Browser Game Slowdown

Universal Pointer Lock Toggle

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Browser Game Slowdown
// description  slow down browser games
// @match        *://*/*
// @grant        none
// @version 0.0.1.20260306235559
// @namespace https://greasyfork.org/users/1547770
// @description Universal Pointer Lock Toggle
// ==/UserScript==

(function() {
    let slowdown = 4; // 2 = half speed, 4 = quarter speed, 8 = super slow
    let frame = 0;

    const originalRAF = window.requestAnimationFrame;

    window.requestAnimationFrame = function(callback) {
        frame++;
        if (frame % slowdown === 0) {
            return originalRAF.call(window, callback);
        }
    };

    // Press "L" to toggle slowdown on/off
    let enabled = true;
    document.addEventListener("keydown", e => {
        if (e.key.toLowerCase() === "l") {
            enabled = !enabled;
            window.requestAnimationFrame = enabled
                ? function(callback) {
                    frame++;
                    if (frame % slowdown === 0) {
                        return originalRAF.call(window, callback);
                    }
                }
                : originalRAF;
        }
    });
})();