Night Mode [MooMoo.IO]

Night mode for MooMoo.IO.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        Night Mode [MooMoo.IO]
// @description Night mode for MooMoo.IO.
// @version     1.0
// @author      @ihymidnight
// @namespace   https://greasyfork.org/en/users/1110675-ihymidnight
// @match       *://*.moomoo.io/*
// @grant       none
// ==/UserScript==

const originalDrawImage = CanvasRenderingContext2D.prototype.drawImage;

CanvasRenderingContext2D.prototype.drawImage = function () {
  // Set the brightness of the game UI.
  const shadowVal = 60;
  const gameUI = document.querySelector("#gameCanvas");
  gameUI.style.filter = `brightness(${shadowVal}%)`;

  // Get the width and height of the image being drawn.
  const imageWidth = arguments[3] || arguments[0].width;
  const imageHeight = arguments[4] || arguments[0].height;

  // Calculate the center of the image.
  const centerX = arguments[1] + imageWidth / 2;
  const centerY = arguments[2] + imageHeight / 2;

  // Save the current state of the canvas.
  this.save();

  // Set the shadow color and blur radius.
  this.shadowColor = "rgba(204, 0, 95, 0.5)";
  this.shadowBlur = 10;

  // Draw the image with the shadow.
  originalDrawImage.apply(this, arguments);

  // Restore the canvas to its previous state.
  this.restore();

  // Reset the shadow color and blur radius.
  this.shadowColor = "transparent";
  this.shadowBlur = 0;
};