Display every game in the lobby

Show all 6 potential games while in the lobby

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        Display every game in the lobby
// @author      commander
// @version     0.0.2
// @license     GPL-3.0
// @namespace   https://github.com/asger-finding/tanktrouble-userscripts
// @match       https://tanktrouble.com/*
// @match       https://beta.tanktrouble.com/*
// @exclude     *://classic.tanktrouble.com/
// @description Show all 6 potential games while in the lobby
// @run-at      document-end
// @grant       none
// @noframes
// ==/UserScript==

UIConstants.GAME_ICON_POOL_SIZE = 6;
UIConstants.GAME_ICON_COUNT = 6;
UIConstants.GAME_ICON_WIDTH /= 1.9;
UIConstants.GAME_ICON_HEIGHT /= 1.9;

UIGameIconImage.prototype.spawn = function(x, y, gameState, favouriteActiveQueuedCounts) {
	this.reset(x, y);
	this.gameId = gameState.getId();
	this.mode = gameState.getMode();
	this.ranked = gameState.getRanked();
	this.playerStates = gameState.getPlayerStates();
	this.favouriteActiveQueuedCounts = favouriteActiveQueuedCounts;
	this._updateUI();
	const delay = 50 + (Math.random() * 200);
	if (this.removeTween) this.removeTween.stop();

	this.game.add.tween(this.scale).to({
		x: UIConstants.ASSET_SCALE / 1.9,
		y: UIConstants.ASSET_SCALE / 1.9
	}, UIConstants.ELEMENT_POP_IN_TIME, Phaser.Easing.Back.Out, true, delay);
};