Draw Anywhere!

Draw on any website except certain search engines.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Draw Anywhere!
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Draw on any website except certain search engines.
// @author       Unknown Hacker
// @license      CC BY-NC
// @match        *://*/*
// @exclude      *://www.google.com/search*
// @exclude      *://search.brave.com/*
// @exclude      *://duckduckgo.com/*
// @exclude      *://www.bing.com/*
// @exclude      *://search.yahoo.com/*
// @grant        none
// ==/UserScript==

/*
  _____                                                     _                      _    _          _    _
 |  __ \                         /\                        | |                    | |  | |        | |  | |
 | |  | |_ __ __ ___      __    /  \   _ __  _   ___      _| |__   ___ _ __ ___   | |  | |_      _| |  | |
 | |  | | '__/ _` \ \ /\ / /   / /\ \ | '_ \| | | \ \ /\ / / '_ \ / _ \ '__/ _ \  | |  | \ \ /\ / / |  | |
 | |__| | | | (_| |\ V  V /   / ____ \| | | | |_| |\ V  V /| | | |  __/ | |  __/  | |__| |\ V  V /| |__| |
 |_____/|_|  \__,_| \_/\_/   /_/    \_\_| |_|\__, | \_/\_/ |_| |_|\___|_|  \___|   \____/  \_/\_/  \____/
                                              __/ |
                                             |___/
*/

// Customization may or may not come; I didn't add it on purpose.

(function() {
    'use strict';

    function isIncognito() {
        return new Promise(resolve => {
            const fs = window.RequestFileSystem || window.webkitRequestFileSystem;
            if (!fs) return resolve(false);
            fs(window.TEMPORARY, 100, () => resolve(false), () => resolve(true));
        });
    }

    isIncognito().then(incognito => {
        if (incognito) return;

        let canvas = document.createElement('canvas');
        canvas.style.position = 'fixed';
        canvas.style.top = 0;
        canvas.style.left = 0;
        canvas.style.width = '100%';
        canvas.style.height = '100%';
        canvas.style.zIndex = 9999;
        canvas.style.pointerEvents = 'auto';
        document.body.appendChild(canvas);

        function resizeCanvas() {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        }
        window.addEventListener('resize', resizeCanvas);
        resizeCanvas();

        let ctx = canvas.getContext('2d');
        ctx.lineWidth = 5;
        ctx.lineCap = 'round';

        let drawing = false;

        function setPenColor() {
            let bgColor = window.getComputedStyle(document.body).backgroundColor;
            let rgb = bgColor.match(/\d+/g).map(Number);
            let brightness = Math.sqrt(
                0.299 * (rgb[0] ** 2) +
                0.587 * (rgb[1] ** 2) +
                0.114 * (rgb[2] ** 2)
            );

            ctx.strokeStyle = brightness < 128 ? 'white' : 'black';
        }
        setPenColor();

        function startDrawing(x, y) {
            drawing = true;
            ctx.beginPath();
            ctx.moveTo(x, y);
        }

        function draw(x, y) {
            if (!drawing) return;
            ctx.lineTo(x, y);
            ctx.stroke();
        }

        function stopDrawing() {
            drawing = false;
        }

        canvas.addEventListener('mousedown', (e) => startDrawing(e.clientX, e.clientY));
        canvas.addEventListener('mousemove', (e) => draw(e.clientX, e.clientY));
        canvas.addEventListener('mouseup', stopDrawing);
        canvas.addEventListener('mouseout', stopDrawing);

        canvas.addEventListener('touchstart', (e) => {
            const touch = e.touches[0];
            startDrawing(touch.clientX, touch.clientY);
            e.preventDefault();
        });
        canvas.addEventListener('touchmove', (e) => {
            const touch = e.touches[0];
            draw(touch.clientX, touch.clientY);
            e.preventDefault();
        });
        canvas.addEventListener('touchend', stopDrawing);
        canvas.addEventListener('touchcancel', stopDrawing);

        window.addEventListener('keydown', (e) => {
            if (e.ctrlKey && e.key.toLowerCase() === 'c') {
                ctx.clearRect(0, 0, canvas.width, canvas.height);
            }
        });

        /*
         
         This is to communication with a website "https://drawanywhere.playcode.io/" you can enable it and try it out
         but from what i tested it dosn't work.
         
        window.addEventListener('message', function(event) {
            if (event.data.action === 'startDrawing') {
                // Start drawing or prepare canvas once received the signal
                console.log('Drawing started');
                setPenColor(); // Ensure pen color is updated based on the background
            }
        });
        
        */

    });
})();