Diep.io Bullet Tracker (Enhanced)

Tracks and visualizes bullets in Diep.io for collision detection

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Diep.io Bullet Tracker (Enhanced)
// @namespace    http://tampermonkey.net/
// @version      1.2
// @description  Tracks and visualizes bullets in Diep.io for collision detection
// @author       King's Group
// @author       David Bett
// @match        *://diep.io/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // Create canvas overlay
    const canvas = document.createElement('canvas');
    canvas.style.position = 'absolute';
    canvas.style.top = '0';
    canvas.style.left = '0';
    canvas.style.pointerEvents = 'none';
    canvas.style.zIndex = '9999';
    document.body.appendChild(canvas);
    const ctx = canvas.getContext('2d');

    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }
    window.addEventListener('resize', resizeCanvas);
    resizeCanvas();

    // Function to detect if a bullet is near the player
    function isBulletNearPlayer(bullet, player, threshold = 100) {
        const dx = bullet.x - player.x;
        const dy = bullet.y - player.y;
        const distance = Math.sqrt(dx * dx + dy * dy);
        return distance < threshold;
    }

    // Main drawing function
    function draw() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        // Accessing game variables
        const player = window.player; // Assuming 'window.player' holds the player's position
        const bullets = window.bullets; // Assuming 'window.bullets' is an array of bullet objects

        if (!player || !bullets) return;

        // Draw safe zone around player
        ctx.strokeStyle = 'green';
        ctx.lineWidth = 2;
        ctx.beginPath();
        ctx.arc(player.x, player.y, 50, 0, Math.PI * 2);
        ctx.stroke();

        // Draw bullets
        bullets.forEach(bullet => {
            // Check if bullet is near the player
            const isNear = isBulletNearPlayer(bullet, player);

            ctx.fillStyle = isNear ? 'red' : 'white';
            ctx.beginPath();
            ctx.arc(bullet.x, bullet.y, 5, 0, Math.PI * 2);
            ctx.fill();

            // Update bullet position
            bullet.x += bullet.dx;
            bullet.y += bullet.dy;
        });

        requestAnimationFrame(draw);
    }

    draw();
})();