Optimal Singularity Level

Display the optimal singularity level

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Optimal Singularity Level
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Display the optimal singularity level
// @author       hexy
// @match        https://patcailmemer.github.io/Ordinal-Markup/
// @grant        MIT
// ==/UserScript==

function numManifolds(singLevel) {
    return (getSingLevel() + game.manifolds - game.sing.m) - singLevel
}

function getManifoldEffectWSingLevel(singLevel) {
    return (Math.max(1,numManifolds(singLevel)+1)**0.5)*(game.iups[4-1]==1?3:1)*(game.iups[4]==1?1.26:1)
}

function calcBupTotalMultWOFactorWSingLevel(singLevel) {
    return 2*getBoostFromBoosters()*game.assCard[1].mult.toNumber()*(game.aups.includes(1)?getManifoldEffectWSingLevel(singLevel):1)*(1.2**game.dups[2])
}

function calcOptimalSingLevel() {
    let timeForAllFactorShifts=0
    let maxChallengeCompMult=1
    for (let i=1;i<9;i++) {
        timeForAllFactorShifts += calcFactorShiftTime(i)
        if (i != 8) maxChallengeCompMult *= (([9,8,7,4,4,3,2][i-1]+1+(game.upgrades.includes(11)?3:0))*(game.upgrades.includes(1)?2:1))**([0,0.5,0.75,1][game.challengeCompletion[i-1]])
        if (i == 8) maxChallengeCompMult *= getDynamicFactorCap()**getChalCurve([game.chal8Comp])
    }
    let tier3BoostTime = 1/game.boostAuto.toNumber()
    let optimalFBRate = 0
    let optimalSingLevel = 0
    let maxSingLevel = getSingLevel() + game.manifolds - game.sing.m
    for (let singLevel = 1; singLevel <= maxSingLevel; singLevel++) {
        let tier2AutoRate = 1e270*calcBupTotalMultWOFactorWSingLevel(singLevel)*maxChallengeCompMult*calcIncrementyMult(game.maxIncrementyRate.pow(0.9))*(game.aups.includes(4)?Math.log10(Math.log10(1e280)):1)
        let FBRate = (2*singLevel-1)/Math.max(tier3BoostTime,timeForAllFactorShifts+V(27)*3**(singLevel-1)/tier2AutoRate)
        if (FBRate >= optimalFBRate) {
            optimalFBRate = FBRate
            optimalSingLevel = singLevel
        }
    }

    return optimalSingLevel
}

(function() {
    'use strict';

    let optimalSingPara = document.createElement('p')
    optimalSingPara.id = 'optimalSing'
    optimalSingPara.style = 'text-align: center'
    document.getElementById('csubTab5').appendChild(optimalSingPara)

    window.setInterval(function() {
        optimalSingPara.innerText = 'Optimal singularity level: ' + calcOptimalSingLevel()
    }, game.msint)
})();