By default, it displays VapingDragon's name as VapingPig
Ihnen könnte auch TagPro RL Chat gefallen.
// ==UserScript==
// @name TagPro Name Changer
// @description By default, it displays VapingDragon's name as VapingPig
// @author Ko
// @version 1.2
// @include *.koalabeast.com:*
// @include *.jukejuice.com:*
// @include *.newcompte.fr:*
// @include *.koalabeast.com/game
// @include *.jukejuice.com/game
// @include *.newcompte.fr/game
// @supportURL https://www.reddit.com/message/compose/?to=Wilcooo
// @license MIT
// @namespace https://greasyfork.org/users/152992
// ==/UserScript==
// This option makes sure that only green names are changed
// (change to false to disable)
const onlyAuth = true;
// All names that should be changed, and their replacements:
const replacements = {
'VapingDragon' : 'VapingPig' ,
'YouCanAddYourOwn' : 'LikeThis' ,
'AddAsMuchAsYou' : 'like!' ,
'Ko' : 'Ko the Great',
};
tagpro.ready(function() {
// We *could* just change the name directly in the player object,
// but that may cause problems if other scripts use that name (like TagPro Analytics)
// Instead I alter the various functions that draw the name on the screen.
// There's this function: tagpro.renderer.drawName
// that draws the name next to a ball
// I copied it from the TP source code, and altered it a bit
tagpro.renderer.drawName = function( player, forceRedraw=false ) {
if (!player.sprites.name || forceRedraw) {
if (player.sprites.name) player.sprites.info.removeChild(player.sprites.name);
if (!tagpro.settings.ui.names) return;
var color = "#ffffff";
if (player.auth) color = "#BFFF00";
var name = player.name;
if (name in replacements) name = replacements[name]; // This is the line I wrote myself
player.sprites.name = tagpro.renderer.veryPrettyText(name, color);
player.sprites.info.addChild(player.sprites.name);
}
player.sprites.name.x = 20;
player.sprites.name.y = -21;
player.sprites.name.visible = tagpro.settings.ui.names;
};
// This next function draws the name in chat messages:
// nvm that's to much programmatical trouble for this stupid script
// Same for the scoreboard
});