Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.

Před instalací, Greasy Fork chce abyste věděli, že tento skript obsahuje "antifunkce", což jsou věci, které spíše přispívají autorovi skriptu, než vám.

Tento skript přidává reklamy na vámi navštěvované stránky.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.4.1
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @match        *://algebra.best/*
// @match        *://algebra.vip/*
// @match        *://biologyclass.club/*
// @match        *://deadlyegg.com/*
// @match        *://deathegg.world/*
// @match        *://eggcombat.com/*
// @match        *://egg.dance/*
// @match        *://eggfacts.fun/*
// @match        *://egghead.institute/*
// @match        *://eggisthenewblack.com/*
// @match        *://eggsarecool.com/*
// @match        *://geometry.best/*
// @match        *://geometry.monster/*
// @match        *://geometry.pw/*
// @match        *://geometry.report/*
// @match        *://hardboiled.life/*
// @match        *://hardshell.life/*
// @match        *://humanorganising.org/*
// @match        *://mathdrills.info/*
// @match        *://mathfun.rocks/*
// @match        *://mathgames.world/*
// @match        *://math.international/*
// @match        *://mathlete.fun/*
// @match        *://mathlete.pro/*
// @match        *://overeasy.club/*
// @match        *://scrambled.best/*
// @match        *://scrambled.tech/*
// @match        *://scrambled.today/*
// @match        *://scrambled.us/*
// @match        *://scrambled.world/*
// @match        *://shellshockers.club/*
// @match        *://shellshockers.site/*
// @match        *://shellshockers.us/*
// @match        *://shellshockers.world/*
// @match        *://softboiled.club/*
// @match        *://violentegg.club/*
// @match        *://violentegg.fun/*
// @match        *://yolk.best/*
// @match        *://yolk.life/*
// @match        *://yolk.rocks/*
// @match        *://yolk.tech/*
// @match        *://zygote.cafe/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// @run-at       document-start
// @antifeature  ads
// @require      https://cdn.jsdelivr.net/npm/[email protected]
// @require      https://cdn.jsdelivr.net/npm/[email protected]/babylon.min.js
// ==/UserScript==

const keys = {};

const StringReplace = String.prototype.replace;

function log( msg, ...args ) {

	console.log( '%c' + msg, 'color: red; background: black; font-size: 2em;', ...args );

}

window.XMLHttpRequest = class extends window.XMLHttpRequest {

	open( method, url ) {

		if ( url.indexOf( 'shellshock.js' ) > - 1 ) {

			this.isScript = true;

		}

		return super.open( ...arguments );

	}

	get response() {

		if ( this.isScript ) {

			let code = super.response;

			let babylonVarName,
				playersVarName,
				myPlayerVarName,
				sceneVarName,
				cullFuncName;

			const extractors = { 
				BracketSingleQuote() {

					const matches = /([a-zA-Z_$0-9]+)\['([^']+)'\]\['([^']+)'\]\("[^"]+",{si/.exec( code );

					babylonVarName = matches[ 1 ];
					playersVarName = /[a-zA-Z_$0-9]+\['[^']+'\]\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ];
					myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
					sceneVarName = /if\([a-zA-Z_$0-9]+\['[^']+'\]\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ];
					cullFuncName = /=([a-zA-Z_$0-9]+)\(this\['([^']+)'\],\.[0-9]+\)/.exec( code )[ 1 ];

					keys.MeshBuilder = matches[ 2 ];
					keys.CreateBox = matches[ 3 ];
					keys.CreateLines = /\['([^']+)'\]\("",{po/.exec( code )[ 1 ];
					keys.Vector3 = /new [a-zA-Z_$0-9]+\['([^']+)'\]\(\.5,\.5,\.5\),/.exec( code )[ 1 ];
					keys.actor = /this\['([^']+)'\]\['([^']+)'\]\.position,!/.exec( code )[ 1 ];
					keys.playing = /OPEN&&[a-zA-Z_$0-9]+\['([^']+)'\]/.exec( code )[ 1 ];

					keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\['([^']+)'\]=Math\.r/.exec( code )[ 1 ];
					keys.pitch = /\),[a-zA-Z_$0-9]+\['([^']+)'\]=Math\.max\(Math\.min/.exec( code )[ 1 ];
					keys.mesh = /,\.[0-9]+\);this\['([^']+)'\]\['([^']+)'\]\(/.exec( code )[ 1 ];

				},
				BracketDoubleQuote() { // might not be needed but just in case

					const matches = /([a-zA-Z_$0-9]+)\["([^"]+)"\]\["([^"]+)"\]\("[^"]+",{si/.exec( code );

					babylonVarName = matches[ 1 ];
					playersVarName = /[a-zA-Z_$0-9]+\["[^"]+"\]\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ];
					myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
					sceneVarName = /if\([a-zA-Z_$0-9]+\["[^"]+"\]\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ];
					cullFuncName = /=([a-zA-Z_$0-9]+)\(this\["([^"]+)"\],\.[0-9]+\)/.exec( code )[ 1 ];

					keys.MeshBuilder = matches[ 2 ];
					keys.CreateBox = matches[ 3 ];
					keys.CreateLines = /\["([^"]+)"\]\("",{po/.exec( code )[ 1 ];
					keys.Vector3 = /new [a-zA-Z_$0-9]+\["([^"]+)"\]\(\.5,\.5,\.5\),/.exec( code )[ 1 ];
					keys.actor = /this\["([^"]+)"\]\["([^"]+)"\]\.position,!/.exec( code )[ 1 ];
					keys.playing = /OPEN&&[a-zA-Z_$0-9]+\["([^"]+)"\]/.exec( code )[ 1 ];

					keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\["([^"]+)"\]=Math\.r/.exec( code )[ 1 ];
					keys.pitch = /\),[a-zA-Z_$0-9]+\["([^"]+)"\]=Math\.max\(Math\.min/.exec( code )[ 1 ];
					keys.mesh = /,\.[0-9]+\);this\["([^"]+)"\]\["([^"]+)"\]\(/.exec( code )[ 1 ];

				}, 
				Dot() { // in case the shellshock devs revert back to dot syntax :skull:

					playersVarName = /[a-zA-Z_$0-9]+\.[a-zA-Z_$0-9]+\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ];
					myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
					sceneVarName = /if\([a-zA-Z_$0-9]+\.[a-zA-Z_$0-9]+\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ];
					cullFuncName = /=([a-zA-Z_$0-9]+)\(this\.([a-zA-Z_$0-9]+),\.[0-9]+\)/.exec( code )[ 1 ];
	 
					keys.actor = /this\.([a-zA-Z_$0-9]+)\.[a-zA-Z_$0-9]+\.position,!/.exec( code )[ 1 ];
					keys.playing = /OPEN&&[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)/.exec( code )[ 1 ];
	 
					keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)=Math\.r/.exec( code )[ 1 ];
					keys.pitch = /\),[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)=Math\.max\(Math\.min/.exec( code )[ 1 ];
					keys.mesh = /,\.[0-9]+\);this\.([a-zA-Z_$0-9]+)\.[a-zA-Z_$0-9]+\(/.exec( code )[ 1 ];

				}
			};

			const numExtractors = Object.keys( extractors ).length;
			let failures = 0;

			for ( const name in extractors ) {

				try {

					extractors[ name ]();

					log( `SUCCESS: ${name} passed!` );
					break;

				} catch ( error ) {

					log( `WARNING: ${name} extractor failed!` );

					failures ++;
					if ( failures >= numExtractors ) {

						log( `FATAL: Script failed to inject.`, getVars() );
						alert( 'Script failed to inject. Report the issue to the script developer.\n' + JSON.stringify( getVars(), undefined, 2 ) );
						return code;

					}

				}

			}

			function getVars() {

				return {
					babylonVarName,
					playersVarName,
					myPlayerVarName,
					playersVarName,
					sceneVarName,
					cullFuncName,
					keys
				};

			}

			log( 'Injecting code', getVars() );

			code = StringReplace.call( code, sceneVarName + '.render()', `

				window[ '${onUpdateFuncName}' ]( 
					${playersVarName}, 
					${myPlayerVarName}
				);

			${sceneVarName}.render()` );
			code = StringReplace.call( code, `function ${cullFuncName}`, `

				function ${cullFuncName}() {

					return true;

				}

			function someFunctionWhichWillNeverBeUsedNow` );

			return code;

		}

		return super.response;

	}

};

const settings = {
	aimbotEnabled: true, 
	aimbotOnRightMouse: false, 
	espEnabled: true, 
	showLines: true, 
	showTeam: false, 
	createdBy: 'Zertalious', 
	showHelp() {

		dialogEl.style.display = dialogEl.style.display === '' ? 'none' : '';

	}
};

const keyToSetting = {
	'KeyB': 'aimbotEnabled', 
	'KeyV': 'espEnabled', 
	'KeyN': 'showLines', 
	'KeyL': 'aimbotOnRightMouse',
	'KeyK': 'showTeam'
};

let gui, controllers;

function initGui() {

	const settingToKey = {};
	for ( const key in keyToSetting ) {

		settingToKey[ keyToSetting[ key ] ] = key;

	}

	gui = new lil.GUI();
	controllers = {};
	for ( const key in settings ) {

		let name = fromCamel( key );
		let shortKey = settingToKey[ key ];

		if ( shortKey ) {

			if ( shortKey.startsWith( 'Key' ) ) shortKey = shortKey.slice( 3 );
			name = `[${shortKey}] ${name}`;

		}

		controllers[ key ] = gui.add( settings, key ).name( name ).listen();

	}

	const titleEl = gui.domElement.querySelector( '.title' );
	titleEl.innerText = `[/] Controls`;

	gui.domElement.style.zIndex = '99999';
	controllers.createdBy.disable();

}

function fromCamel( text ) {

	const result = text.replace( /([A-Z])/g, ' $1' );
	return result.charAt( 0 ).toUpperCase() + result.slice( 1 );

}

const temp = document.createElement( 'div' );

temp.innerHTML = `<style>

.info {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(0, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
	font-weight: bolder;
}

.info * {
	color: #fff;
}

.close-icon {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}

.close-icon:before, .close-icon:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}

.close-icon:after {
	transform: translate(-50%, -50%) rotate(45deg);
}

.close-icon:hover {
	opacity: 1;
}

.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
}

.btn:active {
	transform: scale(0.8);
}

.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	color: #fff;
	background: rgba(0, 0, 0, 0.6);
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}

@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}

	to {
		transform: none;
	}
}

</style>
<div class="msg" style="display: none;"></div>
<div class="info">${`<div class="close-icon" onclick="this.parentNode.style.display='none';"></div>
	<big>== Shellshock.IO Aimbot & ESP ==</big>
	<br>
	<br>
	[B] to toggle aimbot
	<br>
	[V] to toggle ESP
	<br>
	[N] to toggle ESP Lines
	<br>
	[K] to toggle team ESP
	<br>
	[L] to toggle aimbot on <br>right mouse hold
	<br>
	[H] to show/hide help
	<br>
	[/] to show/hide control panel
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;">
		<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div>
		<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
	</div>
	` }
</div>`;

const msgEl = temp.querySelector( '.msg' );
const dialogEl = temp.querySelector( '.info' );

window.addEventListener( 'DOMContentLoaded', async function () {

	initGui();

	while ( temp.children.length > 0 ) {

		document.body.appendChild( temp.children[ 0 ] );

	}

} );

let rightMouseDown = false;

function handleMouse( event ) {

	if ( event.button === 2 ) {

		rightMouseDown = event.type === 'pointerdown' ? true : false;

	}

}

window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );

function toggleSetting( key ) {

	settings[ key ] = ! settings[ key ];
	showMsg( fromCamel( key ), settings[ key ] );

}

window.addEventListener( 'keyup', function ( event ) {

	if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) return;

	if ( keyToSetting[ event.code ] ) {

		toggleSetting( keyToSetting[ event.code ] );

	}

	switch ( event.code ) {

		case 'KeyH':
			settings.showHelp();
			break;

		case 'Slash' :
			gui._hidden ? gui.show() : gui.hide();
			break;

	}

} );

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';
	void msgEl.offsetWidth;
	msgEl.style.display = '';

}

let initialized = false;
let lineOrigin, linesArray;
let colors;

const onUpdateFuncName = btoa( Math.random().toString( 32 ) );

window[ onUpdateFuncName ] = function ( players, myPlayer ) {

	if ( ! myPlayer ) return; 

	if ( ! initialized ) {

		initialized = true;

		lineOrigin = new BABYLON.Vector3();
		linesArray = [];

		colors = {
			enemy: new BABYLON.Color3( 1, 0, 0 ), 
			team: new BABYLON.Color3( 0, 0, 1 ), 
		};

	}

	lineOrigin.copyFrom( myPlayer[ keys.actor ][ keys.mesh ].position );

	for ( let i = 0; i < linesArray.length; i ++ ) {

		linesArray[ i ].playerExists = false;

	}

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( ! player || player === myPlayer ) continue;

		if ( player.sphere === undefined ) {

			log( 'Adding sphere...' );

			const material = new BABYLON.StandardMaterial( 'myMaterial', player[ keys.actor ].scene );
			material.wireframe = true;

			const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player[ keys.actor ].scene );
			sphere.material = material;
			sphere.position.y = 0.3;
			sphere.parent = player[ keys.actor ][ keys.mesh ];
			sphere.renderingGroupId = 1;

			player.sphere = sphere;

		}

		if ( player.lines === undefined ) {

			const options = {
				points: [ lineOrigin, player[ keys.actor ][ keys.mesh ].position ],
				updatable: true
			};

			const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player[ keys.actor ].scene );
			lines.alwaysSelectAsActiveMesh = true;
			lines.renderingGroupId = 1;

			player.lines = lines;
			player.lineOptions = options;

			linesArray.push( lines );

			log( 'Adding line...' );

		}

		player.lines.playerExists = true;
		player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

		const isEnemy = myPlayer.team === 0 || myPlayer.team !== player.team;
		player.sphere.visibility = settings.espEnabled && ( isEnemy || settings.showTeam );
		player.lines.visibility = settings.showLines && player[ keys.playing ] && ( isEnemy || settings.showTeam );

		player.sphere.material.emissiveColor = 
			player.sphere.material.diffuseColor = 
			player.lines.color = isEnemy ? colors.enemy : colors.team;

	}

	for ( let i = 0; i < linesArray.length; i ++ ) {

		if ( ! linesArray[ i ].playerExists ) {

			log( 'Removing line...' );

			linesArray[ i ].dispose();
			linesArray.splice( i, 1 );

		}

	}

	if ( settings.aimbotEnabled && ( settings.aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer[ keys.playing ] ) {

		let minDistance = Infinity;
		let targetPlayer;

		for ( let i = 0; i < players.length; i ++ ) {

			const player = players[ i ];

			if ( player && player !== myPlayer && player[ keys.playing ] && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

				const distance = Math.hypot( 
					getPos( player, 'x' ) - getPos( myPlayer, 'x' ), 
					getPos( player, 'y' ) - getPos( myPlayer, 'y' ), 
					getPos( player, 'z' ) - getPos( myPlayer, 'z' ) 
				);

				if ( distance < minDistance ) {

					minDistance = distance;
					targetPlayer = player;

				}

			}

		}

		if ( targetPlayer ) {

			const x = getPos( targetPlayer, 'x' ) - getPos( myPlayer, 'x' );
			const y = getPos( targetPlayer, 'y' ) - getPos( myPlayer, 'y' );
			const z = getPos( targetPlayer, 'z' ) - getPos( myPlayer, 'z' );

			myPlayer[ keys.yaw ] = Math.radAdd( Math.atan2( x, z ), 0 );
			myPlayer[ keys.pitch ] = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

		}

	}

}

function getPos( player, component ) {

	return player[ keys.actor ][ keys.mesh ].position[ component ];

}

delete localStorage[ 'lastVersionPlayed' ];