Powerline Dash

Powerline.io Dash

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Powerline Dash
// @author       Rumini - Discord: rumini & max30630
// @description  Powerline.io Dash
// @version      2.0
// @match        *://powerline.io/*
// @icon         https://i.imgur.com/bfcFQF7.png
// @grant        unsafeWindow
// @license      MIT
// @run-at       document-start
// @namespace https://greasyfork.org/users/1356205
// ==/UserScript==

if (window.location.href === 'https://powerline.io/') {
  window.location.href = 'https://powerline.io/maindev.html';
}

(function() {
  'use strict';

  const DIRECTION_UP = 1;
  const DIRECTION_LEFT = 2;
  const DIRECTION_DOWN = 3;
  const DIRECTION_RIGHT = 4;

  const DIRECTION_MAP = {
    [DIRECTION_UP]: DIRECTION_RIGHT,
    [DIRECTION_LEFT]: DIRECTION_UP,
    [DIRECTION_DOWN]: DIRECTION_LEFT,
    [DIRECTION_RIGHT]: DIRECTION_DOWN
  };

  let TELEPORT_OFFSET = 200;

  const DIRECTION_OFFSET = {
    [DIRECTION_UP]: { x: 1, y: 0 },
    [DIRECTION_DOWN]: { x: -1, y: 0 },
    [DIRECTION_LEFT]: { x: 0, y: -1 },
    [DIRECTION_RIGHT]: { x: 0, y: 1 }
  };

  let lastTurnTime = 0;
  let antiLagEnabled = true;

  function waitForGame(callback) {
    if (typeof Snake !== 'undefined' && typeof localPlayer !== 'undefined' && typeof input !== 'undefined') {
      callback();
    } else {
      setTimeout(() => waitForGame(callback), 100);
    }
  }

  function addTurnPoint(direction, fakelag) {
    const timeNow = Date.now();
    const deltaTime = timeNow - lastTurnTime;
    lastTurnTime = timeNow;
    return localPlayer.addTurnPoint(direction, deltaTime < 30 ? fakelag + 30 : fakelag);
  }

  function sendTurnPoint(direction, x, y) {
    const coord = (direction === DIRECTION_UP || direction === DIRECTION_DOWN) ? x : -y;
    network.sendTurnPoint(direction, coord / GAME_SCALE);
  }

  function updatePlayerPosition(x, y) {
    localPlayer.x = localPlayer.headPos.x = x / GAME_SCALE;
    localPlayer.y = localPlayer.headPos.y = -y / GAME_SCALE;
  }

  function turn(direction, x, y, fakelag, isTeleport) {
    if (!antiLagEnabled) {
      network.sendDirection(direction);
      return;
    }

    const selectedPoint = addTurnPoint(direction, fakelag);

    if (isTeleport) {
      const offset = DIRECTION_OFFSET[direction];
      x += offset.x * TELEPORT_OFFSET;
      y += offset.y * TELEPORT_OFFSET;
      updatePlayerPosition(x, y);
    } else {
      x = selectedPoint.x * GAME_SCALE;
      y = selectedPoint.y * GAME_SCALE;
    }

    sendTurnPoint(direction, x, y);
  }

  function executeTurnSequence(snake) {
    if (!snake) return;

    const actions = [
      { isTeleport: false, delay: 0 },
      { isTeleport: false, delay: 0 },
      { isTeleport: true, delay: 10 },
      { isTeleport: false, delay: 20 },
    ];

    let cumulativeDelay = 0;

    actions.forEach(action => {
      setTimeout(() => {
        input.direction = DIRECTION_MAP[input.direction] || DIRECTION_RIGHT;
        turn(input.direction, snake.headPos.x, snake.headPos.y, globalWebLag, action.isTeleport);
      }, cumulativeDelay);
      cumulativeDelay += action.delay;
    });
  }

  function setTeleportOffset(offset) {
    TELEPORT_OFFSET = offset;
  }

  waitForGame(() => {
    document.addEventListener('keydown', e => {
      if (e.key === 'x') {
        executeTurnSequence(localPlayer);
        hud.showTip("Dashed!", 1000);
      }
    });
  });

  unsafeWindow.setTeleportOffset = setTeleportOffset;
})();