punctuation_convert

Punctuation: English<->Chinese

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name           punctuation_convert
// @name:zh-CN        中英标点转换
// @name:zh-TW        中英標點轉換
// @namespace      punctuation_convert
// @description    Punctuation: English<->Chinese
// @description:zh-CN Punctuation: English<->Chinese
// @description:zh-TW Punctuation: English<->Chinese
// @include        http://*
// @include        https://*
// @run-at      document-end
// @grant         GM_registerMenuCommand
// @grant         GM_setValue
// @grant         GM_getValue
// @author      zhuzemin
// @version     1.01
// ==/UserScript==
//config
let config = {
        'debug': false,
        'mode': GM_getValue('mode') || 1
}
let debug = config.debug ? console.log.bind(console) : function () {
};
// prepare UserPrefs
setUserPref(
        'mode',
        config.mode,
        'Punctuation: English<->Chinese',
        `English->Chinese: "1"; Chinese->English: "0"`,
);

let init = function () {
        try {
                document.title = convert(document.title);
                findTextNode(document.documentElement);
                debug(document.title);
        } catch (e) {
                debug(e);
        }
}
window.addEventListener('load', init);

function findTextNode(o) {
        let obj = o.childNodes;
        let olen = obj.length;
        for (let i = 0; i < olen; i++) {
                if (obj[i].splitText)
                        obj[i].data = convert(obj[i].data);
                else if (obj[i].childNodes)
                        findTextNode(obj[i]);
        }
}
function convert(cc) {
        let E_pun = ',.!?[]()<>"\'';
        let C_pun = ',。!?【】()《》“‘';
        let str = "";
        let find;
        let clen = cc.length;
        let src = null;
        let dest = null;
        let pattern = null;
        if (config.mode == 1) {
                src = E_pun;
                dest = C_pun;
                pattern = '[/x00-xff]';
        }
        else if (config.mode == 0) {
                src = C_pun;
                dest = E_pun;
                pattern = "[^\x00-\xff]";
        }
        for (let i = 0; i < clen; i++) {
                let ch = cc.charAt(i);
                let rerr = new RegExp(pattern);
                if (ch.search(rerr) == -1)
                        find = -1;
                else
                        find = src.indexOf(ch);
                if (find != -1)
                        str += dest.charAt(find);
                else
                        str += ch;
        }
        return str
}
/**
 * Create a user setting prompt
 * @param {string} varName
 * @param {any} defaultVal
 * @param {string} menuText
 * @param {string} promtText
 * @param {function} func
 */
function setUserPref(varName, defaultVal, menuText, promtText, func = null) {
        GM_registerMenuCommand(menuText, function () {
                let val = prompt(promtText, GM_getValue(varName, defaultVal));
                if (val === null) { return; }  // end execution if clicked CANCEL
                GM_setValue(varName, val);
                if (func != null) {
                        func(val);
                }
        });
}