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MOOMOO.IO Insane Mod! *Discontinued since Jan 2018*

Better Minimap, Hat & Accessory Toolbar, Auto Heal, Double Hit, Easy Bow, Rainbow Hat, Hotkeys

< Rückmeldungen aufMOOMOO.IO Insane Mod! *Discontinued since Jan 2018*

Rezension: Gut - Skript funktioniert

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Veröffentlicht: 20.12.2017

good script

tiger yt help me plz

§
Veröffentlicht: 20.12.2017

help me tiger plz

TigerYTVerfasser
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Veröffentlicht: 21.12.2017

What do you need help with? Sorry I did not see the message

§
Veröffentlicht: 21.12.2017

i copied your script and Tuxuuman changed a bit, I just wanted you to make automatic hats on some letters for example like me

§
Veröffentlicht: 21.12.2017

I'll write what copied from you

§
Veröffentlicht: 21.12.2017

just do the update with the caps

TigerYTVerfasser
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Veröffentlicht: 21.12.2017

You mean hotkeys for hats?

§
Veröffentlicht: 23.12.2017

yes

§
Veröffentlicht: 23.12.2017

script
var aV = [0,0],
hZ = [[12, "Booster Hat"], [16, "Bushido Armor"], [31, "Flipper Hat"], [13, "Medic Gear"], [15, "Winter Cap"], [22, "Emp Helmet"], [26, "Barbarian Armor"], [20, "Samurai Armor"], [40, "Tank Gear"], [7, "Bull Helmet"]];

function hF(ki){
if(aV[0] === 0){
storeEquip(hZ[ki][0]);
document.title = hZ[ki][1];
aV[1] = 90;
revertTitle();
} else {
storeBuy(hZ[ki][0]);
aV[0] = 0;
aV[1] = 180;
document.title = "Už Koupeno┃Málo Zlata";
revertTitle();
}
}

document.addEventListener('keydown', function(kfc) {
if(!$(':focus').length) {
switch (kfc.keyCode) {
case 84: aV[0] = 1; aV[1] = 300; document.title = "Kupování...."; kfc.preventDefault(); break; // T [ 84 ]
case 255: if(aV[0] === 1){aV[1] = 120; document.title = "Nekupování....";} aV[0] = 0; kfc.preventDefault(); break; // Fn [ Toggle Touchpad / 255 ]
case 27: storeEquip(45); kfc.preventDefault(); break; // FAZE = Escape [ 27 ]
case 16: hF(0); kfc.preventDefault(); break; // Booster Hat = Shift [ 16 ]
case 66: hF(1); kfc.preventDefault(); break; // Bushido Armor = F [ 70 ]
case 86: hF(2); kfc.preventDefault(); break; // Flipper Hat = V [ 86 ]
case 71: hF(3); kfc.preventDefault(); break; // Medic Gear = G [ 71 ]
case 20: hF(4); kfc.preventDefault(); break; // Winter Cap = Caps Lock [ 20 ]
case 90: hF(5); kfc.preventDefault(); break; // Emp Helmet = \ [ < /git > / 226 ]
case 192: hF(6); kfc.preventDefault(); break; // Barbarian Armor = ; [ Grave Accent / Ñ / Æ ]
case 89: hF(7); kfc.preventDefault(); break; // Samurai Armor = Y [ 89 ]
case 18: hF(8); kfc.preventDefault(); break; // Tank Gear = Alt [ 18 ]
case 70: hF(9); kfc.preventDefault(); break; // Bull Helmet = B [ 66 ]
}
}
});

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Veröffentlicht: 23.12.2017

make enemyradar

TigerYTVerfasser
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Veröffentlicht: 06.04.2020

Outdated script. I won't be updated this script (maybe in a couple years when I'm bored)... I've completely lost the passion for making scripts and I'm very busy working on other projects.

TigerYTVerfasser
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Veröffentlicht: 06.04.2020

Also, 2 years ago an enemy radar would've been very hard to make... and just too much effort

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