListener("wheel", function(event) {
        const { maxWidth, maxHeight } = CONFIG;
        if (event.target.id !== "game-canvas" || maxWidth.key === null || maxHeight.key === null) return;

        if (event.deltaY < 0) {
            scale *= 1.1;
        } else {
            scale /= 1.1;
        }
        maxWidth.actual = dW * scale;
        maxHeight.actual = dH * scale;
    })

})();