Player Value On Skill Point Page

Calculates the player value from the skill point page.

Du musst eine Erweiterung wie Tampermonkey, Greasemonkey oder Violentmonkey installieren, um dieses Skript zu installieren.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

Sie müssten eine Skript Manager Erweiterung installieren damit sie dieses Skript installieren können

(Ich habe schon ein Skript Manager, Lass mich es installieren!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name           Player Value On Skill Point Page
// @namespace      pbr/pvsp
// @include        http://goallineblitz.com/game/skill_points.pl?player_id=*
// @include        http://glb.warriorgeneral.com/game/skill_points.pl?player_id=*
// @copyright      2011, pabst
// @license        (CC) Attribution Share Alike; http://creativecommons.org/licenses/by-sa/3.0/
// @version        14.02.25
// @description Calculates the player value from the skill point page.
// ==/UserScript==

window.setTimeout( 
    function() {
	var att = document.getElementById("attribute_list");
	    att.getElementsByClassName("medium_head")[0].addEventListener("click",main,true);

        main();
    }
, 100);

function getAbilitiesCost(level,min) {
    var cost = 0;
    for (var i=0; i<level; i++) {
    	cost += min + (Math.round((i-1)/2.0));
    }
	//console.log(level+" : "+min+" = "+cost);
    return cost;
}

function getSkillsCost(score) {
	var caps = [0,48.06,60.51,67.97,73.24,77.28,80.53,83.25,85.58,87.60,89.40,
				91.01,92.46,93.79,95.00,96.13,97.18,98.15,99.06,99.92,100.73,
				101.50,102.23,102.92,103.58,104.21,104.81,105.39,105.94,106.47,106.98];

	var cost = 0;
	var cap = 1;
	for (var cap=1; cap<caps.length; cap++) {
		if (score < caps[cap]) {
			cost += (score - caps[cap-1]) * cap;
//console.log(score+"-----> "+cost);
			break;
		}
		else {
			cost += (caps[cap] - caps[cap-1]) * cap;
//console.log(score+"=====> "+cost);
		}
	}

	var cost2 = 0;
	var cap = 1;
	for (var s=0; s<score; s++) {
//	console.log(score+": bycaps="+cost+" ? bypoints="+cost2);
		if (s > caps[cap]) cap++;
		if ((score - s) >= 1) {
			cost2 += cap;
		}
		else {
			cost2 += (score-s)*cap;
			break;
		}
	}
	console.log(score+": bycaps="+cost+" ? bypoints="+cost2);
    return cost2;
}

function main() {
	var costA = 0;
	var stats = document.getElementsByClassName("attribute_value");
	for (var i=0; i<stats.length; i++) {
		costA +=getSkillsCost(stats[i].innerHTML);
	}

	var costS = 0;
	var skills = document.getElementsByClassName("skill_level");
	for (var i=0; i<skills.length; i++) {
		var v = 1;
		if ((i+1)%5 == 0) v++;
		costS += getAbilitiesCost(skills[i].innerHTML, v);
	}

	var costSP = parseFloat(document.getElementById("skill_points").innerHTML);

	var att = document.getElementById("attribute_list");
	var cost = costA.toFixed(2) + " + " + costS.toFixed(2) + " + " + costSP.toFixed(2) + " = " + (costA+costS+costSP).toFixed(2);
	att.getElementsByClassName("medium_head")[0].innerHTML = "Attributes : "+cost;
	console.log(cost);
}