Optimisation Collecte

Script affichant automatiquement les unités à envoyer dans chaque collectes :)!

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Optimisation Collecte
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Script affichant automatiquement les unités à envoyer dans chaque collectes :)!
// @author       LotusConfort
// @match        https://*/game.php?village=*&screen=place&mode=scavenge*
// @match        https://*/game.php?t=*&village=*&screen=place&mode=scavenge*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

   

    /* ======= FIN ======= */


    /* ======= DETERMINATION DES VARIABLES ======= */
    var archer_world = archer_world(); // Détermine si c'est un monde archer ou non
    var tabunits = getUnitsNumber(archer_world);
    console.table(tabunits); // Affiche le Tableau des unités
    var quantity = computeQuantity(tabunits);
    console.log('la quantité totale est de :', quantity); // Affiche la Quantité totale de transport
    var lvl_collecte = document.getElementsByClassName('free_send_button').length;
    console.log('La collecte est de niveau :', lvl_collecte); // Affiche le Niveau de collecte
    var tabScavenge = defineScavenge(quantity, lvl_collecte);
    console.table(tabScavenge); // Affiche les valeurs de collecte
    /* ======= FIN ======= */

    computeResultat(tabunits, tabScavenge, lvl_collecte, archer_world);

    function archer_world() {
        let archer_world = document.getElementsByClassName('unit_link').length; /* ======= MONDE ARCHER  OU NON ======= */
        return archer_world;
    }

    /* ======= DETERMINER LES UNITES ======= */
    function getUnitsNumber(archer_world) {

        let elementunits = document.getElementsByClassName("units-entry-all");
        if (archer_world == 8) {
            console.log('C\'est un monde avec Archers');
        } else {
            console.log('Ce n\'est pas un monde avec Archers');
        }

        if (archer_world == 8) {
            var tabunits = [{
                id: "spear",
                carry: 25,
                number: 0
            }, {
                id: "sword",
                carry: 15,
                number: 0
            }, {
                id: "axe",
                carry: 10,
                number: 0
            }, {
                id: "archer",
                carry: 10,
                number: 0
            }, {
                id: "light",
                carry: 80,
                number: 0
            }, {
                id: "marcher",
                carry: 50,
                number: 0
            }, {
                id: "heavy",
                carry: 50,
                number: 0
            }, {
                id: "knight",
                carry: 100,
                number: 0
            }];
        } else {
            var tabunits = [{
                id: "spear",
                carry: 25,
                number: 0
            }, {
                id: "sword",
                carry: 15,
                number: 0
            }, {
                id: "axe",
                carry: 10,
                number: 0
            }, {
                id: "light",
                carry: 80,
                number: 0
            }, {
                id: "heavy",
                carry: 50,
                number: 0
            }, {
                id: "knight",
                carry: 100,
                number: 0
            }];
        }

        for (let i = 0; i < elementunits.length; i++) {
            let etape1 = elementunits[i].innerHTML;
            let etape2 = etape1.replace(/[()]/g, "");
            tabunits[i].number = parseInt(etape2);
        }
        return (tabunits);
    }
    /* ======= FIN ======= */

    /* ======= CALCUL DE LA QUANTITÉ ======= */
    function computeQuantity(units) {
        let quantity = 0;
        for (let i = 0; i < units.length; i++) {
            quantity += units[i].number * units[i].carry;
        }
        return (quantity);
    }
    /* ======= FIN ======= */


    /* ======= DEFINIR LES VALEURS DES COLLECTES ======= */
    function defineScavenge(quantity, lvl_collecte) {
        let tabScavenge = [{
            id: "Petite Collecte",
            quantity: undefined,
        }, {
            id: "Moyenne Collecte",
            quantity: undefined,
        }, {
            id: "Grosse Collecte",
            quantity: undefined,
        }, {
            id: "Collecte Massive",
            quantity: undefined,
        }];

        switch (lvl_collecte) {
            case 4:
                tabScavenge[0].quantity = (quantity * 4.327) / 7.5;
                tabScavenge[1].quantity = (quantity * 0.6923) / 3;
                tabScavenge[2].quantity = (quantity * 0.1731) / 1.5;
                tabScavenge[3].quantity = (quantity * 0.0769) / 1;
                break;
            case 3:
                tabScavenge[0].quantity = (quantity * 3.125) / 5;
                tabScavenge[1].quantity = (quantity * 0.5) / 2;
                tabScavenge[2].quantity = (quantity * 0.125) / 1;
                break;
            case 2:
                tabScavenge[0].quantity = (quantity * 1.7858) / 2.5;
                tabScavenge[1].quantity = (quantity * 0.2857) / 1;
                break;
            case 1:
                tabScavenge[0].quantity = (quantity * 1) / 1;
                break;
            default:
                console.log("Il y a un pb dans le niveau de la collecte");
        }
        return (tabScavenge);

    }
    /* ======= FIN ======= */


    /* ======= CALCUL DES VALEURS DE COLLECTE ======= */
    function computeResultat(tabunits, tabScavenge, lvl_collecte, archer_world) {
        let j = undefined;
        var tabTotalSend = [{
            id: "Petite collecte",
            valeur: 0
        }, {
            id: "Moyenne Collecte",
            valeur: 0
        }, {
            id: "Grande Collecte",
            valeur: 0
        }, {
            id: "Collecte Massive",
            valeur: 0
        }];

        var TabTest = [];

        console.log(tabTotalSend);
        console.log("============ DEBUT DE LA FONCTION ============");

        if (archer_world == 8) {
            var tabSend = [{
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_spear.png\" title=\"Lancier\">",
                send: 0
            }, {
                    id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_sword.png\" title=\"Sword\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_axe.png\" title=\"Axe\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_archer.png\" title=\"Archer\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_light.png\" title=\"Light\">",
                send: 0
            }, {
                    id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_marcher.png\" title=\"Marcher\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_heavy.png\" title=\"Heavy\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_knight.png\" title=\"Knight\">",
                send: 0
            }];
        } else {
            var tabSend = [{
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_spear.png\" title=\"Lancier\">",
                send: 0
            }, {
                    id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_sword.png\" title=\"Sword\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_axe.png\" title=\"Axe\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_light.png\" title=\"Light\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_heavy.png\" title=\"Heavy\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_knight.png\" title=\"Knight\">",
                send: 0
            }];
        }
        j = 0;
        var zone_collecte = document.getElementById('scavenge_screen');
        var newDiv_tab = document.createElement('div');
        newDiv_tab.setAttribute("id", "tableau_collecte");
        zone_collecte.prepend(newDiv_tab);

        var html_tab = "";

        for (var i = 0; i < lvl_collecte; i++) {
            for (var x = 0; x < archer_world - 1; x++) {
                tabSend[x].send = 0;
            }
            console.log("============ Niveau :", tabScavenge[i].id, " ============");
            html_tab += "\n<h4>Niveau " + tabScavenge[i].id + "</h4>\n";
            for (j = 0; j < archer_world; j++) {
                while (tabScavenge[i].quantity > 0 && tabunits[j].number > 0) {
                    tabScavenge[i].quantity -= tabunits[j].carry;
                    tabunits[j].number--;
                    tabSend[j].send++;
                };

                var json = JSON.stringify(tabSend[j]);
                console.log(json);
                var resultat = JSON.parse(json);

                html_tab += resultat.id + " : " + resultat.send + " | \n";
            }
            console.table(tabSend);



        }
        newDiv_tab.innerHTML += html_tab;
        console.log("============ FIN DE LA FONCTION ============");

    }
    /* ======= FIN ======= */


})();