The workaround for YouTube loading/buffering problem in ungoogled-chromium

Fix the workaround for YouTube loading/buffering problem in ungoogled-chromium

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         The workaround for YouTube loading/buffering problem in ungoogled-chromium
// @namespace    http://tampermonkey.net/
// @version      2025-02-27
// @description Fix the workaround for YouTube loading/buffering problem in ungoogled-chromium
// @author       Zeke Dou
// @match       https://www.youtube.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=youtube.com
// @grant        none
// @license      MIT
// ==/UserScript==
//
// What is this userscript trying to address?
// When playing a video, only a small part of the video loads, and the subsequent
// parts do not load afterward.

(function () {
  "use strict";

  const originalGetContext = HTMLCanvasElement.prototype.getContext;
  HTMLCanvasElement.prototype.getContext = function (contextType) {
    if (contextType === "webgl" || contextType === "webgl2") {
      console.log("WebGL is disabled by Tampermonkey");
      return null;
    }
    return originalGetContext.apply(this, arguments);
  };
})();