Fortnite Aimbot

Automatically aim at enemies in Fortnite.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Fortnite Aimbot
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Automatically aim at enemies in Fortnite.
// @author       VUX
// @match        https://www.epicgames.com/fortnite
// @grant        none
// ==/UserScript==
 
(function() {
    'use strict';
 
    // Function to calculate the angle between two points
    function calculateAngle(targetX, targetY, playerX, playerY) {
        return Math.atan2(targetY - playerY, targetX - playerX) * (180 / Math.PI);
    }
 
    // Function to aim at enemies
    function aimAtEnemies() {
        // Get coordinates of enemies and player
        const enemyX = document.getElementById('enemy').getBoundingClientRect().x;
        const enemyY = document.getElementById('enemy').getBoundingClientRect().y;
        const playerX = document.getElementById('player').getBoundingClientRect().x;
        const playerY = document.getElementById('player').getBoundingClientRect().y;
 
        // Calculate angle between player and enemy
        const angle = calculateAngle(enemyX, enemyY, playerX, playerY);
 
        // Rotate player towards enemy
        document.getElementById('player').style.transform = `rotate(${angle}deg)`;
    }
 
    // Call aimAtEnemies function every 100 milliseconds
    setInterval(aimAtEnemies, 100);
})();