Haxball Ball Trajectory Predictor (Beta)

Tenta prever onde a bola vai bater na parede em salas públicas de Haxball.

Verze ze dne 14. 04. 2025. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Haxball Ball Trajectory Predictor (Beta)
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Tenta prever onde a bola vai bater na parede em salas públicas de Haxball.
// @author       Você
// @match        https://www.haxball.com/play*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    const canvas = document.querySelector("canvas");

    if (!canvas) return;

    let lastPos = null;
    let lastTime = performance.now();

    function drawPrediction(ctx, ballPos, ballSpeed) {
        let predictedX = ballPos.x;
        let predictedY = ballPos.y;
        let vx = ballSpeed.x;
        let vy = ballSpeed.y;
        let steps = 300;

        ctx.strokeStyle = "yellow";
        ctx.beginPath();
        ctx.moveTo(predictedX, predictedY);

        for (let i = 0; i < steps; i++) {
            predictedX += vx;
            predictedY += vy;

            if (predictedX <= 0 || predictedX >= canvas.width) vx *= -1;
            if (predictedY <= 0 || predictedY >= canvas.height) vy *= -1;

            ctx.lineTo(predictedX, predictedY);
        }
        ctx.stroke();
    }

    function trackBall() {
        const ctx = canvas.getContext("2d");
        const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
        const data = imgData.data;

        let found = false;
        let centerX = 0, centerY = 0, count = 0;

        for (let y = 0; y < canvas.height; y += 2) {
            for (let x = 0; x < canvas.width; x += 2) {
                const idx = (y * canvas.width + x) * 4;
                const r = data[idx], g = data[idx + 1], b = data[idx + 2];

                // Detecta a bola (geralmente branca com tom amarelado)
                if (r > 200 && g > 200 && b < 150) {
                    centerX += x;
                    centerY += y;
                    count++;
                }
            }
        }

        if (count > 0) {
            centerX = centerX / count;
            centerY = centerY / count;

            const now = performance.now();
            const dt = (now - lastTime) / 1000;

            if (lastPos) {
                const vx = (centerX - lastPos.x) / dt;
                const vy = (centerY - lastPos.y) / dt;

                // Redesenha a previsão
                drawPrediction(ctx, { x: centerX, y: centerY }, { x: vx, y: vy });
            }

            lastPos = { x: centerX, y: centerY };
            lastTime = now;
        }

        requestAnimationFrame(trackBall);
    }

    setTimeout(() => {
        console.log("[Previsão de Trajetória] Iniciando...");
        trackBall();
    }, 3000);
})();