easy-fight

move start fight and outcome button for easy click

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         easy-fight
// @namespace    seintz.torn.easy-fight
// @version      6.2.1
// @author       seintz [2460991], finally [2060206], Anxiety [2149726]
// @description  move start fight and outcome button for easy click
// @license      GNU GPLv3
// @source       https://update.greasyfork.org/scripts/448790/easy-fight.user.js
// @match        https://www.torn.com/loader.php?sid=attack*
// @grant        GM_addStyle
// @run-at       document-start
// ==/UserScript==

(function () {
  'use strict';

  window.nstEasyFightSettings = {
    /*! leave, mug, or hosp */
    outcome: "mug",
    /*! primary, secondary, melee */
    defaultWeapon: "melee",
    /*! true or false */
    useTemp: false
  };
  /*!
   * -------------------------------------------------------------------------
   * |    DO NOT MODIFY BELOW     |
   * -------------------------------------------------------------------------
   */
  const { outcome, useTemp, defaultWeapon } = window.nstEasyFightSettings;
  const dialogSelector = 'div[class^="dialogButtons"]';
  const defenderSelector = 'div[class^="playerArea"] [class^="playerWindow"] [class*="defender"]';
  const wepImgSel = '[class^="weaponImage"] img';
  const wepWrapSel = {
    primary: "#weapon_main",
    secondary: "#weapon_second",
    melee: "#weapon_melee",
    temp: "#weapon_temp"
  };
  const waitForElement = (callback, waitElement) => {
    const element = document == null ? void 0 : document.querySelector(waitElement);
    if (element) callback(element);
    let elemFound = false;
    const obs = new MutationObserver((mutations) => {
      mutations.forEach((mutation) => {
        var _a;
        if (elemFound) return;
        const mutAddedNodes = Array.from(mutation.addedNodes);
        for (const mutNode of mutAddedNodes) {
          if (!(mutNode == null ? void 0 : mutNode.querySelector)) continue;
          const elem = mutNode == null ? void 0 : mutNode.querySelector(waitElement);
          const parElem = (_a = mutNode == null ? void 0 : mutNode.parentElement) == null ? void 0 : _a.querySelector(waitElement);
          const element2 = elem ? elem : parElem ? parElem : false;
          if (!element2) continue;
          callback(element2);
          elemFound = true;
          obs.disconnect();
          break;
        }
      });
    });
    obs.observe(document.documentElement, { childList: true, subtree: true });
  };
  const moveButton = (startButton) => {
    if (!startButton) return;
    const startFight = startButton.innerText.toLowerCase().includes("fight");
    const wepSel = useTemp && startFight ? wepWrapSel.temp : wepWrapSel[defaultWeapon];
    const wepImgElem = document.querySelector(`${wepSel} ${wepImgSel}`);
    const wepWrapElem = document.querySelector(wepSel);
    if (!wepImgElem || !wepWrapElem) return;
    const buttonWrapper = document.createElement("div");
    buttonWrapper.classList.add("nst-easy-fight");
    buttonWrapper.appendChild(startButton);
    wepWrapElem.insertBefore(buttonWrapper, wepImgElem.nextSibling);
    buttonWrapper.style.position = "absolute";
    buttonWrapper.style.top = wepImgElem.offsetTop + "px";
    buttonWrapper.style.left = "15px";
    startButton.addEventListener("click", () => {
      buttonWrapper.remove();
    });
  };
  const checkButtons = (node = document) => {
    if (!node) node = document;
    const buttonsList = Array.from(node == null ? void 0 : node.querySelectorAll(`${dialogSelector} button`));
    if (!buttonsList || buttonsList.length < 1) return;
    const buttonToMove = buttonsList.find((btn) => {
      const text = btn.innerText.toLowerCase();
      return text.includes(outcome.toLowerCase()) || text.includes("fight");
    });
    if (buttonToMove) moveButton(buttonToMove);
  };
  const startObs = (node) => {
    checkButtons(node);
    obsButtons.disconnect();
    obsButtons.observe(node.parentNode, { attributes: true, childList: true, subtree: true });
  };
  const obsButtons = new MutationObserver(() => checkButtons());
  const attachObs = () => waitForElement(startObs, defenderSelector);
  attachObs();
  window.addEventListener("resize", attachObs);

})();