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IITC plugin: Show Configurable S2 Cells

IITC: Shows configurable S2 level cells on the map

// ==UserScript==
// @id             iitc-plugin-s2-cells@vib
// @name           IITC plugin: Show Configurable S2 Cells
// @author         vib+	Dragonsangel+nikolawannabe
// @category       Layer
// @version        0.1.11
// @namespace      https://github.com/nikolawannabe/s2-cells
// @description    IITC: Shows configurable S2 level cells on the map
// @include        https://*.ingress.com/intel*
// @include        http://*.ingress.com/intel*
// @match          https://*.ingress.com/intel*
// @match          http://*.ingress.com/intel*
// @include        https://*.ingress.com/mission/*
// @include        http://*.ingress.com/mission/*
// @match          https://*.ingress.com/mission/*
// @match          http://*.ingress.com/mission/*
// @grant          none
// @license        MIT
// ==/UserScript==
// This plugin is a simple fork of the Regions plugin by Jonatkins
//
// original plugin at:
// https://github.com/jonatkins/ingress-intel-total-conversion
function wrapper(plugin_info)
{
  // ensure plugin framework is there, even if iitc is not yet loaded
  if (typeof window.plugin !== 'function') window.plugin = function() {};

  //PLUGIN AUTHORS: writing a plugin outside of the IITC build environment? if so, delete these lines!!
  //(leaving them in place might break the 'About IITC' page or break update checks)
  plugin_info.buildName = 's2-cells';
  plugin_info.dateTimeVersion = '20180504.121800';
  plugin_info.pluginId = 's2-cells';
  //END PLUGIN AUTHORS NOTE

  // PLUGIN START ////////////////////////////////////////////////////////
// http://jsbeautifier.org/
  // use own namespace for plugin
  window.plugin.showcells = function() {};

  // SET THIS TO TRUE WHILE DEBUGGING
  window.plugin.showcells.debug = false;

  window.plugin.showcells.storage = { lightCell: 17, darkCell: 14, lightColor: '#f5fffa', darkColor: '#3cb371', lightWidth: 1, darkWidth: 8};
  window.plugin.showcells.storageKey = 'showcells-storage';

  // update the localStorage datas
  window.plugin.showcells.saveStorage = function()
  {
    localStorage[window.plugin.showcells.storageKey] = JSON.stringify(window.plugin.showcells.storage);
  };

  // load the localStorage datas
  window.plugin.showcells.loadStorage = function()
  {
    if (typeof localStorage[window.plugin.showcells.storageKey] != "undefined")
    {
      window.plugin.showcells.storage = JSON.parse(localStorage[window.plugin.showcells.storageKey]);
    }
  };

  window.plugin.showcells.setCellLevel = function()
  {
    window.plugin.showcells.loadStorage();
    var lightCell = window.plugin.showcells.storage.lightCell;
    var darkCell = window.plugin.showcells.storage.darkCell;
    var lightColor = window.plugin.showcells.storage.lightColor;
    var darkColor = window.plugin.showcells.storage.darkColor;
    var lightWidth = window.plugin.showcells.storage.lightWidth;
    var darkWidth = window.plugin.showcells.storage.darkWidth;
    if (lightCell == isNaN || darkCell == isNaN) {
        window.plugin.showcells.storage.lightCell = 17;
        lightCell = 17;
        window.plugin.showcells.storage.darkCell = 14;
        darkCell = 14;
        window.plugin.showcells.saveStorage();
    }
    if (lightWidth == isNaN || darkWidth == isNaN) {
        window.plugin.showcells.storage.lightWidth = 1;
        lightWidth = 1;
        window.plugin.showcells.storage.darkWidth = 8;
        darkWidth = 8;
        window.plugin.showcells.saveStorage();
    }
    var dialogHtml = 
        "<div id='cell-levels-dialog'>" +
        "Inner Cells<div><input type='text' id='light-cell' value='" + lightCell + "'/> " + 
          "Color: <input type='color' id='light-color' value='" + lightColor + "'/>" +
          "Width: <input type='text' id='light-width' value='" + lightWidth + "'/>" +
        "</div>" +
        "Outer Cells<div><input type='text' id='dark-cell' value='" + darkCell + "'/> " + 
          "Color: <input type='color' id='dark-color' value='" + darkColor + "'/>" +
          "Width: <input type='text' id='dark-width' value='" + darkWidth + "'/>" +
          "</div>" +
        "<div>Note that if your choices would cause too many cells to be rendered, we will try not to display them.</div>" +
        "<div>See the <a href='https://github.com/nikolawannabe/s2-cells/blob/master/cell-guidelines.md'>Cell Guidelines</a> " +  
        "for tips on what these numbers can be used for.</div>"
  ;
    var d =
    dialog({
        title: "Set Cell Levels",
        html: dialogHtml,
        width:'auto',
        buttons:{
          'Reset to Defaults': function() {
                window.plugin.showcells.storage = { lightCell: 17, darkCell: 14, lightColor: '#f5fffa', darkColor: '#3cb371', lightWidth: 1, darkWidth: 8};
                window.plugin.showcells.saveStorage();
                window.plugin.showcells.update();
                return;
          },
          'Save': function() {
                var darkCell = parseInt($("#dark-cell").val(), 10);
                var lightCell = parseInt($("#light-cell").val(), 10);
                var darkColor = $("#dark-color").val();
                var lightColor = $("#light-color").val();
                var lightWidth = parseInt($("#light-width").val(), 10);
                var darkWidth = parseInt($("#dark-width").val(), 10);
                console.log("light color: " + lightColor);
                console.log("dark color: " + darkColor);
               
                if (lightCell !== isNaN && darkCell !== isNaN  &&
                   lightCell >= 2 && lightCell < 21 &&
                   darkCell >= 2 && darkCell < 21)
                {
                    window.plugin.showcells.storage.darkCell = darkCell;
                    window.plugin.showcells.storage.lightCell = lightCell;
                    window.plugin.showcells.storage.lightColor = lightColor;
                    window.plugin.showcells.storage.darkColor = darkColor;
                    window.plugin.showcells.storage.lightWidth = lightWidth;
                    window.plugin.showcells.storage.darkWidth = darkWidth;
                  
                    window.plugin.showcells.saveStorage();
                    window.plugin.showcells.update();
                } 
                else
                {
                  alert("Invalid value(s). Cell levels must be numbers between 2 and 20");
                }
                return;
            }
        }
    });
  
  };

  window.plugin.showcells.setup = function()
  {
    window.plugin.showcells.loadStorage();
    // Add a link to the Toolbox to change S2 Level instead of a button
    $('#toolbox').append(' <a onclick="window.plugin.showcells.setCellLevel()" title="Change the level of S2 Cells displayed">Change S2 Level</a>');

    /// S2 Geometry functions
    // the regional scoreboard is based on a level 6 S2 Cell
    // - https://docs.google.com/presentation/d/1Hl4KapfAENAOf4gv-pSngKwvS_jwNVHRPZTTDzXXn6Q/view?pli=1#slide=id.i22
    // at the time of writing there's no actual API for the intel map to retrieve scoreboard data,
    // but it's still useful to plot the score cells on the intel map


    // the S2 geometry is based on projecting the earth sphere onto a cube, with some scaling of face coordinates to
    // keep things close to approximate equal area for adjacent cells
    // to convert a lat,lng into a cell id:
    // - convert lat,lng to x,y,z
    // - convert x,y,z into face,u,v
    // - u,v scaled to s,t with quadratic formula
    // - s,t converted to integer i,j offsets
    // - i,j converted to a position along a Hubbert space-filling curve
    // - combine face,position to get the cell id

    //NOTE: compared to the google S2 geometry library, we vary from their code in the following ways
    // - cell IDs: they combine face and the hilbert curve position into a single 64 bit number. this gives efficient space
    //             and speed. javascript doesn't have appropriate data types, and speed is not cricical, so we use
    //             as [face,[bitpair,bitpair,...]] instead
    // - i,j: they always use 30 bits, adjusting as needed. we use 0 to (1<<level)-1 instead
    //        (so GetSizeIJ for a cell is always 1)

    (function()
    {
      window.S2 = {};

      var LatLngToXYZ = function(latLng)
      {
        var d2r = Math.PI / 180.0;
        var phi = latLng.lat * d2r;
        var theta = latLng.lng * d2r;
        var cosphi = Math.cos(phi);
        return [Math.cos(theta) * cosphi, Math.sin(theta) * cosphi, Math.sin(phi)];
      };

      var XYZToLatLng = function(xyz)
      {
        var r2d = 180.0 / Math.PI;
        var lat = Math.atan2(xyz[2], Math.sqrt(xyz[0] * xyz[0] + xyz[1] * xyz[1]));
        var lng = Math.atan2(xyz[1], xyz[0]);
        return L.latLng(lat * r2d, lng * r2d);
      };

      var largestAbsComponent = function(xyz)
      {
        var temp = [Math.abs(xyz[0]), Math.abs(xyz[1]), Math.abs(xyz[2])];

        if (temp[0] > temp[1])
        {
          if (temp[0] > temp[2])
          {
            return 0;
          }
          else
          {
            return 2;
          }
        }
        else
        {
          if (temp[1] > temp[2])
          {
            return 1;
          }
          else
          {
            return 2;
          }
        }
      };

      var faceXYZToUV = function(face, xyz)
      {
        var u, v;

        switch (face)
        {
          case 0:
            u = xyz[1] / xyz[0];
            v = xyz[2] / xyz[0];
            break;
          case 1:
            u = -xyz[0] / xyz[1];
            v = xyz[2] / xyz[1];
            break;
          case 2:
            u = -xyz[0] / xyz[2];
            v = -xyz[1] / xyz[2];
            break;
          case 3:
            u = xyz[2] / xyz[0];
            v = xyz[1] / xyz[0];
            break;
          case 4:
            u = xyz[2] / xyz[1];
            v = -xyz[0] / xyz[1];
            break;
          case 5:
            u = -xyz[1] / xyz[2];
            v = -xyz[0] / xyz[2];
            break;
          default:
            throw {
              error: 'Invalid face'
            };
            break;
        }

        return [u, v];
      }

      var XYZToFaceUV = function(xyz)
      {
        var face = largestAbsComponent(xyz);

        if (xyz[face] < 0)
        {
          face += 3;
        }

        uv = faceXYZToUV(face, xyz);
        return [face, uv];
      };

      var FaceUVToXYZ = function(face, uv)
      {
        var u = uv[0];
        var v = uv[1];

        switch (face)
        {
          case 0:
            return [1, u, v];
          case 1:
            return [-u, 1, v];
          case 2:
            return [-u, -v, 1];
          case 3:
            return [-1, -v, -u];
          case 4:
            return [v, -1, -u];
          case 5:
            return [v, u, -1];
          default:
            throw {
              error: 'Invalid face'
            };
        };
      };

      var STToUV = function(st)
      {
        var singleSTtoUV = function(st)
        {
          if (st >= 0.5)
          {
            return (1 / 3.0) * (4 * st * st - 1);
          }
          else
          {
            return (1 / 3.0) * (1 - (4 * (1 - st) * (1 - st)));
          }
        };

        return [singleSTtoUV(st[0]), singleSTtoUV(st[1])];
      };

      var UVToST = function(uv)
      {
        var singleUVtoST = function(uv)
        {
          if (uv >= 0)
          {
            return 0.5 * Math.sqrt(1 + 3 * uv);
          }
          else
          {
            return 1 - 0.5 * Math.sqrt(1 - 3 * uv);
          }
        };

        return [singleUVtoST(uv[0]), singleUVtoST(uv[1])];
      };

      var STToIJ = function(st, order)
      {
        var maxSize = (1 << order);

        var singleSTtoIJ = function(st)
        {
          var ij = Math.floor(st * maxSize);
          return Math.max(0, Math.min(maxSize - 1, ij));
        };

        return [singleSTtoIJ(st[0]), singleSTtoIJ(st[1])];
      };

      var IJToST = function(ij, order, offsets)
      {
        var maxSize = (1 << order);

        return [
          (ij[0] + offsets[0]) / maxSize,
          (ij[1] + offsets[1]) / maxSize
        ];
      };

      // hilbert space-filling curve
      // based on http://blog.notdot.net/2009/11/Damn-Cool-Algorithms-Spatial-indexing-with-Quadtrees-and-Hilbert-Curves
      // note: rather then calculating the final integer hilbert position, we just return the list of quads
      // this ensures no precision issues whth large orders (S3 cell IDs use up to 30), and is more
      // convenient for pulling out the individual bits as needed later
      var pointToHilbertQuadList = function(x, y, order)
      {
        var hilbertMap = {
          'a': [
            [0, 'd'],
            [1, 'a'],
            [3, 'b'],
            [2, 'a']
          ],
          'b': [
            [2, 'b'],
            [1, 'b'],
            [3, 'a'],
            [0, 'c']
          ],
          'c': [
            [2, 'c'],
            [3, 'd'],
            [1, 'c'],
            [0, 'b']
          ],
          'd': [
            [0, 'a'],
            [3, 'c'],
            [1, 'd'],
            [2, 'd']
          ]
        };

        var currentSquare = 'a';
        var positions = [];

        for (var i = order - 1; i >= 0; i--)
        {
          var mask = 1 << i;
          var quad_x = x & mask ? 1 : 0;
          var quad_y = y & mask ? 1 : 0;
          var t = hilbertMap[currentSquare][quad_x * 2 + quad_y];
          positions.push(t[0]);
          currentSquare = t[1];
        }

        return positions;
      };

      // S2Cell class
      S2.S2Cell = function() {};

      //static method to construct
      S2.S2Cell.FromLatLng = function(latLng, level)
      {
        var xyz = LatLngToXYZ(latLng);
        var faceuv = XYZToFaceUV(xyz);
        var st = UVToST(faceuv[1]);
        var ij = STToIJ(st, level);
        return S2.S2Cell.FromFaceIJ(faceuv[0], ij, level);
      };

      S2.S2Cell.FromFaceIJ = function(face, ij, level)
      {
        var cell = new S2.S2Cell();
        cell.face = face;
        cell.ij = ij;
        cell.level = level;

        return cell;
      };

      S2.S2Cell.prototype.toString = function()
      {
        return 'F' + this.face + 'ij[' + this.ij[0] + ',' + this.ij[1] + ']@' + this.level;
      };

      S2.S2Cell.prototype.getLatLng = function()
      {
        var st = IJToST(this.ij, this.level, [0.5, 0.5]);
        var uv = STToUV(st);
        var xyz = FaceUVToXYZ(this.face, uv);

        return XYZToLatLng(xyz);
      };

      S2.S2Cell.prototype.getCornerLatLngs = function()
      {
        var result = [];
        var offsets = [
          [0.0, 0.0],
          [0.0, 1.0],
          [1.0, 1.0],
          [1.0, 0.0]
        ];

        for (var i = 0; i < 4; i++)
        {
          var st = IJToST(this.ij, this.level, offsets[i]);
          var uv = STToUV(st);
          var xyz = FaceUVToXYZ(this.face, uv);

          result.push(XYZToLatLng(xyz));
        }
        return result;
      };

      S2.S2Cell.prototype.getFaceAndQuads = function()
      {
        var quads = pointToHilbertQuadList(this.ij[0], this.ij[1], this.level);
        return [this.face, quads];
      };

      S2.S2Cell.prototype.getNeighbors = function()
      {
        var fromFaceIJWrap = function(face, ij, level)
        {
          var maxSize = (1 << level);
          if (ij[0] >= 0 && ij[1] >= 0 && ij[0] < maxSize && ij[1] < maxSize)
          {
            // no wrapping out of bounds
            return S2.S2Cell.FromFaceIJ(face, ij, level);
          }
          else
          {
            // the new i,j are out of range.
            // with the assumption that they're only a little past the borders we can just take the points as
            // just beyond the cube face, project to XYZ, then re-create FaceUV from the XYZ vector

            var st = IJToST(ij, level, [0.5, 0.5]);
            var uv = STToUV(st);
            var xyz = FaceUVToXYZ(face, uv);
            var faceuv = XYZToFaceUV(xyz);
            face = faceuv[0];
            uv = faceuv[1];
            st = UVToST(uv);
            ij = STToIJ(st, level);
            return S2.S2Cell.FromFaceIJ(face, ij, level);
          }
        };

        var face = this.face;
        var i = this.ij[0];
        var j = this.ij[1];
        var level = this.level;

        return [
          fromFaceIJWrap(face, [i - 1, j], level),
          fromFaceIJWrap(face, [i, j - 1], level),
          fromFaceIJWrap(face, [i + 1, j], level),
          fromFaceIJWrap(face, [i, j + 1], level)
        ];
      };
    })();

    window.plugin.showcells.regionLayer = L.layerGroup();

    $("<style>")
      .prop("type", "text/css")
      .html(".plugin-showcells-name {\
      font-size: 14px;\
      font-weight: bold;\
      color: gold;\
      opacity: 0.7;\
      text-align: center;\
      text-shadow: -1px -1px #000, 1px -1px #000, -1px 1px #000, 1px 1px #000, 0 0 2px #000; \
      pointer-events: none;\
    }")
      .appendTo("head");

    addLayerGroup('S2 Cells', window.plugin.showcells.regionLayer, true);

    map.on('moveend', window.plugin.showcells.update);

    addHook('search', window.plugin.showcells.search);

    window.plugin.showcells.update();
  };

  window.plugin.showcells.FACE_NAMES = ['AF', 'AS', 'NR', 'PA', 'AM', 'ST'];
  window.plugin.showcells.CODE_WORDS = [
    'ALPHA', 'BRAVO', 'CHARLIE', 'DELTA',
    'ECHO', 'FOXTROT', 'GOLF', 'HOTEL',
    'JULIET', 'KILO', 'LIMA', 'MIKE',
    'NOVEMBER', 'PAPA', 'ROMEO', 'SIERRA',
  ];

  // This regexp is quite forgiving. Dashes are allowed between all components, each dash and leading zero is optional.
  // All whitespace is removed in onSearch(). If the first or both the first and second component are omitted, they are
  // replaced with the current cell's coordinates (=the cell which contains the center point of the map). If the last
  // component is ommited, the 4x4 cell group is used.
  window.plugin.showcells.REGEXP = new RegExp('^(?:(?:(' + plugin.showcells.FACE_NAMES.join('|') + ')-?)?((?:1[0-6])|(?:0?[1-9]))-?)?(' +
    plugin.showcells.CODE_WORDS.join('|') + ')(?:-?((?:1[0-5])|(?:0?\\d)))?$', 'i');

  window.plugin.showcells.regionName = function(cell)
  {
    // ingress does some odd things with the naming. for some faces, the i and j coords are flipped when converting
    // (and not only the names - but the full quad coords too!). easiest fix is to create a temporary cell with the coords
    // swapped
    if (cell.face == 1 || cell.face == 3 || cell.face == 5)
    {
      cell = S2.S2Cell.FromFaceIJ(cell.face, [cell.ij[1], cell.ij[0]], cell.level);
    }

    // first component of the name is the face
    var name = window.plugin.showcells.FACE_NAMES[cell.face];

    if (cell.level >= 4)
    {
      // next two components are from the most signifitant four bits of the cell I/J
      var regionI = cell.ij[0] >> (cell.level - 4);
      var regionJ = cell.ij[1] >> (cell.level - 4);

      name += zeroPad(regionI + 1, 2) + '-' + window.plugin.showcells.CODE_WORDS[regionJ];
    }

    if (cell.level >= 6)
    {
      // the final component is based on the hibbert curve for the relevant cell
      var facequads = cell.getFaceAndQuads();
      var number = facequads[1][4] * 4 + facequads[1][5];

      name += '-' + zeroPad(number, 2);
    }

    return name;
  };

  window.plugin.showcells.search = function(query)
  {
    var terms = query.term.replace(/\s+/g, '').split(/[,;]/);
    var matches = terms.map(function(string)
    {
      return string.match(window.plugin.showcells.REGEXP);
    });
    if (!matches.every(function(match)
      {
        return match !== null;
      })) return;

    var currentCell = window.plugin.showcells.regionName(S2.S2Cell.FromLatLng(map.getCenter(), 6));

    matches.forEach(function(match)
    {
      if (!match[1])
        match[1] = currentCell.substr(0, 2);
      else
        match[1] = match[1].toUpperCase();

      if (!match[2])
        match[2] = currentCell.substr(2, 2);

      match[3] = match[3].toUpperCase();

      var result = window.plugin.showcells.getSearchResult(match);
      if (result) query.addResult(result);
    });
  };

  // rot and d2xy from Wikipedia
  window.plugin.showcells.rot = function(n, x, y, rx, ry)
  {
    if (ry == 0)
    {
      if (rx == 1)
      {
        x = n - 1 - x;
        y = n - 1 - y;
      }

      return [y, x];
    }
    return [x, y];
  }

  window.plugin.showcells.d2xy = function(n, d)
  {
    var rx, ry, s, t = d,
      xy = [0, 0];
    for (s = 1; s < n; s *= 2)
    {
      rx = 1 & (t / 2);
      ry = 1 & (t ^ rx);
      xy = window.plugin.showcells.rot(s, xy[0], xy[1], rx, ry);
      xy[0] += s * rx;
      xy[1] += s * ry;
      t /= 4;
    }
    return xy;
  };

  window.plugin.showcells.getSearchResult = function(match)
  {
    var faceId = window.plugin.showcells.FACE_NAMES.indexOf(match[1]);
    var id1 = parseInt(match[2]);
    var codeWordId = window.plugin.showcells.CODE_WORDS.indexOf(match[3]);
    var id2 = match[4] === undefined ? undefined : parseInt(match[4]);

    if (faceId === -1 || id1 < 1 && id1 > 16 || codeWordId === -1 || id2 < 0 || id2 > 15) return;

    // looks good. now we need the face/i/j values for this cell

    // face is used as-is

    // id1 is the region 'i' value (first 4 bits), codeword is the 'j' value (first 4 bits)
    var regionI = id1 - 1;
    var regionJ = codeWordId;

    var result = {},
      level;

    if (id2 === undefined)
    {
      result.description = 'Regional score cells (cluster of 16 cells)';
      result.icon = 'data:image/svg+xml;base64,' + btoa('<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" version="1.1">\n	<path style="fill:orange;stroke:none" d="M 1,3.5 9,0 11,8.5 3,12 z"/>\n</svg>\n'.replace(/orange/, 'gold'));
      level = 4;
    }
    else
    {
      result.description = 'Regional score cell';
      result.icon = 'data:image/svg+xml;base64,' + btoa('<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" version="1.1">\n	<path style="fill:orange;stroke:none" d="M 1,3.5 9,0 11,8.5 3,12 z"/>\n</svg>\n');
      level = 6;

      var xy = window.plugin.showcells.d2xy(4, id2);
      regionI = (regionI << 2) + xy[0];
      regionJ = (regionJ << 2) + xy[1];
    }

    // as in the name-construction above, for odd numbered faces, the I and J need swapping
    var cell = (faceId % 2 == 1) ?
      S2.S2Cell.FromFaceIJ(faceId, [regionJ, regionI], level) :
      S2.S2Cell.FromFaceIJ(faceId, [regionI, regionJ], level);

    var corners = cell.getCornerLatLngs();

    result.title = window.plugin.showcells.regionName(cell);
    result.layer = L.geodesicPolygon(corners,
    {
      fill: false,
      color: 'red',
      clickable: false
    });
    result.bounds = L.latLngBounds(corners);

    return result;
  };

  window.plugin.showcells.update = function()
  {
    try
    {
      window.plugin.showcells.regionLayer.clearLayers();
    }
    catch (err)
    {
      if (window.plugin.showcells.debug)
      {
        console.log('Error while clearing old boxes: ' + err.message)
      }
    }

    var bounds = map.getBounds();
    var seenCells = {};

    var drawCellAndNeighbors = function(cell, color, selectedWeight)
    {
      var cellStr = cell.toString();

      if (!seenCells[cellStr])
      {
        // cell not visited - flag it as visited now
        seenCells[cellStr] = true;

        // is it on the screen?
        var corners = cell.getCornerLatLngs();
        var cellBounds = L.latLngBounds([corners[0], corners[1]]).extend(corners[2]).extend(corners[3]);

        if (cellBounds.intersects(bounds))
        {
          // on screen - draw it
          window.plugin.showcells.drawCell(cell, color, selectedWeight);

          // and recurse to our neighbors
          var neighbors = cell.getNeighbors();
          for (var i = 0; i < neighbors.length; i++)
          {
            drawCellAndNeighbors(neighbors[i], color, selectedWeight);
          }
        }
      }
    };

    // centre cell
    var zoom = map.getZoom();
    
    var darkCell = window.plugin.showcells.storage.darkCell;
    var lightCell = window.plugin.showcells.storage.lightCell;
    var lightColor = window.plugin.showcells.storage.lightColor;
    var darkColor = window.plugin.showcells.storage.darkColor;
    var darkCellWidth = window.plugin.showcells.storage.darkWidth;
    var lightCellWidth = window.plugin.showcells.storage.lightWidth;
    var maxzoom = 5;
    var greaterCell = 0;
    if (darkCell > lightCell) {
      greaterCell = darkCell;
    } else {
      greaterCell = lightCell;
    }
    
    //FIXME:  This works great with my screen resolution, but may not for others! Needs to be
    //calculated, but I am too lazy.
    if (greaterCell > 10 && greaterCell < 11) {
      maxzoom  = 6;
    }
   
    if (greaterCell > 10 && greaterCell < 13) {
      maxzoom  = 10;
    }
    
    if (greaterCell > 12 && greaterCell < 16) {
      maxzoom  = 12;
    }
    
    if (greaterCell > 15 && greaterCell < 18) {
      maxzoom  = 15;
    }
   
    if (greaterCell > 17 && greaterCell < 20) {
      maxzoom  = 18;
      
    }
    console.log("Set maxzoom to " + maxzoom +", greater cell is " + greaterCell + " and zoom is " + zoom + ".");
   
    if (zoom >= maxzoom)
    { 
      var cellStop = S2.S2Cell.FromLatLng(map.getCenter(), lightCell);
      var cellGym = S2.S2Cell.FromLatLng(map.getCenter(), darkCell);
      
      drawCellAndNeighbors(cellStop, lightColor, lightCellWidth);
      drawCellAndNeighbors(cellGym, darkColor, darkCellWidth );
    }
    
    // the six cube side boundaries. we cheat by hard-coding the coords as it's simple enough
    var latLngs = [
      [45, -180],
      [35.264389682754654, -135],
      [35.264389682754654, -45],
      [35.264389682754654, 45],
      [35.264389682754654, 135],
      [45, 180]
    ];

    var globalCellOptions = {
      color: 'red',
      weight: 7,
      opacity: 0.5,
      clickable: false
    };

    for (var i = 0; i < latLngs.length - 1; i++)
    {
      // the geodesic line code can't handle a line/polyline spanning more than (or close to?) 180 degrees, so we draw
      // each segment as a separate line
      var poly1 = L.geodesicPolyline([latLngs[i], latLngs[i + 1]], globalCellOptions);
      window.plugin.showcells.regionLayer.addLayer(poly1);

      //southern mirror of the above
      var poly2 = L.geodesicPolyline([
        [-latLngs[i][0], latLngs[i][1]],
        [-latLngs[i + 1][0], latLngs[i + 1][1]]
      ], globalCellOptions);
      window.plugin.showcells.regionLayer.addLayer(poly2);
    }

    // and the north-south lines. no need for geodesic here
    for (var i = -135; i <= 135; i += 90)
    {
      var poly = L.polyline([
        [35.264389682754654, i],
        [-35.264389682754654, i]
      ], globalCellOptions);
      window.plugin.showcells.regionLayer.addLayer(poly);
    }
  }

  window.plugin.showcells.drawCell = function(cell, color, selectedWeight)
  {
    //TODO: move to function - then call for all cells on screen

    // corner points
    var corners = cell.getCornerLatLngs();

    // center point
    var center = cell.getLatLng();

    // name
    var name = window.plugin.showcells.regionName(cell);

    // the level 6 cells have noticible errors with non-geodesic lines - and the larger level 4 cells are worse
    // NOTE: we only draw two of the edges. as we draw all cells on screen, the other two edges will either be drawn
    // from the other cell, or be off screen so we don't care
    var region = L.geodesicPolyline([corners[0], corners[1], corners[2]],
    {
      fill: false,
      color: color,
      opacity: 0.5,
      weight: selectedWeight,
      clickable: false
    });

    window.plugin.showcells.regionLayer.addLayer(region);

    // move the label if we're at a high enough zoom level and it's off screen
    if (map.getZoom() >= 9)
    {
      var namebounds = map.getBounds().pad(-0.1); // pad 10% inside the screen bounds
      if (!namebounds.contains(center))
      {
        // name is off-screen. pull it in so it's inside the bounds
        var newlat = Math.max(Math.min(center.lat, namebounds.getNorth()), namebounds.getSouth());
        var newlng = Math.max(Math.min(center.lng, namebounds.getEast()), namebounds.getWest());

        var newpos = L.latLng(newlat, newlng);

        // ensure the new position is still within the same cell
        var newposcell = S2.S2Cell.FromLatLng(newpos, 6);
        if (newposcell.toString() == cell.toString())
        {
          center = newpos;
        }
        // else we leave the name where it was - offscreen
      }
    }

    var marker = L.marker(center,
    {
      icon: L.divIcon(
      {
        className: 'plugin-showcells-name',
        iconAnchor: [100, 5],
        iconSize: [200, 10],
        html: name,
      })
    });
    //window.plugin.showcells.regionLayer.addLayer(marker);  // ;;;;vib
  };

  var setup = window.plugin.showcells.setup;
  // PLUGIN END //////////////////////////////////////////////////////////

  setup.info = plugin_info; //add the script info data to the function as a property
  if (!window.bootPlugins) window.bootPlugins = [];
  window.bootPlugins.push(setup);
  // if IITC has already booted, immediately run the 'setup' function
  if (window.iitcLoaded && typeof setup === 'function') setup();
} // wrapper end

// inject code into site context
var script = document.createElement('script');
var info = {};
if (typeof GM_info !== 'undefined' && GM_info && GM_info.script) info.script = {
  version: GM_info.script.version,
  name: GM_info.script.name,
  description: GM_info.script.description
};
script.appendChild(document.createTextNode('(' + wrapper + ')(' + JSON.stringify(info) + ');'));
(document.body || document.head || document.documentElement).appendChild(script);