Wallhack

Join https://discord.gg/E3z883VjKB for unreleased hacks and client hacks

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Wallhack
// @namespace    http://tampermonkey.net/
// @version      3.0
// @description Join https://discord.gg/E3z883VjKB for unreleased hacks and client hacks
// @author      Graphicardeater
// @match        *://kour.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=tampermonkey.net
// @grant        none
// @license      MIT
// ==/UserScript==
 
( function() {
	'use strict';
 
	const WebGL = WebGL2RenderingContext.prototype;
	HTMLCanvasElement.prototype.getContext = new Proxy( HTMLCanvasElement.prototype.getContext, {
		apply( target, thisArgs, args ) {
			return Reflect.apply( ...arguments );
 
		}
	} );
	if( window.observer != undefined ) {
		window.observer.disconnect();
	}
	window.MutationObserver = {
		observe : function() {
			console.log( "Observed" );
		}
	};
	if( window.location.href.indexOf( "/a" ) != -1 ) {
		window.location.href = "https://kour.io";
	}
	var gl = null;
	const handler = {
		apply( target, thisArgs, args ) {
			const program = thisArgs.getParameter( thisArgs.CURRENT_PROGRAM );
 
			if( !program.uniforms ) {
 
				program.uniforms = {
					enabled: thisArgs.getUniformLocation( program, 'enabled' ),
					threshold: thisArgs.getUniformLocation( program, 'threshold' )
				};
 
			}
			var couldBePlayer = true;
			var threshold = 4.6;
			program.uniforms.enabled && thisArgs.uniform1i( program.uniforms.enabled, couldBePlayer );
			program.uniforms.threshold && thisArgs.uniform1f( program.uniforms.threshold, threshold );
			if( couldBePlayer ) {
				gl = thisArgs;
			}
 
			Reflect.apply( ...arguments );
 
		}
	};
 
	WebGL.drawElements = new Proxy( WebGL.drawElements, handler );
	WebGL.drawElementsInstanced = new Proxy( WebGL.drawElementsInstanced, handler );
 
	WebGL.shaderSource = new Proxy( WebGL.shaderSource, {
		apply( target, thisArgs, args ) {
			let [ shader, src ] = args;
			if( src.indexOf( 'gl_Position' ) > - 1 ) {
				if ( src.indexOf( 'OutlineEnabled' ) > - 1 ) {
					shader.isPlayerShader = true;
				}
				src = src.replace( `void main()
{`, `
					out float vDepth;
					out float enabled;
					uniform float threshold;
 
					void main() {
						enabled = 0.1;
 
					` );
				if( src.indexOf( "hlslcc_mtx4x4unity_WorldToObject" ) != -1 && src.indexOf( "_MaskSoftnessX" ) == -1
					&& src.indexOf( "vs_TEXCOORD5.xyz = unity_SHC.xyz * vec3(u_xlat16_2) + u_xlat16_3.xyz;" ) != -1
					&& src.indexOf( "_DetailAlbedoMap_ST" ) != -1
					&& src.indexOf( "vs_TEXCOORD1.w = 0.0;" ) != -1
				) {
					src = src.replace( "enabled = 0.0", `enabled = 1.0;
						if( in_POSITION0.y > 10.0 ) {
							//enabled = 2.0;
						}` );
					src = src.replace( /return;/, `
						gl_Position.z = 0.01 + gl_Position.z * 0.1;
					` );
				}
 
			} else if ( src.indexOf( 'SV_Target0' ) > - 1 ) {
				src = src.replace( 'void main', `
 
				in float vDepth;
				in float enabled;
 
				void main
 
				` ).replace( /return;/, `
 
				if( enabled > 0.5 && SV_Target0.a == 1.0 ) {
 
					SV_Target0 = mix( SV_Target0 * 0.8, vec4( 1.0, 0.0, 0.0, 1.0 ), 0.4 );
					if( enabled > 0.5 ) {
						//SV_Target0.xyz = vec3( 1.0, 0.0, 0.0 );
					}
					SV_Target0.a = 1.0;
 
				}
 
				` );
			}
			args[ 1 ] = src;
			return Reflect.apply( ...arguments );
		}
	} );
} )();