arras - build parser

use window.build to get the current player build! note: with release of future builds pointer to values may change

Verze ze dne 22. 09. 2025. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        arras - build parser
// @namespace   Violentmonkey Scripts
// @match       https://arras.io/*
// @grant       none
// @version     1.1
// @author      ales
// @description use window.build to get the current player build! note: with release of future builds pointer to values may change
// @run-at      document-start
// @license MIT
// ==/UserScript==

// prevent randomness in encoded values
crypto.getRandomValues = () => [0]

let WebAssembly_instantiateStreaming = WebAssembly.instantiateStreaming
WebAssembly.instantiateStreaming = async function(wasm, imports) {

  let instance = await WebAssembly_instantiateStreaming.call(this, wasm, imports)
  window.exports = instance.instance.exports
  let memory_export = instance.instance.exports.g // "g" might change with future builds but ¯\_(ツ)_/¯

  Object.defineProperty(window, "HEAPU32", { get() { return new Uint32Array(memory_export.buffer) } })

  return instance
}

let ptr = 328264

Object.defineProperty(window, "build", {
  get() {

    let c
    let build

    c = HEAPU32[ptr + 1]
    max_health = ((c >> 16) & 0xFF) ^ 159 // max health
    body_damage = (c & 0xFF) ^ 213 // body damage

    c = HEAPU32[ptr + 2]
    bullet_health = ((c >> 16) & 0xFF) - 193 // bullet health
    bullet_speed = (c & 0xFF) - 240 // bullet speed

    c = HEAPU32[ptr + 3]
    bullet_damage = ((c >> 16) & 0xFF) ^ 43 // bullet damage
    bullet_penetration = (c & 0xFF) ^ 199 // bullet penetration

    c = HEAPU32[ptr + 4]
    movement_speed = ((c >> 16) & 0xFF) - 47 // movement speed
    reload = (c & 0xFF) - 214 // reload

    c = HEAPU32[ptr + 5]
    shield_capacity = ((c >> 16) & 0xFF) ^ 86 // shield capacity
    shield_regeneration = (c & 0xFF) ^ 41 // shield regeneration

    build = new Uint8Array([body_damage, max_health, bullet_speed, bullet_health, bullet_penetration, bullet_damage, reload, movement_speed, shield_regeneration, shield_capacity])

    return {
      build_points: HEAPU32[ptr] - 1607198298,
      body_damage: build[0],
      max_health: build[1],
      bullet_speed: build[2],
      bullet_health: build[3],
      bullet_penetration: build[4],
      bullet_damage: build[5],
      reload: build[6],
      movement_speed: build[7],
      shield_regeneration: build[8],
      shield_capacity: build[9],
      string: `${build[0]}/${build[1]}/${build[2]}/${build[3]}/${build[4]}/${build[5]}/${build[6]}/${build[7]}/${build[8]}/${build[9]}`
    }
  }
})