Mortal Bad Move Analyzer

bad move rate

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==

// @name         Mortal Bad Move Analyzer

// @namespace    http://tampermonkey.net/

// @version      1.1

// @description  bad move rate 

// @author       You

// @match        https://mjai.ekyu.moe/*

// @icon         https://mjai.ekyu.moe/favicon.ico

// @grant        none

// ==/UserScript==



(function () {

  'use strict';



  const waitForElement = (selector, timeout = 10000) => {

    return new Promise((resolve, reject) => {

      const element = document.querySelector(selector);

      if (element) return resolve(element);



      const observer = new MutationObserver(() => {

        const el = document.querySelector(selector);

        if (el) {

          observer.disconnect();

          resolve(el);

        }

      });



      observer.observe(document.body, { childList: true, subtree: true });



      setTimeout(() => {

        observer.disconnect();

        reject(`Timeout: ${selector} not found`);

      }, timeout);

    });

  };



  const analyzeBadMoves = () => {

    const getTemplate = raw => {

      const rawObj = { raw: raw };

      return (...prm) => String.raw(rawObj, ...prm);

    }



    const getDahaiStr = (playerSelectHtmlStr) => {

      return playerSelectHtmlStr.innerHTML

        .replaceAll('<span class="role">プレイヤー: </span>', '')

        .replaceAll('<span class="role">Player: </span>', '')

        .replaceAll('<span class="role">작사: </span>', '')

        .replaceAll('<span class="role">玩家: </span>', '')

        .replaceAll('<svg class="tile">', '')

        .replaceAll('<use class="face" href="', '')

        .replaceAll('"></use>', '')

        .replaceAll('</svg>', '')

        .replaceAll(' ', '');

    }



    const getMortalSelects = (mortalSelectElements) => {

      const mortalSelects = [];

      mortalSelectElements.forEach((mortalSelect) => {

        const recommendInt = mortalSelect.querySelectorAll('td')[2].querySelectorAll('span')[0].innerHTML;

        const recommendFrac = mortalSelect.querySelectorAll('td')[2].querySelectorAll('span')[1].innerHTML;

        mortalSelects.push({

          dahai: getDahaiStr(mortalSelect.querySelectorAll('td')[0]),

          recommendation: parseFloat(recommendInt + recommendFrac)

        });

      });

      return mortalSelects;

    }



    const getTehaiState = (paiElements) => {

      let tehai = [];

      let draw = { kind: 'after-fu-ro', from: null, pai: null };



      paiElements.forEach(pai => {

        const from = pai.getAttribute('before')

        if (from == '自摸 ' || from == 'Draw ' || from == '쯔모 ') {

          draw = {

            kind: 'tsumo',

            from: 'jicha',

            pai: pai.querySelector('svg > use').getAttribute('href')

          }

        } else if (from == '上家打 ' || from == 'Kamicha👈 cuts ' || from == '상가👈 타 ') {

          draw = {

            kind: 'fu-ro',

            from: 'kamicha',

            pai: pai.querySelector('svg > use').getAttribute('href')

          }

        } else if (from == '対面打 ' || from == 'Toimen👆 cuts ' || from == '대면👆 타 ' || from == '对家打 ') {

          draw = {

            kind: 'fu-ro',

            from: 'toimen',

            pai: pai.querySelector('svg > use').getAttribute('href')

          }

        } else if (from == '下家打 ' || from == 'Shimocha👉 cuts ' || from == '하가👉 타 ') {

          draw = {

            kind: 'fu-ro',

            from: 'shimocha',

            pai: pai.querySelector('svg > use').getAttribute('href')

          }

        } else {

          tehai.push(pai.querySelector('svg > use').getAttribute('href'))

        };

      });



      return {

        tehai: tehai,

        draw: draw

      }

    }



    const pageBody = document.querySelector('body');

    const hanchan = {};

    hanchan.url = location.href;



    const rounds = pageBody.querySelectorAll('section');

    const paifuJsonStr = rounds[0].querySelector('div > details > iframe').getAttribute('src')

      .replace(/https:\/\/tenhou\.net\/.*json=/, '');

    const daniData = JSON.parse(paifuJsonStr);

    hanchan.daniData = {

      dan: daniData.dan,

      name: daniData.name,

      rate: daniData.rate,

      sx: daniData.sx

    };

    hanchan.playerId = pageBody.querySelectorAll('details > dl > dd')[4].innerHTML;

    hanchan.rounds = [];



    rounds.forEach(round => {

      const turns = [];

      const turnDetails = Object.values(round.querySelectorAll('div > details')).slice(3);



      turnDetails.forEach(turnDetail => {

        const paiElements = turnDetail.querySelectorAll('ul > li');

        const dahaiElement = Object.values(turnDetail.querySelectorAll('span')).filter(e => e.className == 'role')[0].parentElement;

        const mortalSelectElements = turnDetail.querySelectorAll('details > table > tbody > tr');



        const textFragment = turnDetail

          .querySelector('summary').innerHTML

          .replace('<span class="turn-info">', '')

          .replaceAll(' ', ' ')

          .replace('<span class="order-loss">', '')

          .replaceAll('</span>', '')



        turns.push({

          summury: turnDetail.querySelector('summary').innerHTML.replace(/<span.*/, ''),

          url: hanchan.url + '#:~:text=' + encodeURI(textFragment),

          linkName: textFragment.replaceAll('  ', ' '),

          tehaiState: getTehaiState(paiElements),

          dahai: getDahaiStr(dahaiElement),

          mortalSelects: getMortalSelects(mortalSelectElements)

        });

      });



      hanchan.rounds.push({

        id: round.querySelector('h1 > div > a').getAttribute('href'),

        name: round.querySelector('h1 > div > a').innerHTML,

        turns: turns

      });

    });



    let dahaiCount = 0;

    let missCount = 0;

    let furoCount = 0;



    const missList = pageBody.querySelectorAll('fieldset > label')[4];

    if (document.querySelector("body > h1").innerHTML == 'Replay Examination') {

      missList.insertAdjacentHTML('beforeend', '<br><span style="font-weight:700">Bad move:</span>');

    } else {

      missList.insertAdjacentHTML('beforeend', '<br><span style="font-weight:700">悪手リスト:</span>');

    }



    hanchan.rounds.forEach(round => {

      round.turns.forEach(turn => {

        let recommendation = 0;

        turn.mortalSelects.forEach(mortalSelect => {

          if (turn.dahai == mortalSelect.dahai) {

            recommendation = mortalSelect.recommendation;

          }

        });

        dahaiCount++;

        if (turn.tehaiState.draw.kind != "fu-ro") {

          if (recommendation <= 5) {

            missCount++;

            console.debug(`【悪手】局:${round.name}, 巡目:${turn.summury}, 打牌:${turn.dahai}, 推奨度:${recommendation}, ${round.id}:~:text=${turn.summury}`);

            missList.insertAdjacentHTML('beforeend', `<br><a href="${turn.url}">${round.name}${turn.linkName}</a>`);

          } else {

            console.debug(`局:${round.name}, 巡目:${turn.summury}, 打牌:${turn.dahai}, 推奨度:${recommendation}`);

          }

        } else {

          furoCount++;

        }

      });

    });



    const missRate = new Intl.NumberFormat('ja', { style: 'percent', minimumFractionDigits: 2 }).format(missCount / (dahaiCount - furoCount));



    pageBody.querySelectorAll('details > dl > dt').forEach(metadata => {

      if (metadata.innerHTML.includes('mjai-reviewer')) {

        metadata.insertAdjacentHTML('beforebegin', `<dt>Bad move rate</dt><dd>${missRate}</dd>`);

      }

    });



    console.debug(`打牌選択:${dahaiCount}, 副露数:${furoCount}, 悪手率:${missCount}, 悪手率:${missRate}`);

    console.debug(hanchan);

  };



  waitForElement('details > dl > dt')

    .then(() => {

      setTimeout(analyzeBadMoves, 500); // 안정성을 위해 짧은 대기

    })

    .catch(console.error);



})();