testing

Press ctrl to execute

Verze ze dne 01. 11. 2024. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         testing
// @namespace    http://tampermonkey.net/
// @version      2024-11-01
// @description  Press ctrl to execute
// @author       You
// @match        https://pokerogue.net/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pokerogue.net
// @run-at       document-start
// @license      MIT
// ==/UserScript==

let hacks = [
    { name: 'money',      isTrue: true, value: 10000,                            key: "money" },
    { name: 'eggVoucher', isTrue: true, value: { 0: 0, 1: 0, 2: 0, 3: 100 },     key: "gameData.voucherCounts" },
    { name: 'pokeball',   isTrue: true, value: { 0: 0, 1: 0, 2: 0, 3: 3, 4: 1 }, key: "pokeballCounts" },
    { name: 'waveIndex',  isTrue: true, value: 1,                                key: "currentPhase.lastSessionData.waveIndex" },
    // party
    { name: 'partyLevel', isTrue: true, value: 200,  key: "level" },
    { name: 'partyShiny', isTrue: true, value: true, key: "shiny" },
    { name: 'partyLuck',  isTrue: true, value: 14,   key: "luck" },// 0 - 14
    // enemyParty
    { name: 'enemyPartyLevel', isTrue: true, value: 200,   key: "level" },
    { name: 'enemyPartyShiny', isTrue: true, value: true,  key: "shiny" },
    // { name: 'enemyPartyBoss',  isTrue: true, value: true, key: "battleInfo.boss" },
    // arena
    { name: 'Weather', isTrue: true, value: 1, key: "" }, // Sunny: 1, Rain: 2, Sandstorm: 3,Hail: 4, Snow: 5, Fog: 6, Heavy Rain: 7, Harsh Sun: 8, Strong Winds: 9
    { name: 'Terrain', isTrue: true, value: 4, key: "" }, // Misty: 1, Electric: 2, Grassy: 3, Psychic: 4
];


///-------------------------------------------------///
var gameObj;
const origObjDefineProperty = Object.defineProperty;
Object.defineProperty = (...props)=>{
    if(props[2].value === 'Game'){
        const origFunc = props[0];
        props[0] = function(...funcArgs){
            gameObj = this;
            return origFunc.call(this, ...funcArgs);
        };
    }
    return origObjDefineProperty.call(this, ...props);
};
function getNestedProp(obj, path) {
    return path.split('.').reduce((acc, part) => acc && acc[part], obj);
}
function setNestedProp(obj, path, value) {
    const keys = path.split('.');
    const lastKey = keys.pop();
    const lastObj = keys.reduce((acc, key) => acc[key] = acc[key] || {}, obj);
    lastObj[lastKey] = value;
}
// Function to access the Game object later
document.addEventListener('keydown', e =>{
    if(e.ctrlKey){
        hacks.forEach(item => {
            if(item.isTrue){
                if(item.name == 'money'){
                    gameObj.scene.scenes[0].addMoney(item.value)
                }else if(item.name == 'pokeball'){
                    for(let val in item.value){
                        gameObj.scene.scenes[0].pokeballCounts[val] += item.value[val];
                    }
                }else{
                    setNestedProp(gameObj.scene.scenes[0], item.key, item.value);
                }
                if(item.name.includes('party')){
                    gameObj.scene.scenes[0].party.forEach(p =>{
                        // console.log(p[item.key])
                        p[item.key] = item.value
                    })
                }else if(item.name.includes('enemy')){
                    gameObj.scene.scenes[0].currentBattle.enemyParty.forEach(p =>{
                        // console.log(p)
                        setNestedProp(p, item.key, item.value);
                    })
                }else if(item.name.includes('Weather')){
                    gameObj.scene.scenes[0].arena.trySetWeather(item.value, 5)
                }else if(item.name.includes('Terrain')){
                    gameObj.scene.scenes[0].arena.trySetTerrain(item.value, 5)
                }
            }
        });
    }
});