swordz.IO Hack

Support extension for SwOrDz.Io

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

Um dieses Skript zu installieren, müssen Sie eine Erweiterung wie Tampermonkey oder Violentmonkey installieren.

Um dieses Skript zu installieren, müssen Sie eine Erweiterung wie Tampermonkey oder Violentmonkey installieren.

Um dieses Skript zu installieren, müssen Sie eine Erweiterung wie Tampermonkey oder Userscripts installieren.

Um dieses Skript zu installieren, müssen Sie eine Erweiterung wie Tampermonkey installieren.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

Um dieses Design zu installieren, müssen Sie eine Erweiterung wie Stylus installieren.

Um dieses Design zu installieren, müssen Sie eine Erweiterung wie Stylus installieren.

Um dieses Design zu installieren, müssen Sie eine Erweiterung wie Stylus installieren.

Um diesen Stil zu installieren, müssen Sie eine Erweiterung für den Benutzerstil Verwaltung installieren.

Um diesen Stil zu installieren, müssen Sie eine Erweiterung für den Benutzerstil Verwaltung installieren.

Um diesen Stil zu installieren, müssen Sie eine Erweiterung für den Benutzerstil Verwaltung installieren.

(Ich habe bereits einen Benutzerstil Verwaltung, ich möchte ihn installieren!)

// ==UserScript==
// @name         swordz.IO Hack
// @namespace    Sasha
// @version      1.2.1
// @description  Support extension for SwOrDz.Io
// @author       Sasha2210
// @match        *.swordz.io
// @grant        ur mum
// ==/UserScript==

(function() {
	//Вырубаем сразу же после загрузки звуки и музыку
    toggleSound();
    toggleMusic();

    //Вырубаем отрисовку говнотутора
    Img.other[1].src= "";
})();

/*
А это шляпа с сообщеницами :D Осторожно, говнокод.
var msgQueue = 0;
function msgMeme() {
    if(Player.list[selfId].map != 'menu') {
        var msg;
        switch(msgQueue) {
            case 0:
                msg = '🌑 Qmaks 🌑';
                break;
            case 1:
                msg = '🌒 Qmaks 🌒';
                break;
            case 2:
                msg = '🌓 Qmaks 🌓';
                break;
            case 3:
                msg = '🌔 Qmaks 🌔';
                break;
            case 4:
                msg = '🌕 Qmaks 🌕';
                break;
            case 5:
                msg = '🌖 Qmaks 🌖';
                break;
            case 6:
                msg = '🌗 Qmaks 🌗';
                break;
            case 7:
                msg = '🌘 Qmaks 🌘';
                break;
            default:
                break;
        }
        if(msgQueue >= 0 && msgQueue <= 7) {
            msgQueue++;
            if(msgQueue == 7) {
                msgQueue = 0;
            }
        }
        socket.emit('keyPress', {
            inputId: 'chatMessage',
            state: msg
        });
        typing = false;
    }
}
setInterval(msgMeme, 250);*/

var aimbot = false;
var tracers = true;
var staying = false;
var speedhack = false;
var autorespawn = false;
var isAimbotActive = false;

function onUpdate() {
    if(autorespawn && Player.list[selfId].map == "menu" && respawnButton.style.display != " ") {
        respawnButton.click();
        playButton.click();
    }
    if(Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
        if(staying) {
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: 0
            });
        }
        if(aimbot) {
            var prevPlayer = {};

            var diffX;
            var diffY;

            for(var playerId in Player.list) {
                if(playerId != selfId) {
                    var otherPlayer = Player.list[playerId];
                    if(otherPlayer.map != undefined && otherPlayer.map != "menu") {
                        diffX = otherPlayer.x - Player.list[selfId].x;
                        diffY = otherPlayer.y - Player.list[selfId].y;
                        var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
                        if(prevPlayer.distance != undefined) {
                            if(currentDistance <= prevPlayer.distance) {
                                prevPlayer.player = otherPlayer;
                                prevPlayer.distance = currentDistance;
                            }
                        } else {
                            prevPlayer.player = otherPlayer;
                            prevPlayer.distance = currentDistance;
                        }
                    }
                }
            }

            if(isAimbotActive = (prevPlayer.distance != undefined && !isNaN(prevPlayer.distance) && prevPlayer.distance <= 500)) {
                diffX = prevPlayer.player.x - Player.list[selfId].x;
                diffY = prevPlayer.player.y - Player.list[selfId].y;
                mouseAngle = (Math.atan2(diffY, diffX) * 180 / Math.PI);
                //AutoAttack
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
                });
                socket['emit']('keyPress', {
                    inputId: 'leftButton',
                    state: true
                });
            }
        }
    }
}

setInterval(onUpdate, 100);

document.onmousemove = function (info) {
    if (info.clientX < 110 && info.clientY > window.innerHeight - 310) {
        return;
    }
    if (Player.list[selfId] && Player.list[selfId].map != 'menu') {
        var x = -canvasWIDTH / 2 + info.clientX;
        var y = -canvasHEIGHT / 2 + info.clientY;
        if(!isAimbotActive) {
            mouseAngle = Math.atan2(y, x) / Math.PI * 180;
        }
        mouseDistance = 1;
        if (getDistance(x, y, 0, 0) < canvasWIDTH * canvasWIDTH / 324) {
            mouseDistance = 1 * (getDistance(x, y, 0, 0) / (canvasWIDTH * canvasWIDTH / 324));
        } else {
            mouseDistance = 1;
        }
    }
}

document.onkeyup = function (key) {
    switch(key.keyCode) {
        case 69: //on E
            speedhack = false;
            if(!aimbot) {
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: mouseAngle
                });
            }
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: 1
            });
            break;
        case 87: //on W
            inputAttack(false);
            break;
        case 32: //on SPACE
            inputDash(false);
            break;
        case 13:
            inputChat(); //on ENTER
            break;
        case 80: //on P
            if(!typing) {
                tFunction();
            }
            break;
        default:
            break;
    }
}

document.onkeydown = function (key) {
    //if(document.getElementById('chatMessage') == null) {
    if(!typing) {
        switch(key.keyCode) {
            case 68: //on D
                autorespawn = !autorespawn;
                break;
            case 81: //on Q
                aimbot = !aimbot;
                if(!aimbot) {
                    socket['emit']('keyPress', {
                        inputId: 'leftButton',
                        state: false
                    });
                    isAimbotActive = false;
                }
                break;
            case 90: //on Z
                tracers = !tracers;
                break;
            case 65: //on A
                staying = !staying;
                break;
            case 69: //on E
                if(!aimbot && !speedhack) {
                    socket.emit('keyPress', {
                        inputId: 'angle',
                        state: ((mouseAngle + 180) % 360)
                    });
                }
                socket.emit('keyPress', {
                    inputId: 'mouseDistance',
                    state: -5000
                });
                speedhack = true;
                break;
            case 87: //on W
                inputAttack(true);
                break;
            case 32: //on Space
                inputDash(true);
                break;
            default:
                break;
        }
    }
}

function onRender() {
    if(tracers && Player.list[selfId] != undefined && Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
        for(var playerId in Player.list) {
            if(playerId != selfId) {
                var target = Player.list[playerId];
                var diffX = target.x - Player.list[selfId].x;
                var diffY = target.y - Player.list[selfId].y;
                var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
                if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) {
                    ctx.beginPath();
                    ctx.moveTo(WIDTH / 2, HEIGHT / 2);
                    ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true);
                    ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2);
                    ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true);
                    ctx.lineWidth = 2;
                    ctx.strokeStyle = "#e74c3c";
                    ctx.stroke();
                }
            }
        }
    }

    ctx.font = "20px Comic Sans MS";
    ctx.textAlign = "center";

    ctx.fillStyle = aimbot ? "green" : "red";
    ctx.fillText("AimBot [Q]", 80, 80);

    ctx.fillStyle = tracers ? "green" : "red";
    ctx.fillText("Tracers [Z]", 80, 105);

    ctx.fillStyle = staying ? "green" : "red";
    ctx.fillText("Staying [A]", 80, 130);

    ctx.fillStyle = speedhack ? "green" : "red";
    ctx.fillText("SpeedHack [E]", 80, 155);

    ctx.fillStyle = autorespawn ? "green" : "red";
    ctx.fillText("AutoRespawn [D]", 80, 180);

    requestAnimationFrame(onRender);
}

onRender();

animate = function() {
    intervalTimer++;
    requestAnimationFrame(animate);
    if (!selfId) {
        return;
    }
    ctx.clearRect(0, 0, WIDTH, HEIGHT);
    for (var PlayerID in Player.list) {
        Player.list[PlayerID].update();
    }
    for (var NpcID in NPC.list) {
        NPC.list[NpcID].update();
    }
    for (var MobID in Mob.list) {
        Mob.list[MobID].update();
    }
    for (var BulletID in Bullet.list) {
        Bullet.list[BulletID].update();
    }
    drawMap();
    if (intervalTimer % FPS == 0) {
        manageMusic();
    }
    if (intervalTimer % 4 == 0 && Player.list[selfId].map == 'menu') {
        manageShop();
        manageHighScore();
    }
    if (Player['list'][selfId]['map'] == 'menu') {
        if (adTimer2++ > 60 * FPS) {
            aipDisplayTag['refresh']('fightz-io_336x280');
            aipDisplayTag['refresh']('fightz-io_300x250');
            adTimer2 = 0;
        }
    } else {
        adTimer2 = 0;
    }
    if (intervalTimer % 8 == 0 && Player['list'][selfId]['map'] !== 'menu') {
        if (Math['abs'](angleStatus - mouseAngle) > 1 || Math['abs'](distanceStatus - mouseDistance) > 0.1) {
            if(!isAimbotActive) {
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
                });
            }
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: speedhack ? -5 : (staying ? 0 : mouseDistance)
            });
            angleStatus = mouseAngle;
            distanceStatus = mouseDistance;
        }
    }
    for (var DecorationID in Decoration.list) {
        if (Decoration.list[DecorationID].type != 35) {
            Decoration.list[DecorationID].draw();
        }
    }
    for (var foodID in Food.list) {
        Food.list[foodID].draw();
    }
    for (var mobID in Mob.list) {
        Mob.list[mobID].draw();
    }
    for (var ncpID in NPC.list) {
        NPC.list[ncpID].draw();
    }
    for (var bulletID in Bullet.list) {
        Bullet.list[bulletID].draw();
    }
    for (var playerID in Player.list) {
        Player.list[playerID].draw();
    }
    for (var decorationID in Decoration.list) {
        if (Decoration.list[decorationID].type == 35) {
            Decoration.list[decorationID].draw();
        }
    }
    for (var PLAYERID in Player.list) {
        Player.list[PLAYERID].drawMessage();
    }
    if (!(Player.list[selfId].score <= scoreRecord)) {
        scoreRecord = Player.list[selfId].score;
        levelRecord = Player.list[selfId].level;
        setCookie('scoreRecord', scoreRecord, 365);
        setCookie('levelRecord', levelRecord, 365);
    }
    if (!(Player.list[selfId].score <= scoreRecordThisGame)) {
        scoreRecordThisGame = Player.list[selfId].score;
        levelRecordThisGame = Player.list[selfId].level;
    }
    if (Player.list[selfId].map != 'menu') {
        drawLeaderboard();
        homeDiv.style.display = 'none';
        document.getElementById('controlContainer').style.display = 'block';
    } else {
        if (homeDiv.style.display == 'none' && deathTimer++ >= (FPS * 1)) {
            deathTimer = 0;
            homeDiv.style.display = 'block';
            if (firstLogin == 1) {
                respawnDiv.style.display = 'block';
                readyDiv.style.display = 'none';
                scoreRecordThisGame = 0;
                levelRecordThisGame = 0;
            }
            document.getElementById('controlContainer').style.display = 'none';
            signDivSignIn.style.display = 'none';
            signDivLoading.style.display = 'inline-block';
            if (finishLoading == 0 && loadPlayButton == 1) {
                signDivSignIn.style.display = 'inline-block';
                signDivLoading.style.display = 'none';
            }
            if (typing == true) {
                document.getElementById('chatContainer').innerHTML = '';
                typing = false;
            }
            if (firstLogin == 1) {
                spawnMessage.style.display = 'block';
                spawnMessage.innerHTML = 'You died. You\'ll spawn with +' + Player.list[selfId].score + ' score!';
            }
        }
    }
}