The West - Custom World Order (Lightning Fast + UI Input)

Arrange worlds in custom order within "Lumile tale" section + add editable input in corner

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         The West - Custom World Order (Lightning Fast + UI Input)
// @namespace    https://www.the-west.ro/
// @author honeydew (Texas)
// @version      3.1
// @description  Arrange worlds in custom order within "Lumile tale" section + add editable input in corner
// @match        https://www.the-west.ro/*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    // 🎯 Load from localStorage or default to empty
    let PREFERRED_ORDER = JSON.parse(localStorage.getItem("preferredWorldOrder") || "[]");

    const ALL_WORLDS_ID = "allWorlds";
    const LUMILE_TALE_TEXT = "Lumile tale";

    let isProcessing = false;

    function getWorldNumber(worldElement) {
        const match = worldElement.id?.match(/world_(\d+)/);
        return match ? parseInt(match[1], 10) : null;
    }

    function arrangeWorldsInOrder() {
        if (isProcessing) return false;
        isProcessing = true;

        try {
            const allWorlds = document.getElementById(ALL_WORLDS_ID);
            if (!allWorlds || allWorlds.offsetParent === null) return false;

            const lumileTaleRow = Array.from(allWorlds.querySelectorAll(".worlds-row"))
                .find(row => row.querySelector("h2")?.textContent?.includes(LUMILE_TALE_TEXT));

            if (!lumileTaleRow) return false;

            const content = lumileTaleRow.querySelector(".row-content");
            if (!content) return false;

            const worldElements = Array.from(content.querySelectorAll('[id^="world_"]'));
            if (worldElements.length === 0) return false;

            const orderedWorlds = [];
            const remainingWorlds = [];
            const worldMap = new Map();

            worldElements.forEach(element => {
                const worldNum = getWorldNumber(element);
                if (worldNum !== null) {
                    worldMap.set(worldNum, element);
                }
            });

            PREFERRED_ORDER.forEach(worldNum => {
                if (worldMap.has(worldNum)) {
                    orderedWorlds.push(worldMap.get(worldNum));
                    worldMap.delete(worldNum);
                }
            });

            worldElements.forEach(element => {
                const worldNum = getWorldNumber(element);
                if (worldNum !== null && worldMap.has(worldNum)) {
                    remainingWorlds.push(element);
                }
            });

            const newOrder = [...orderedWorlds, ...remainingWorlds];
            const currentOrder = Array.from(content.children).filter(child =>
                child.id && child.id.startsWith('world_')
            );

            let needsReordering = false;
            if (newOrder.length === currentOrder.length) {
                for (let i = 0; i < newOrder.length; i++) {
                    if (newOrder[i] !== currentOrder[i]) {
                        needsReordering = true;
                        break;
                    }
                }
            } else {
                needsReordering = true;
            }

            if (needsReordering) {
                const referenceElement = Array.from(content.children)
                    .find(child => !child.id || !child.id.startsWith('world_'));

                newOrder.forEach((worldElement, index) => {
                    if (index === 0) {
                        content.insertBefore(worldElement, referenceElement || content.firstChild);
                    } else {
                        const previousWorld = newOrder[index - 1];
                        content.insertBefore(worldElement, previousWorld.nextSibling);
                    }
                });

                const orderedNumbers = orderedWorlds.map(el => getWorldNumber(el)).filter(n => n !== null);
                const remainingNumbers = remainingWorlds.map(el => getWorldNumber(el)).filter(n => n !== null);

                console.log(`[⚡] Worlds reordered! Priority: [${orderedNumbers.join(', ')}], Others: [${remainingNumbers.join(', ')}]`);
                return true;
            }

            return false;
        } finally {
            isProcessing = false;
        }
    }

    function instantArrangeWorlds() {
        requestAnimationFrame(() => {
            arrangeWorldsInOrder();
        });
    }

    const observer = new MutationObserver((mutations) => {
        let shouldCheck = false;

        for (const mutation of mutations) {
            if (mutation.type === 'childList') {
                for (const node of mutation.addedNodes) {
                    if (node.nodeType === 1) {
                        if (node.id === ALL_WORLDS_ID ||
                            node.querySelector?.(`#${ALL_WORLDS_ID}`) ||
                            node.id?.startsWith('world_') ||
                            node.querySelector?.('[id^="world_"]') ||
                            node.classList?.contains('worlds-row') ||
                            node.classList?.contains('row-content')) {
                            shouldCheck = true;
                            break;
                        }
                    }
                }
            } else if (mutation.type === 'attributes') {
                const target = mutation.target;
                if (target.id === ALL_WORLDS_ID ||
                    target.querySelector?.(`#${ALL_WORLDS_ID}`) ||
                    (mutation.attributeName === 'style' && target.style?.display !== 'none')) {
                    shouldCheck = true;
                }
            }

            if (shouldCheck) break;
        }

        if (shouldCheck) {
            instantArrangeWorlds();
        }
    });

    observer.observe(document.body, {
        childList: true,
        subtree: true,
        attributes: true,
        attributeFilter: ['style', 'class']
    });

    const events = ['click', 'keydown', 'focus', 'mousedown'];
    events.forEach(eventType => {
        document.addEventListener(eventType, (e) => {
            const target = e.target;
            if (target.closest?.('.menulink') ||
                target.closest?.('[data-menu]') ||
                target.closest?.('.ui-dialog') ||
                target.id?.includes('world') ||
                target.className?.includes('world')) {
                setTimeout(instantArrangeWorlds, 50);
                setTimeout(instantArrangeWorlds, 150);
            }
        }, true);
    });

    let checkCount = 0;
    const periodicCheck = () => {
        checkCount++;
        const allWorlds = document.getElementById(ALL_WORLDS_ID);
        if (allWorlds && allWorlds.offsetParent !== null) {
            const content = allWorlds.querySelector('.worlds-row h2')?.textContent?.includes(LUMILE_TALE_TEXT)
                ? allWorlds.querySelector('.worlds-row .row-content')
                : null;

            if (content) {
                const firstWorldElement = content.querySelector('[id^="world_"]');
                if (firstWorldElement) {
                    const firstWorldNum = getWorldNumber(firstWorldElement);
                    if (PREFERRED_ORDER.length > 0 &&
                        (!PREFERRED_ORDER.includes(firstWorldNum) || firstWorldNum !== PREFERRED_ORDER[0])) {
                        const hasPriorityWorlds = PREFERRED_ORDER.some(num =>
                            content.querySelector(`#world_${num}`)
                        );
                        if (hasPriorityWorlds) {
                            instantArrangeWorlds();
                        }
                    }
                }
            }
        }

        const delay = Math.min(100 + (checkCount * 10), 500);
        setTimeout(periodicCheck, delay);
    };

    function createCornerInputUI() {
        const wrapper = document.createElement('div');
        wrapper.style.position = 'fixed';
        wrapper.style.top = '10px';
        wrapper.style.right = '10px';
        wrapper.style.background = 'rgba(0,0,0,0.75)';
        wrapper.style.padding = '8px';
        wrapper.style.borderRadius = '6px';
        wrapper.style.zIndex = '9999';
        wrapper.style.fontSize = '12px';
        wrapper.style.color = 'white';
        wrapper.style.fontFamily = 'monospace';

        const label = document.createElement('label');
        label.textContent = 'World order:';
        label.style.marginRight = '4px';

        const input = document.createElement('input');
        input.type = 'text';
        input.value = PREFERRED_ORDER.join(', ');
        input.style.width = '160px';
        input.style.marginRight = '4px';
        input.style.borderRadius = '4px';
        input.style.border = 'none';
        input.style.padding = '2px 4px';

        const button = document.createElement('button');
        button.textContent = 'Save';
        button.style.cursor = 'pointer';
        button.style.border = 'none';
        button.style.padding = '2px 6px';
        button.style.borderRadius = '4px';
        button.style.background = '#4CAF50';
        button.style.color = 'white';

        button.onclick = () => {
            const newValue = input.value.trim();
            updatePreferredOrder(newValue);
            localStorage.setItem("preferredWorldOrder", JSON.stringify(PREFERRED_ORDER));
            instantArrangeWorlds();
        };

        wrapper.appendChild(label);
        wrapper.appendChild(input);
        wrapper.appendChild(button);
        document.body.appendChild(wrapper);
    }

    function updatePreferredOrder(input) {
        const list = input.split(',')
            .map(str => parseInt(str.trim(), 10))
            .filter(num => !isNaN(num));

        if (list.length > 0) {
            PREFERRED_ORDER = list;
            console.log(`[⚙️] Updated preferred world order: [${PREFERRED_ORDER.join(', ')}]`);
        } else {
            console.warn('[⚠️] Invalid input. Could not update world order.');
        }
    }

    function initialize() {
        console.log(`[⚡] Custom World Order script loaded! Priority order: [${PREFERRED_ORDER.join(', ')}]`);
        setTimeout(instantArrangeWorlds, 100);
        setTimeout(periodicCheck, 200);
        createCornerInputUI();

        let lastUrl = location.href;
        setInterval(() => {
            if (location.href !== lastUrl) {
                lastUrl = location.href;
                setTimeout(instantArrangeWorlds, 300);
            }
        }, 1000);
    }

    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', initialize);
    } else {
        initialize();
    }

    setTimeout(initialize, 50);
})();