swordz.IO Hack

Support extension for SwOrDz.Io

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         swordz.IO Hack
// @namespace    Sasha
// @version      1.2.1
// @description  Support extension for SwOrDz.Io
// @author       Sasha2210
// @match        *.swordz.io
// @grant        ur mum
// ==/UserScript==

(function() {
	//Вырубаем сразу же после загрузки звуки и музыку
    toggleSound();
    toggleMusic();

    //Вырубаем отрисовку говнотутора
    Img.other[1].src= "";
})();

/*
А это шляпа с сообщеницами :D Осторожно, говнокод.
var msgQueue = 0;
function msgMeme() {
    if(Player.list[selfId].map != 'menu') {
        var msg;
        switch(msgQueue) {
            case 0:
                msg = '🌑 Qmaks 🌑';
                break;
            case 1:
                msg = '🌒 Qmaks 🌒';
                break;
            case 2:
                msg = '🌓 Qmaks 🌓';
                break;
            case 3:
                msg = '🌔 Qmaks 🌔';
                break;
            case 4:
                msg = '🌕 Qmaks 🌕';
                break;
            case 5:
                msg = '🌖 Qmaks 🌖';
                break;
            case 6:
                msg = '🌗 Qmaks 🌗';
                break;
            case 7:
                msg = '🌘 Qmaks 🌘';
                break;
            default:
                break;
        }
        if(msgQueue >= 0 && msgQueue <= 7) {
            msgQueue++;
            if(msgQueue == 7) {
                msgQueue = 0;
            }
        }
        socket.emit('keyPress', {
            inputId: 'chatMessage',
            state: msg
        });
        typing = false;
    }
}
setInterval(msgMeme, 250);*/

var aimbot = false;
var tracers = true;
var staying = false;
var speedhack = false;
var autorespawn = false;
var isAimbotActive = false;

function onUpdate() {
    if(autorespawn && Player.list[selfId].map == "menu" && respawnButton.style.display != " ") {
        respawnButton.click();
        playButton.click();
    }
    if(Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
        if(staying) {
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: 0
            });
        }
        if(aimbot) {
            var prevPlayer = {};

            var diffX;
            var diffY;

            for(var playerId in Player.list) {
                if(playerId != selfId) {
                    var otherPlayer = Player.list[playerId];
                    if(otherPlayer.map != undefined && otherPlayer.map != "menu") {
                        diffX = otherPlayer.x - Player.list[selfId].x;
                        diffY = otherPlayer.y - Player.list[selfId].y;
                        var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
                        if(prevPlayer.distance != undefined) {
                            if(currentDistance <= prevPlayer.distance) {
                                prevPlayer.player = otherPlayer;
                                prevPlayer.distance = currentDistance;
                            }
                        } else {
                            prevPlayer.player = otherPlayer;
                            prevPlayer.distance = currentDistance;
                        }
                    }
                }
            }

            if(isAimbotActive = (prevPlayer.distance != undefined && !isNaN(prevPlayer.distance) && prevPlayer.distance <= 500)) {
                diffX = prevPlayer.player.x - Player.list[selfId].x;
                diffY = prevPlayer.player.y - Player.list[selfId].y;
                mouseAngle = (Math.atan2(diffY, diffX) * 180 / Math.PI);
                //AutoAttack
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
                });
                socket['emit']('keyPress', {
                    inputId: 'leftButton',
                    state: true
                });
            }
        }
    }
}

setInterval(onUpdate, 100);

document.onmousemove = function (info) {
    if (info.clientX < 110 && info.clientY > window.innerHeight - 310) {
        return;
    }
    if (Player.list[selfId] && Player.list[selfId].map != 'menu') {
        var x = -canvasWIDTH / 2 + info.clientX;
        var y = -canvasHEIGHT / 2 + info.clientY;
        if(!isAimbotActive) {
            mouseAngle = Math.atan2(y, x) / Math.PI * 180;
        }
        mouseDistance = 1;
        if (getDistance(x, y, 0, 0) < canvasWIDTH * canvasWIDTH / 324) {
            mouseDistance = 1 * (getDistance(x, y, 0, 0) / (canvasWIDTH * canvasWIDTH / 324));
        } else {
            mouseDistance = 1;
        }
    }
}

document.onkeyup = function (key) {
    switch(key.keyCode) {
        case 69: //on E
            speedhack = false;
            if(!aimbot) {
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: mouseAngle
                });
            }
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: 1
            });
            break;
        case 87: //on W
            inputAttack(false);
            break;
        case 32: //on SPACE
            inputDash(false);
            break;
        case 13:
            inputChat(); //on ENTER
            break;
        case 80: //on P
            if(!typing) {
                tFunction();
            }
            break;
        default:
            break;
    }
}

document.onkeydown = function (key) {
    //if(document.getElementById('chatMessage') == null) {
    if(!typing) {
        switch(key.keyCode) {
            case 68: //on D
                autorespawn = !autorespawn;
                break;
            case 81: //on Q
                aimbot = !aimbot;
                if(!aimbot) {
                    socket['emit']('keyPress', {
                        inputId: 'leftButton',
                        state: false
                    });
                    isAimbotActive = false;
                }
                break;
            case 90: //on Z
                tracers = !tracers;
                break;
            case 65: //on A
                staying = !staying;
                break;
            case 69: //on E
                if(!aimbot && !speedhack) {
                    socket.emit('keyPress', {
                        inputId: 'angle',
                        state: ((mouseAngle + 180) % 360)
                    });
                }
                socket.emit('keyPress', {
                    inputId: 'mouseDistance',
                    state: -5000
                });
                speedhack = true;
                break;
            case 87: //on W
                inputAttack(true);
                break;
            case 32: //on Space
                inputDash(true);
                break;
            default:
                break;
        }
    }
}

function onRender() {
    if(tracers && Player.list[selfId] != undefined && Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
        for(var playerId in Player.list) {
            if(playerId != selfId) {
                var target = Player.list[playerId];
                var diffX = target.x - Player.list[selfId].x;
                var diffY = target.y - Player.list[selfId].y;
                var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
                if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) {
                    ctx.beginPath();
                    ctx.moveTo(WIDTH / 2, HEIGHT / 2);
                    ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true);
                    ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2);
                    ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true);
                    ctx.lineWidth = 2;
                    ctx.strokeStyle = "#e74c3c";
                    ctx.stroke();
                }
            }
        }
    }

    ctx.font = "20px Comic Sans MS";
    ctx.textAlign = "center";

    ctx.fillStyle = aimbot ? "green" : "red";
    ctx.fillText("AimBot [Q]", 80, 80);

    ctx.fillStyle = tracers ? "green" : "red";
    ctx.fillText("Tracers [Z]", 80, 105);

    ctx.fillStyle = staying ? "green" : "red";
    ctx.fillText("Staying [A]", 80, 130);

    ctx.fillStyle = speedhack ? "green" : "red";
    ctx.fillText("SpeedHack [E]", 80, 155);

    ctx.fillStyle = autorespawn ? "green" : "red";
    ctx.fillText("AutoRespawn [D]", 80, 180);

    requestAnimationFrame(onRender);
}

onRender();

animate = function() {
    intervalTimer++;
    requestAnimationFrame(animate);
    if (!selfId) {
        return;
    }
    ctx.clearRect(0, 0, WIDTH, HEIGHT);
    for (var PlayerID in Player.list) {
        Player.list[PlayerID].update();
    }
    for (var NpcID in NPC.list) {
        NPC.list[NpcID].update();
    }
    for (var MobID in Mob.list) {
        Mob.list[MobID].update();
    }
    for (var BulletID in Bullet.list) {
        Bullet.list[BulletID].update();
    }
    drawMap();
    if (intervalTimer % FPS == 0) {
        manageMusic();
    }
    if (intervalTimer % 4 == 0 && Player.list[selfId].map == 'menu') {
        manageShop();
        manageHighScore();
    }
    if (Player['list'][selfId]['map'] == 'menu') {
        if (adTimer2++ > 60 * FPS) {
            aipDisplayTag['refresh']('fightz-io_336x280');
            aipDisplayTag['refresh']('fightz-io_300x250');
            adTimer2 = 0;
        }
    } else {
        adTimer2 = 0;
    }
    if (intervalTimer % 8 == 0 && Player['list'][selfId]['map'] !== 'menu') {
        if (Math['abs'](angleStatus - mouseAngle) > 1 || Math['abs'](distanceStatus - mouseDistance) > 0.1) {
            if(!isAimbotActive) {
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: speedhack ? (mouseAngle + 360) % 360 : mouseAngle
                });
            }
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: speedhack ? 45 : (staying ? 15 : mouseDistance)
            });
            angleStatus = mouseAngle;
            distanceStatus = mouseDistance;
        }
    }
    for (var DecorationID in Decoration.list) {
        if (Decoration.list[DecorationID].type != 35) {
            Decoration.list[DecorationID].draw();
        }
    }
    for (var foodID in Food.list) {
        Food.list[foodID].draw();
    }
    for (var mobID in Mob.list) {
        Mob.list[mobID].draw();
    }
    for (var ncpID in NPC.list) {
        NPC.list[ncpID].draw();
    }
    for (var bulletID in Bullet.list) {
        Bullet.list[bulletID].draw();
    }
    for (var playerID in Player.list) {
        Player.list[playerID].draw();
    }
    for (var decorationID in Decoration.list) {
        if (Decoration.list[decorationID].type == 35) {
            Decoration.list[decorationID].draw();
        }
    }
    for (var PLAYERID in Player.list) {
        Player.list[PLAYERID].drawMessage();
    }
    if (!(Player.list[selfId].score <= scoreRecord)) {
        scoreRecord = Player.list[selfId].score;
        levelRecord = Player.list[selfId].level;
        setCookie('scoreRecord', scoreRecord, 365);
        setCookie('levelRecord', levelRecord, 365);
    }
    if (!(Player.list[selfId].score <= scoreRecordThisGame)) {
        scoreRecordThisGame = Player.list[selfId].score;
        levelRecordThisGame = Player.list[selfId].level;
    }
    if (Player.list[selfId].map != 'menu') {
        drawLeaderboard();
        homeDiv.style.display = 'none';
        document.getElementById('controlContainer').style.display = 'block';
    } else {
        if (homeDiv.style.display == 'none' && deathTimer++ >= (FPS * 1)) {
            deathTimer = 0;
            homeDiv.style.display = 'block';
            if (firstLogin == 1) {
                respawnDiv.style.display = 'block';
                readyDiv.style.display = 'none';
                scoreRecordThisGame = 0;
                levelRecordThisGame = 0;
            }
            document.getElementById('controlContainer').style.display = 'none';
            signDivSignIn.style.display = 'none';
            signDivLoading.style.display = 'inline-block';
            if (finishLoading == 0 && loadPlayButton == 1) {
                signDivSignIn.style.display = 'inline-block';
                signDivLoading.style.display = 'none';
            }
            if (typing == true) {
                document.getElementById('chatContainer').innerHTML = '';
                typing = false;
            }
            if (firstLogin == 1) {
                spawnMessage.style.display = 'block';
                spawnMessage.innerHTML = 'You died. You\'ll spawn with +' + Player.list[selfId].score + ' score!';
            }
        }
    }
}