Geoguessr Guess Sound

Plays a sound when you or your opponent guesses in duels

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Geoguessr Guess Sound
// @description  Plays a sound when you or your opponent guesses in duels
// @version      1.0.2
// @author       Tyow#3742
// @match        *://*.geoguessr.com/*
// @license      MIT
// @namespace    https://greasyfork.org/users/1011193
// ==/UserScript==

const audio = document.createElement('audio');

/* ############################################################################### */
/* ##### DON'T MODIFY ANYTHING ABOVE HERE UNLESS YOU KNOW WHAT YOU ARE DOING ##### */
/* ############################################################################### */

audio.volume = 1; // Can be replaced by any number between 0 and 1

// The below can be replaced by any link that goes directly to an mp3 file, to change the sound played on join
audio.src = "https://www.dropbox.com/scl/fi/bsp7jcylwl7b9iuvn80ge/A-Tone-His_Self-1266414414.mp3?rlkey=07w27nj2u6j77nmiwvwpiurin&dl=1"

let userGuess = false; // controls whether you hear the sound when you guess first.
// change 'false' to 'true' to hear a sound when you guess first

/* ############################################################################### */
/* ##### DON'T MODIFY ANYTHING BELOW HERE UNLESS YOU KNOW WHAT YOU ARE DOING ##### */
/* ############################################################################### */

audio.id = "guessSoundAudioPlayer";
audio.preload = 'auto';


const addAudio = () => {
    document.body.appendChild(audio);
}

const playSound = () => {
    audio.play();
}

/*
* When the timer element becomes visible
* If sound has not been played yet
* This will check if the guess was from the user or not
* Then it will check if "userGuess" is true, and play sound accordingly
*/

let played = false;

const checkTeamDuels = () => {
    if (!location.pathname.startsWith("/team-duels")) return false;

    const chatmsgs = document.querySelectorAll("[class^=chat-message_sharedRoot__]");

    for (const m of chatmsgs) {
        let isHidden = false; // Initialize the isHidden flag
        let isSystem = false;

        m.classList.forEach(c => {
            if (c.startsWith("chat-message_systemMessageRoot__")) {
                isSystem = true;
                isHidden = m.classList.contains("chat-message_isHidden__FnZCR"); // Check if the element has the hidden class
            }
        });

        if (isHidden === false && isSystem) {
            return true;
        }
    }

    return false;
}

const checkStatus = () => {
    if (!(location.pathname.startsWith("/duels") || location.pathname.startsWith("/team-duels"))) {
        return;
    }
    let timer = document.querySelector("[class^='clock-timer_timerContainer__']");
    let stress = document.querySelector("[class^='stress-indicator_container__']");
    if ((timer !== null) && !played && (userGuess ? true : (stress !== null || checkTeamDuels()))) {
        addAudio();
        playSound();
        played = true;
    } else if (timer == null) {
        played = false;
    }
}

// For testing

//document.addEventListener('mousedown', () => {
//    addAudio();
//    playSound();
//});

new MutationObserver(async (mutations) => {
    checkStatus();
}).observe(document.body, { subtree: true, childList: true });