Mapstd Infinite Money

Simple money cheat for mapstd.com.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        Mapstd Infinite Money
// @namespace   Mapstd Infinite Money
// @version     1.2
// @description Simple money cheat for mapstd.com.
// @match       https://www.mapstd.com/
// @author      Pump3d
// @grant       none
// ==/UserScript==

var Game = new Class({
    container: null,
    ui: null,
    stronghold: null,
    routes: [],
    towers: [],
    map: null,
    timer: null,
    lives: 0,
    money: 9999999,
    currentRound: -1,
    moneyRounds: 0,
    rounds: null,
    foundRoutes: null,
    hasWon: false,
    search: null,
    difficultyMultiplier: 1,
    initialize: function(a) {
        this.timer = new Timer().pause();
        this.container = $(a);
        this.initMap();
        this.search = new LocationSearch(this);
        this.ui = new GameInterface(this,this.container);
        this.updateCopyrights();
        this.ui.startGame(function(d, c, b) {
            this.search.setLocation(c, d);
            this.stronghold = d;
            this.foundRoutes = b;
            this.showStronghold();
            this.rounds = new Rounds(b);
            this.nextRound();
            _gaq.push(["_trackEvent", "game", "play", d.lat() + "," + d.lng()])
        }
        .bind(this))
    },
    nextRound: function() {
        var a = this.rounds.get(++this.currentRound);
        if (!a) {
            this.win();
            return
        }
        a.g = this;
        a.addEvent("roundOver", this.nextRound.bind(this));
        if (a.type == "normal") {
            if (this.moneyRounds++ && !this.hasWon) {
                this.addMoney((this.moneyRounds * 4) + 50)
            }
            this.routes.each(function(c) {
                c.creeps = []
            });
            this.ui.nextRound();
            this.ui.fastForwardOff();
            this.timer.pause()
        }
        if (this.currentRound == 54) {
            this.win()
        }
        var b = this.currentRound - 54;
        if (b > 0 && (b % 5) == 0) {
            this.difficultyMultiplier += 0.2
        }
        a.run()
    },
    geocode: function(b, e, c) {
        var a = this.search.search(b);
        if (a) {
            return e(a, b)
        }
        var d = new google.maps.Geocoder();
        d.geocode({
            address: b
        }, function(g, f) {
            if (f == google.maps.GeocoderStatus.OK) {
                e(g[0].geometry.location, b)
            } else {
                c()
            }
        })
    },
    addRoute: function(a) {
        this.routes.push(a);
        this.towers.each(function(c) {
            c.calculateRouteOverlap();
            c.removePathEvents();
            c.addPathEvents()
        });
        a.enable();
        if (a.addMessage) {
            new Message(a.addMessage[0],a.addMessage[1],a.addMessage[2],a.addMessage[3])
        }
        var b = new google.maps.LatLngBounds();
        this.routes.each(function(c) {
            c.path.each(function(d) {
                b.extend(d.latLng)
            })
        });
        this.map.fitBounds(b);
        return a
    },
    initMap: function() {
        var a = this._getMapTypes();
        this.map = new google.maps.Map(this.container.getElement(".map"),{
            center: new google.maps.LatLng(54.5,-3.2),
            zoom: 6,
            mapTypeId: a[0],
            streetViewControl: false,
            mapTypeControlOptions: {
                mapTypeIds: a
            }
        });
        this._addMapTypes()
    },
    _getMapTypes: function() {
        return [google.maps.MapTypeId.ROADMAP, "watercolor", google.maps.MapTypeId.SATELLITE]
    },
    _addMapTypes: function() {
        var a = function(h, e, d) {
            var g = h.y;
            var c = h.x;
            var f = 1 << e;
            if (g < 0 || g >= f) {
                return null
            }
            if (c < 0 || c >= f) {
                c = (c % f + f) % f
            }
            return d({
                x: c,
                y: g
            }, e)
        };
        var b = {
            getTileUrl: function(d, c) {
                return a(d, c, function(f, e) {
                    return "http://tile.stamen.com/watercolor/" + e + "/" + f.x + "/" + f.y + ".jpg"
                })
            },
            tileSize: new google.maps.Size(256,256),
            isPng: false,
            maxZoom: 16,
            minZoom: 0,
            radius: 1738000,
            name: "Watercolour",
            credit: "Stamen"
        };
        this.map.mapTypes.set("watercolor", new google.maps.ImageMapType(b));
        google.maps.event.addListener(this.map, "maptypeid_changed", this.updateCopyrights.bind(this));
        copyrightNode = document.createElement("div");
        copyrightNode.set("id", "copyright-control");
        copyrightNode.index = 0;
        this.copyright = copyrightNode;
        this.map.controls[google.maps.ControlPosition.BOTTOM_RIGHT].push(copyrightNode);
        var b = {
            getTileUrl: function(d, c) {
                return a(d, c, function(f, e) {
                    return "http://khmdbs0.google.com/pm?v=8&src=app&x=" + f.x + "&y=" + f.y + "&z=" + e + "&s="
                })
            },
            tileSize: new google.maps.Size(256,256),
            isPng: false,
            maxZoom: 14,
            minZoom: 0,
            radius: 1738000,
            name: "Treasure",
            credit: "Google"
        };
        this.map.mapTypes.set("treasure", new google.maps.ImageMapType(b))
    },
    updateCopyrights: function() {
        var a = "Game &copy; Duncan Barclay. ";
        switch (this.map.getMapTypeId()) {
        case "watercolor":
            a += 'Map tiles by <a href="http://stamen.com">Stamen Design</a>, under <a href="http://creativecommons.org/licenses/by/3.0">CC BY 3.0</a>. Data by <a href="http://openstreetmap.org">OpenStreetMap</a>, under <a href="http://creativecommons.org/licenses/by-sa/3.0">CC BY SA</a>.';
            break
        }
        a += ' <a class="copyright-link">(full info)</a>';
        this.copyright.set("html", a);
        this.ui.initMiscButtons(this.copyright)
    },
    showStronghold: function() {
        new google.maps.Marker({
            position: this.stronghold,
            map: this.map,
            icon: new google.maps.MarkerImage(this.search.image.home,new google.maps.Size(32,32),new google.maps.Point(0,0),new google.maps.Point(16,16))
        });
        return this
    },
    addLives: function(a) {
        this.lives += a;
        this.container.getElements(".controls .lives .count").set("text", this.lives)
    },
    removeLife: function(a) {
        this.lives -= a;
        this.container.getElements(".controls .lives .count").set("text", this.lives);
        if (this.lives <= 0) {
            this.lose()
        }
    },
    win: function() {
        this.ui.win();
        this.hasWon = true;
        this.analytics("win", this.moneyRounds)
    },
    lose: function() {
        this.gameOver();
        this.ui.lose();
        this.analytics("lose", this.moneyRounds)
    },
    gameOver: function() {
        this.timer.pause()
    },
    addMoney: function(b, a) {
        if (this.hasWon && !a) {
            var c = Math.max(10, 25 - (this.moneyRounds - 54)) / 100;
            b = Math.floor(b * c)
        }
        this.money += b;
        this.ui.updateMoney();
        return this
    },
    removeMoney: function(a) {
        if (this.money >= a) {
            this.money -= a;
            this.ui.updateMoney();
            return true
        } else {
            return false
        }
    },
    analytics: function(a, b) {
        _gaq.push(["_trackEvent", "game", a, "", b])
    },
    restart: function() {
        this.towers.each(function(b) {
            b.remove()
        });
        this.routes.each(function(b) {
            b.remove()
        });
        this.ui.restart();
        var a = new this.gameClass(this.container);
        a.gameClass = this.gameClass
    }
});

function create() {
    var a = new Game($("game"));
    a.gameClass = Game;

    setInterval(function() {
         a.money = 9999999;
         document.getElementsByClassName("amount large")[0].InnerHTML = "9999999";
    }, 1000);

    Game = null;
}

window.addEvent("load", function() {
    setInterval(function() { create(); }, 1000);
});