modd.io servers sync

try fixing servers missing issues

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         modd.io servers sync
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  try fixing servers missing issues
// @author       n0fir3
// @match        *://*.modd.io/play/*
// @grant        unsafeWindow
// @grant        GM_xmlhttpRequest
// @connect      www.modd.io
// @run-at       document-start
// @license      MIT
// ==/UserScript==

(function () {
    'use strict';

    function fetchServers(gameId) {
        GM_xmlhttpRequest({
            method: "GET",
            url: `https://www.modd.io/api/v1/game-server/${gameId}/`,
            onload: function (response) {
                try {
                    const data = JSON.parse(response.responseText);
                    const serverList = data.gameServers || data.servers;

                    if (!serverList || !Array.isArray(serverList)) return;

                    const servers = serverList.filter(s => s.status === 'started' || s.isReachable);
                    const select = document.querySelector('#server-list');

                    if (!select) return;

                    select.innerHTML = '';

                    servers.forEach((server) => {
                        const option = document.createElement('option');
                        option.className = 'game-server';
                        option.value = server.id;
                        option.setAttribute('data-url', `wss://${server.ip}:${server.httpsPort || server.wsPort}`);
                        option.setAttribute('data-server-id', server.id);
                        option.textContent = `${server.name || 'Server'} (${server.playerCount || 0}/${server.maxPlayers || 0})`;
                        select.appendChild(option);
                    });

                    select.dispatchEvent(new Event('change', { bubbles: true }));
                } catch (e) {}
            }
        });
    }

    function init() {
        const runLogic = () => {
            const select = document.querySelector('#server-list');
            const gId = unsafeWindow.gameId;

            if (select && gId) {
                fetchServers(gId);
                return true;
            }
            return false;
        };

        if (runLogic()) return;

        const observer = new MutationObserver(() => {
            if (runLogic()) observer.disconnect();
        });

        observer.observe(document.documentElement, { childList: true, subtree: true });
    }

    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', init);
    } else {
        init();
    }
})();