Item Exporter

Adds an option to export the sprites of items you right-click on.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Item Exporter
// @namespace    http://tampermonkey.net/
// @version      1
// @description  Adds an option to export the sprites of items you right-click on.
// @author       Zoltar
// @match        http://manyland.com/*
// @icon         https://cdn.discordapp.com/icons/852442189283983380/a_70793eeb1f509f9c4aa1021e5691fab4.webp
// ==/UserScript==

(function () {
    'use strict';

    // took this part from Eternity's mod
    function loadObf() {
        if (typeof Deobfuscator === 'undefined')
            return $.getScript("https://cdn.jsdelivr.net/gh/parseml/many-deobf@latest/deobf.js")
    }

    async function main() {
        ig.game.itemContextMenu.old_draw = ig.game.itemContextMenu.draw;


        let image = new Image();
        image.src = 'https://cdn.discordapp.com/attachments/614637022614782000/867213341953097769/arrow.png'
        image.onclick = () => consoleref.log('test')

        // Thank you Stackoverflow!
        function toDataURL(url) {
            return fetch(url).then((response) => {
                return response.blob();
            }).then(blob => {
                return URL.createObjectURL(blob);
            });
        }

        async function exportSprite(item) {
            ig.game.sounds.click.play();
            const a = document.createElement("a");
            a.href = await toDataURL(`${item.imageURL}.png`);
            a.download = `${item.name}.png`;
            document.body.appendChild(a);
            window.removeEventListener('click', clickArrow)
            a.click();
            document.body.removeChild(a);
            window.addEventListener('click', clickArrow)
        }

        function clickArrow(event) {
            if (ig.game.itemContextMenu.isOpen) {
                let selected = Deobfuscator.object(ig.game.itemContextMenu, 'thing');
                let spot = {
                    x1: (ig.game.itemContextMenu.pos.x + 102) * ig.system.scale,
                    y1: (ig.game.itemContextMenu.pos.y + 14) * ig.system.scale,
                    x2: ((ig.game.itemContextMenu.pos.x + 102) * ig.system.scale) + (11 * ig.system.scale),
                    y2: ((ig.game.itemContextMenu.pos.y + 14) * ig.system.scale) + (9 * ig.system.scale),
                    call: () => { exportSprite(selected.thing); }
                }

                let clickPos = { x: ig.input.mouse.x * ig.system.scale, y: ig.input.mouse.y * ig.system.scale }

                if (clickPos.x > spot.x1 && clickPos.x < spot.x2 && clickPos.y > spot.y1 && clickPos.y < spot.y2) {
                    spot.call();
                }
            }

        }

        window.addEventListener('click', clickArrow)

        ig.game.itemContextMenu.draw = () => {
            ig.game.itemContextMenu.old_draw();
            if (ig.game.itemContextMenu.isOpen) {
                ig.system.context.globalAlpha = 0.4;
                ig.system.context.drawImage(image, (ig.game.itemContextMenu.pos.x + 102) * ig.system.scale, (ig.game.itemContextMenu.pos.y + 14) * ig.system.scale, (11 * ig.system.scale), (9 * ig.system.scale));
                ig.system.context.globalAlpha = 1;
            }

        }

    }

    // Parses smooth loader
    !async function loader() {
        let loading = setInterval(async function () {
            if (typeof ig === "undefined") return
            else if (typeof ig.game === "undefined") return
            else if (typeof ig.game.screen === "undefined") return
            else if (ig.game.screen.x == 0) return
            else if (typeof Settings !== "function") return

            clearInterval(loading);
            await loadObf();
            main();
        }, 250)
    }()
})();